#define IS_DF_ELEMENT(e) ((e) >= EL_DF_START && \
(e) <= EL_DF_END)
+#define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
+ (e) <= EL_MM_MCDUFFIN_END)
+
+#define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \
+ (e) <= EL_DF_LASER_END)
+
#define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \
(e) <= EL_MM_WALL_END) || \
((e) >= EL_DF_WALL_START && \
#define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
(e) <= EL_ENVELOPE_4)
+#define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \
+ (e) == EL_BALLOON_SWITCH_LEFT || \
+ (e) == EL_BALLOON_SWITCH_RIGHT || \
+ (e) == EL_BALLOON_SWITCH_UP || \
+ (e) == EL_BALLOON_SWITCH_DOWN || \
+ (e) == EL_BALLOON_SWITCH_ANY || \
+ (e) == EL_BALLOON_SWITCH_NONE)
+
#define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
(e) <= EL_KEY_4)
#define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
int time; /* available time (seconds) */
int gems_needed;
+ boolean auto_count_gems;
char name[MAX_LEVEL_NAME_LEN + 1];
char author[MAX_LEVEL_AUTHOR_LEN + 1];
boolean block_last_field; /* player blocks previous field while moving */
boolean sp_block_last_field; /* player blocks previous field while moving */
+ /* values for MM/DF elements */
+ boolean mm_laser_red, mm_laser_green, mm_laser_blue;
+ boolean df_laser_red, df_laser_green, df_laser_blue;
+ int mm_time_fuse;
+
/* ('int' instead of 'boolean' because used as selectbox value in editor) */
int use_step_counter; /* count steps instead of seconds for level */