#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
-#define FORCE_FIELD_ON(p) ((p)->force_field_passive_time_left > 0)
+#define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
/* Pixmaps with graphic file */
#define PIX_BACK 0
#define PIX_DC 5
#define PIX_BIGFONT 6
#define PIX_SMALLFONT 7
+#define PIX_MEDIUMFONT 8
/* Pixmaps without graphic file */
-#define PIX_DB_BACK 8
-#define PIX_DB_DOOR 9
-#define PIX_DB_FIELD 10
+#define PIX_DB_BACK 9
+#define PIX_DB_DOOR 10
+#define PIX_DB_FIELD 11
-#define NUM_PICTURES 8
-#define NUM_PIXMAPS 10
+#define NUM_PICTURES 9
+#define NUM_PIXMAPS 11
/* boundaries of arrays etc. */
#define MAX_PLAYER_NAME_LEN 10
#define MAX_LEVEL_NAME_LEN 32
#define MAX_LEVEL_AUTHOR_LEN 32
#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
-#define MAX_LEVDIR_ENTRIES 100
+#define MAX_LEVDIR_ENTRIES 250 /* max. level directories */
#define MAX_SCORE_ENTRIES 100
#define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
#define MAX_NUM_AMOEBA 100
boolean autorecord;
boolean quick_doors;
boolean team_mode;
+ boolean handicap;
+ boolean time_limit;
struct SetupInputInfo input[MAX_PLAYERS];
};
int key[4];
int dynamite;
int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
- int force_field_passive_time_left;
- int force_field_active_time_left;
+ int shield_passive_time_left;
+ int shield_active_time_left;
};
struct LevelInfo
int amoeba_content;
int time_magic_wall;
int time_wheel;
+ int time_light;
+ int time_timegate;
boolean double_speed;
boolean gravity;
};
char *filename; /* level series sub-directory inside level directory */
char *name; /* level series name, as displayed on main screen */
char *name_short; /* optional short name for level selection screen */
+ char *name_sorting; /* optional sorting name for correct level sorting */
char *author; /* level series author name levels without author */
char *imported_from; /* optional comment for imported level series */
int levels; /* number of levels in level series */
boolean readonly; /* readonly levels can not be changed with editor */
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
+ int handicap_level; /* number of the lowest unsolved level */
};
struct TapeInfo
int yam_content_nr;
boolean magic_wall_active;
int magic_wall_time_left;
+ int light_time_left;
+ int timegate_time_left;
int belt_dir[4];
int belt_dir_nr[4];
int switchgate_pos;
- int light_time_left;
+ int balloon_dir;
};
struct GlobalInfo
extern struct JoystickInfo joystick[];
extern struct OptionInfo options;
extern struct SetupInfo setup;
-extern struct SetupFileList *setup_list;
-extern struct SetupFileList *level_setup_list;
extern struct GameInfo game;
extern struct GlobalInfo global;
#define FONT4_YSIZE 16
#define FONT5_XSIZE 10
#define FONT5_YSIZE 14
+#define FONT6_XSIZE 16
+#define FONT6_YSIZE 32
#define GFX_STARTX SX
#define GFX_STARTY SY
#define EL_DOOR_WHITE 260
#define EL_DOOR_WHITE_GRAY 261
#define EL_KEY_WHITE 262
-#define EL_FORCE_FIELD_PASSIVE 263
+#define EL_SHIELD_PASSIVE 263
#define EL_EXTRA_TIME 264
#define EL_SWITCHGATE_OPEN 265
#define EL_SWITCHGATE_CLOSED 266
#define EL_SWITCHGATE_SWITCH_1 267
#define EL_SWITCHGATE_SWITCH_2 268
-#define EL_TIME_GATE 269
-#define EL_TIME_GATE_WHEEL 270
+
+#define EL_UNUSED_269 269
+#define EL_UNUSED_270 270
+
#define EL_BELT1_LEFT 271
#define EL_BELT1_MIDDLE 272
#define EL_BELT1_RIGHT 273
#define EL_UNUSED_319 319
#define EL_UNUSED_320 320
-#define EL_FORCE_FIELD_ACTIVE 321
+#define EL_SHIELD_ACTIVE 321
+#define EL_TIMEGATE_OPEN 322
+#define EL_TIMEGATE_CLOSED 323
+#define EL_TIMEGATE_SWITCH_ON 324
+#define EL_TIMEGATE_SWITCH_OFF 325
+
+#define EL_BALLOON 326
+#define EL_BALLOON_SEND_LEFT 327
+#define EL_BALLOON_SEND_RIGHT 328
+#define EL_BALLOON_SEND_UP 329
+#define EL_BALLOON_SEND_DOWN 330
+#define EL_BALLOON_SEND_ANY 331
+
+#define EL_EMC_STEEL_WALL_1 332
+#define EL_EMC_STEEL_WALL_2 333
+#define EL_EMC_STEEL_WALL_3 334
+#define EL_EMC_STEEL_WALL_4 335
+#define EL_EMC_WALL_1 336
+#define EL_EMC_WALL_2 337
+#define EL_EMC_WALL_3 338
+#define EL_EMC_WALL_4 339
+#define EL_EMC_WALL_5 340
+#define EL_EMC_WALL_6 341
+#define EL_EMC_WALL_7 342
+#define EL_EMC_WALL_8 343
+
/* "real" (and therefore drawable) runtime elements */
+#define EL_FIRST_RUNTIME_EL 500
+
#define EL_SIEB_LEER 500
#define EL_SIEB2_LEER 501
#define EL_SIEB_VOLL 502
#define EL_DYNABOMB_ACTIVE_4 516
#define EL_SWITCHGATE_OPENING 517
#define EL_SWITCHGATE_CLOSING 518
+#define EL_TIMEGATE_OPENING 519
+#define EL_TIMEGATE_CLOSING 520
/* "unreal" (and therefore not drawable) runtime elements */
#define EL_BLOCKED 600
#define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
#define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
#define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
+#define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
+#define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
#define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
#define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
#define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
#define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
#define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
+/*
#define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
#define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
#define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
#define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
+*/
#define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
#define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
#define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
#define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
#define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
#define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
-#define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
-#define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
+#define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
+#define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
#define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
#define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
#define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
#define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
#define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
-#define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 4)
-#define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
#define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
#define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
#define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
#define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
+#define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
#define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
#define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
#define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
#define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
-#define GFX_FORCE_FIELD_PASSIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
-#define GFX_FORCE_FIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
+#define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
+#define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
+#define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
+#define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
+#define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
+#define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
+#define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
+#define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
+#define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
+#define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
+#define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
+#define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
+#define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
+#define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
+#define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
+#define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
+
+#define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
+#define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
+#define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
+#define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
+#define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
/* graphics from "RocksFont" */
#define GFX_CHAR_START (GFX_START_ROCKSFONT)
#define GFX_DOOR_WHITE GFX_CHAR_FRAGE
#define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
#define GFX_KEY_WHITE GFX_CHAR_FRAGE
-#define GFX_TIME_GATE GFX_CHAR_FRAGE
-#define GFX_TIME_GATE_WHEEL GFX_CHAR_FRAGE
#define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
#define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
#define GFX_SIGN_PARKING GFX_CHAR_FRAGE
#define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
#define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
+
/* the names of the sounds */
#define SND_ALCHEMY 0
#define SND_AMOEBE 1
/* font types */
#define FS_SMALL 0
#define FS_BIG 1
+#define FS_MEDIUM 2
/* font colors */
#define FC_RED 0
#define FC_BLUE 1