reordered and commented BD level properties
[rocksndiamonds.git] / src / main.h
index fcdcaf2613ec4e2632a06a3d76684347b5420a18..77f15e42659c88391de4acbbe80ed79ba2734310 100644 (file)
@@ -3487,8 +3487,13 @@ struct LevelInfo
   int bd_scheduling_type;              // BD engine scheduling type
   boolean bd_pal_timing;               // BD engine uses special PAL timing
   boolean bd_line_shifting_borders;    // BD engine uses line-shifting wrap-around
+  boolean bd_wraparound_objects;       // BD cave object rendering uses wrap-around
+  boolean bd_scan_first_and_last_row;  // BD engine scans top and bottom border rows
+  boolean bd_short_explosions;         // BD engine uses four game cycles for explosions
+  boolean bd_gravity_affects_all;      // BD engine gravity affects all falling objects
   boolean bd_intermission;             // BD level is intermission
   boolean bd_diagonal_movements;       // BD style diagonal movements
+  boolean bd_topmost_player_active;    // BD engine uses first player found on playfield
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour
   boolean em_explodes_by_fire;         // EM style chain explosion behaviour
   boolean use_spring_bug;              // for compatibility with old levels