rnd-20051228-2-src
[rocksndiamonds.git] / src / main.h
index 7e708fd322a9dc17eccfe73479ae2eb1173a85c7..6fa98bd1504f34a0e504deb7f3ce43e72453806f 100644 (file)
 #define CE_HITTING_X                   28
 #define CE_HIT_BY_X                    29
 #define CE_BLOCKED                     30
+#define CE_SWITCHED_BY_PLAYER          31
+#define CE_PLAYER_SWITCHES_X           32
+#define CE_SNAPPED_BY_PLAYER           33
+#define CE_PLAYER_SNAPS_X              34
+#define CE_MOVE_OF_X                   35
 
-#define NUM_CHANGE_EVENTS              31
+#define NUM_CHANGE_EVENTS              36
 
 #define CE_BITMASK_DEFAULT             0
 
 #define CA_NO_ACTION                   0
 #define CA_EXIT_PLAYER                 1
 #define CA_KILL_PLAYER                 2
-#define CA_RESTART_LEVEL               3
-#define CA_SHOW_ENVELOPE               4
-#define CA_SET_TIME                    5
-#define CA_SET_GEMS                    6
-#define CA_SET_SCORE                   7
-#define CA_SET_WIND                    8
-#define CA_SET_KEYS                    9
-#define CA_SET_SPEED                   10
-#define CA_SET_GRAVITY                 11
-#define CA_SET_CE_SCORE                        12
-#define CA_SET_CE_VALUE                        13
-#define CA_MOVE_PLAYER                 14
-#if 0
-#define CA_SET_DYNABOMB_NUMBER         15
-#define CA_SET_DYNABOMB_SIZE           16
-#define CA_SET_DYNABOMB_POWER          17
-#endif
+#define CA_MOVE_PLAYER                 3
+#define CA_RESTART_LEVEL               4
+#define CA_SHOW_ENVELOPE               5
+#define CA_SET_LEVEL_TIME              6
+#define CA_SET_LEVEL_GEMS              7
+#define CA_SET_LEVEL_SCORE             8
+#define CA_SET_LEVEL_WIND              9
+#define CA_SET_LEVEL_GRAVITY           10
+#define CA_SET_PLAYER_KEYS             11
+#define CA_SET_PLAYER_SPEED            12
+#define CA_SET_PLAYER_SHIELD           13
+#define CA_SET_PLAYER_ARTWORK          14
+#define CA_SET_CE_SCORE                        15
+#define CA_SET_CE_VALUE                        16
+
+#define CA_HEADLINE_LEVEL_ACTIONS      250
+#define CA_HEADLINE_PLAYER_ACTIONS     251
+#define CA_HEADLINE_CE_ACTIONS         252
+#define CA_UNDEFINED                   255
 
 /* values for change action mode for custom elements */
 #define CA_MODE_UNDEFINED              0
 #define CA_ARG_NUMBER_CE_SCORE         (CA_ARG_NUMBER + 3)
 #define CA_ARG_NUMBER_CE_VALUE         (CA_ARG_NUMBER + 4)
 #define CA_ARG_NUMBER_CE_DELAY         (CA_ARG_NUMBER + 5)
+#define CA_ARG_NUMBER_LEVEL_TIME       (CA_ARG_NUMBER + 6)
+#define CA_ARG_NUMBER_LEVEL_GEMS       (CA_ARG_NUMBER + 7)
+#define CA_ARG_NUMBER_LEVEL_SCORE      (CA_ARG_NUMBER + 8)
 #define CA_ARG_NUMBER_HEADLINE         (CA_ARG_NUMBER + 999)
 #define CA_ARG_ELEMENT                 12000
-#define CA_ARG_ELEMENT_TARGET          (CA_ARG_ELEMENT + 0)
-#define CA_ARG_ELEMENT_TRIGGER         (CA_ARG_ELEMENT + 1)
+#define CA_ARG_ELEMENT_RESET           (CA_ARG_ELEMENT + 0)
+#define CA_ARG_ELEMENT_TARGET          (CA_ARG_ELEMENT + 1)
+#define CA_ARG_ELEMENT_TRIGGER         (CA_ARG_ELEMENT + 2)
 #define CA_ARG_ELEMENT_HEADLINE                (CA_ARG_ELEMENT + 999)
 #define CA_ARG_SPEED                   13000
 #define CA_ARG_SPEED_NOT_MOVING                (CA_ARG_SPEED + 0)
 #define CA_ARG_DIRECTION_TRIGGER       (CA_ARG_DIRECTION + MV_TRIGGER)
 #define CA_ARG_DIRECTION_TRIGGER_BACK  (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
 #define CA_ARG_DIRECTION_HEADLINE      (CA_ARG_DIRECTION + 999)
+#define CA_ARG_SHIELD                  16000
+#define CA_ARG_SHIELD_OFF              (CA_ARG_SHIELD + 0)
+#define CA_ARG_SHIELD_NORMAL           (CA_ARG_SHIELD + 1)
+#define CA_ARG_SHIELD_DEADLY           (CA_ARG_SHIELD + 2)
+#define CA_ARG_SHIELD_HEADLINE         (CA_ARG_SHIELD + 999)
 #define CA_ARG_UNDEFINED               19999
 
 /* values for custom move patterns (bits 0 - 3: basic move directions) */
 
 #define IS_RND_GATE_GRAY(e)    ((e) >= EL_GATE_1_GRAY &&               \
                                 (e) <= EL_GATE_4_GRAY)
+#define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&    \
+                                (e) <= EL_GATE_4_GRAY_ACTIVE)
 #define IS_EM_GATE_GRAY(e)     ((e) >= EL_EM_GATE_1_GRAY &&            \
                                 (e) <= EL_EM_GATE_4_GRAY)
+#define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&  \
+                                (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
 #define IS_EMC_GATE_GRAY(e)    ((e) >= EL_EMC_GATE_5_GRAY &&           \
                                 (e) <= EL_EMC_GATE_8_GRAY)
+#define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE &&        \
+                                (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
 #define IS_GATE_GRAY(e)                (IS_RND_GATE_GRAY(e) ||                 \
                                 IS_EM_GATE_GRAY(e) ||                  \
                                 IS_EMC_GATE_GRAY(e))
+#define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
+                                IS_EM_GATE_GRAY_ACTIVE(e) ||           \
+                                IS_EMC_GATE_GRAY_ACTIVE(e))
 #define RND_GATE_GRAY_NR(e)    ((e) - EL_GATE_1_GRAY)
+#define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
 #define EM_GATE_GRAY_NR(e)     ((e) - EL_EM_GATE_1_GRAY)
+#define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
 #define EMC_GATE_GRAY_NR(e)    ((e) - EL_EMC_GATE_5_GRAY + 4)
+#define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
 #define GATE_GRAY_NR(e)                (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
                                 IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
                                 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
 
 #define PLAYER_NR_GFX(g,i)     ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
 
+#define GET_PLAYER_ELEMENT(e)  ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
+                                (e) : EL_PLAYER_1)
+
+#define GET_PLAYER_NR(e)       (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
+
 #define ANIM_FRAMES(g)         (graphic_info[g].anim_frames)
 #define ANIM_DELAY(g)          (graphic_info[g].anim_delay)
 #define ANIM_MODE(g)           (graphic_info[g].anim_mode)
 #define EL_BD_MAGIC_WALL_EMPTYING      (EL_FIRST_RUNTIME_REAL + 42)
 #define EL_MAGIC_WALL_DEAD             (EL_FIRST_RUNTIME_REAL + 43)
 #define EL_BD_MAGIC_WALL_DEAD          (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_EMC_FAKE_GRASS_ACTIVE       (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_GATE_1_GRAY_ACTIVE          (EL_FIRST_RUNTIME_REAL + 46)
+#define EL_GATE_2_GRAY_ACTIVE          (EL_FIRST_RUNTIME_REAL + 47)
+#define EL_GATE_3_GRAY_ACTIVE          (EL_FIRST_RUNTIME_REAL + 48)
+#define EL_GATE_4_GRAY_ACTIVE          (EL_FIRST_RUNTIME_REAL + 49)
+#define EL_EM_GATE_1_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 50)
+#define EL_EM_GATE_2_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 51)
+#define EL_EM_GATE_3_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 52)
+#define EL_EM_GATE_4_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 53)
+#define EL_EMC_GATE_5_GRAY_ACTIVE      (EL_FIRST_RUNTIME_REAL + 54)
+#define EL_EMC_GATE_6_GRAY_ACTIVE      (EL_FIRST_RUNTIME_REAL + 55)
+#define EL_EMC_GATE_7_GRAY_ACTIVE      (EL_FIRST_RUNTIME_REAL + 56)
+#define EL_EMC_GATE_8_GRAY_ACTIVE      (EL_FIRST_RUNTIME_REAL + 57)
+#define EL_EMC_DRIPPER_ACTIVE          (EL_FIRST_RUNTIME_REAL + 58)
 
 /* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 59)
 
 #define EL_BLOCKED                     (EL_FIRST_RUNTIME_UNREAL + 0)
 #define EL_EXPLOSION                   (EL_FIRST_RUNTIME_UNREAL + 1)
 #define PROGRAM_VERSION_MAJOR          3
 #define PROGRAM_VERSION_MINOR          2
 #define PROGRAM_VERSION_PATCH          0
-#define PROGRAM_VERSION_BUILD          5
+#define PROGRAM_VERSION_BUILD          6
 #endif
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
@@ -1652,7 +1699,8 @@ struct PlayerInfo
 
   int GfxAction;
 
-  boolean use_murphy_graphic;
+  boolean use_murphy;
+  int artwork_element;
 
   boolean block_last_field;
   int block_delay_adjustment;  /* needed for different engine versions */
@@ -1788,6 +1836,12 @@ struct LevelInfo
   int extra_time;
   int time_orb_time;
 
+  int extra_time_score;
+
+  int start_element[MAX_PLAYERS];
+  boolean use_start_element[MAX_PLAYERS];
+
+#if 1
   /* values for the new EMC elements */
   int android_move_time;
   int android_clone_time;
@@ -1802,6 +1856,7 @@ struct LevelInfo
   int wind_direction_initial;
   struct Content ball_content[MAX_ELEMENT_CONTENTS];
   boolean android_array[16];
+#endif
 
   int can_move_into_acid_bits; /* bitfield to store property for elements */
   int dont_collide_with_bits;  /* bitfield to store property for elements */
@@ -1899,6 +1954,12 @@ struct GameInfo
   boolean explosions_delayed;
   boolean envelope_active;
 
+#if 1
+  /* values for the new EMC elements */
+  int lenses_time_left;
+  int magnify_time_left;
+#endif
+
   /* values for player idle animation (no effect on engine) */
   int player_boring_delay_fixed;
   int player_boring_delay_random;
@@ -1935,13 +1996,13 @@ struct ElementChangeInfo
   int trigger_side;            /* side triggering change */
   int trigger_page;            /* page triggering change */
 
-  short target_element;                /* target element after change */
+  int target_element;          /* target element after change */
 
   int delay_fixed;             /* added frame delay before changed (fixed) */
   int delay_random;            /* added frame delay before changed (random) */
   int delay_frames;            /* either 1 (frames) or 50 (seconds; 50 fps) */
 
-  short trigger_element;       /* element triggering change */
+  int trigger_element;         /* element triggering change */
 
   struct Content target_content;/* elements for extended change target */
   boolean use_target_content;  /* use extended change target */
@@ -1981,7 +2042,7 @@ struct ElementChangeInfo
 struct ElementGroupInfo
 {
   int num_elements;                    /* number of elements in this group */
-  short element[MAX_ELEMENTS_IN_GROUP];        /* list of elements in this group */
+  int element[MAX_ELEMENTS_IN_GROUP];  /* list of elements in this group */
 
   int choice_mode;             /* how to choose element from group */
 
@@ -2032,7 +2093,7 @@ struct ElementInfo
   /* ---------- special element property values ---------- */
 
   boolean use_gfx_element;     /* use custom graphic element */
-  short gfx_element;           /* optional custom graphic element */
+  int gfx_element;             /* optional custom graphic element */
 
   int access_direction;                /* accessible from which direction */