// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// main.h
// ============================================================================
#if 1
#define TILE_GFX_ELEMENT(x, y) \
(GfxElement[x][y] != EL_UNDEFINED && \
- Feld[x][y] != EL_EXPLOSION ? \
- GfxElement[x][y] : Feld[x][y])
+ Tile[x][y] != EL_EXPLOSION ? \
+ GfxElement[x][y] : Tile[x][y])
#else
#define TILE_GFX_ELEMENT(x, y) \
GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
- Feld[x][y] != EL_EXPLOSION ? \
- GfxElement[x][y] : Feld[x][y])
+ Tile[x][y] != EL_EXPLOSION ? \
+ GfxElement[x][y] : Tile[x][y])
#endif
// !!! "use sound" deactivated due to problems with level "bug machine" !!!
#define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
-#define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
-#define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
+#define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
+#define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
#define IS_MOVING(x,y) (MovPos[x][y] != 0)
#define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
-#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
+#define IS_BLOCKED(x,y) (Tile[x][y] == EL_BLOCKED)
#define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
#define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
-#define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Feld[x][y]) || \
+#define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Tile[x][y]) || \
IS_PROTECTED(Back[x][y]))
-#define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Feld[x][y]))
+#define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Tile[x][y]))
#define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
ENEMY_PROTECTED_FIELD(x, y))
#define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
#define MAX_ELEMENTS_IN_GROUP 16
#define MIN_ANDROID_ELEMENTS 1
#define MAX_ANDROID_ELEMENTS 32
-#define MAX_ANDROID_ELEMENTS_OLD 16 // (extended after version 4.1.4.1)
+#define MAX_ANDROID_ELEMENTS_OLD 16 // (extended since version 4.2.0.0)
// values for elements with content
#define MIN_ELEMENT_CONTENTS 1
#define EL_MM_END_2 (EL_DF_START2 + 430)
#define EL_MM_END EL_MM_END_2
-#define NUM_FILE_ELEMENTS 1215
+#define EL_SPRING_LEFT 1215
+#define EL_SPRING_RIGHT 1216
+
+#define NUM_FILE_ELEMENTS 1217
// "real" (and therefore drawable) runtime elements
// program information and versioning definitions
#define PROGRAM_VERSION_SUPER 4
-#define PROGRAM_VERSION_MAJOR 1
-#define PROGRAM_VERSION_MINOR 4
-#define PROGRAM_VERSION_PATCH 2
+#define PROGRAM_VERSION_MAJOR 2
+#define PROGRAM_VERSION_MINOR 0
+#define PROGRAM_VERSION_PATCH 3
#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
#define PROGRAM_EMAIL_STRING "info@artsoft.org"
-#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
-#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2019 by Holger Schemel"
+#define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/"
+#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2020 by Holger Schemel"
#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
#define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
boolean autoplay_all;
boolean autoplay_mode;
+ char *patchtapes_mode;
+ char *patchtapes_leveldir;
+ int patchtapes_level[MAX_TAPES_PER_SET];
+ boolean patchtapes_all;
+
char *convert_leveldir;
int convert_level_nr;
extern int key_joystick_mapping;
-extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];