added some missing definitions for loading and score screens
[rocksndiamonds.git] / src / main.h
index e689b266ef6b6263d0e689c330df1e6e375f2b0b..70e939a37f9807ce1b39f6c670486f4afea230b1 100644 (file)
@@ -2299,6 +2299,7 @@ enum
 enum
 {
   GFX_SPECIAL_ARG_DEFAULT = 0,
+  GFX_SPECIAL_ARG_LOADING_INITIAL,
   GFX_SPECIAL_ARG_LOADING,
   GFX_SPECIAL_ARG_TITLE_INITIAL,
   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
@@ -2551,6 +2552,7 @@ enum
 
 // values for game_status (must match special image configuration suffixes)
 #define GAME_MODE_DEFAULT              GFX_SPECIAL_ARG_DEFAULT
+#define GAME_MODE_LOADING_INITIAL      GFX_SPECIAL_ARG_LOADING_INITIAL
 #define GAME_MODE_LOADING              GFX_SPECIAL_ARG_LOADING
 #define GAME_MODE_TITLE_INITIAL                GFX_SPECIAL_ARG_TITLE_INITIAL
 #define GAME_MODE_TITLE_INITIAL_1      GFX_SPECIAL_ARG_TITLE_INITIAL_1
@@ -2810,6 +2812,8 @@ struct MenuScoresButtonInfo
 {
   struct MenuPosInfo prev_level;
   struct MenuPosInfo next_level;
+  struct MenuPosInfo prev_score;
+  struct MenuPosInfo next_score;
 };
 
 struct MenuScoresInfo