int MovDir, MovPos, GfxPos;
int Frame;
+ int GfxAction;
+
+ boolean use_murphy_graphic;
+
boolean Pushing;
boolean Switching;
boolean LevelSolved, GameOver;
boolean snapped;
int last_move_dir;
- int is_moving;
+ boolean is_moving;
+
+ boolean is_digging;
+ boolean is_waiting;
unsigned long move_delay;
int move_delay_value;