boolean em_explodes_by_fire; /* EM style chain explosion behaviour */
boolean use_spring_bug; /* for compatibility with old levels */
boolean use_time_orb_bug; /* for compatibility with old levels */
+ boolean use_life_bugs; /* for compatibility with old levels */
boolean instant_relocation; /* no visual delay when relocating player */
boolean shifted_relocation; /* no level centering when relocating player */
boolean lazy_relocation; /* only redraw off-screen player relocation */
extern int key_joystick_mapping;
extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];