#define PIX_DC 5
#define PIX_BIGFONT 6
#define PIX_SMALLFONT 7
+#define PIX_MEDIUMFONT 8
/* Pixmaps without graphic file */
-#define PIX_DB_BACK 8
-#define PIX_DB_DOOR 9
-#define PIX_DB_FIELD 10
+#define PIX_DB_BACK 9
+#define PIX_DB_DOOR 10
+#define PIX_DB_FIELD 11
-#define NUM_PICTURES 8
-#define NUM_PIXMAPS 10
+#define NUM_PICTURES 9
+#define NUM_PIXMAPS 11
/* boundaries of arrays etc. */
#define MAX_PLAYER_NAME_LEN 10
#define MAX_LEVEL_NAME_LEN 32
#define MAX_LEVEL_AUTHOR_LEN 32
#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
-#define MAX_LEVDIR_ENTRIES 100
+#define MAX_LEVDIR_ENTRIES 250 /* max. level directories */
#define MAX_SCORE_ENTRIES 100
#define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
#define MAX_NUM_AMOEBA 100
char *filename; /* level series sub-directory inside level directory */
char *name; /* level series name, as displayed on main screen */
char *name_short; /* optional short name for level selection screen */
+ char *name_sorting; /* optional sorting name for correct level sorting */
char *author; /* level series author name levels without author */
char *imported_from; /* optional comment for imported level series */
int levels; /* number of levels in level series */
int belt_dir[4];
int belt_dir_nr[4];
int switchgate_pos;
+ int balloon_dir;
};
struct GlobalInfo
#define FONT4_YSIZE 16
#define FONT5_XSIZE 10
#define FONT5_YSIZE 14
+#define FONT6_XSIZE 16
+#define FONT6_YSIZE 32
#define GFX_STARTX SX
#define GFX_STARTY SY
#define EL_TIMEGATE_SWITCH_ON 324
#define EL_TIMEGATE_SWITCH_OFF 325
+#define EL_BALLOON 326
+#define EL_BALLOON_SEND_LEFT 327
+#define EL_BALLOON_SEND_RIGHT 328
+#define EL_BALLOON_SEND_UP 329
+#define EL_BALLOON_SEND_DOWN 330
+#define EL_BALLOON_SEND_ANY 331
+
+#define EL_EMC_STEEL_WALL_1 332
+#define EL_EMC_STEEL_WALL_2 333
+#define EL_EMC_STEEL_WALL_3 334
+#define EL_EMC_STEEL_WALL_4 335
+#define EL_EMC_WALL_1 336
+#define EL_EMC_WALL_2 337
+#define EL_EMC_WALL_3 338
+#define EL_EMC_WALL_4 339
+#define EL_EMC_WALL_5 340
+#define EL_EMC_WALL_6 341
+#define EL_EMC_WALL_7 342
+#define EL_EMC_WALL_8 343
+
+
/* "real" (and therefore drawable) runtime elements */
+#define EL_FIRST_RUNTIME_EL 500
+
#define EL_SIEB_LEER 500
#define EL_SIEB2_LEER 501
#define EL_SIEB_VOLL 502
#define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
#define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
#define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
+#define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
+#define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
+#define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
+#define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
+#define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
+#define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
+
+#define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
+#define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
+#define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
+#define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
+#define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
/* graphics from "RocksFont" */
#define GFX_CHAR_START (GFX_START_ROCKSFONT)
#define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
#define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
+
/* the names of the sounds */
#define SND_ALCHEMY 0
#define SND_AMOEBE 1
/* font types */
#define FS_SMALL 0
#define FS_BIG 1
+#define FS_MEDIUM 2
/* font colors */
#define FC_RED 0
#define FC_BLUE 1