#define GFX_ARG_POST_DELAY_FIXED 39
#define GFX_ARG_POST_DELAY_RANDOM 40
#define GFX_ARG_INIT_EVENT 41
-#define GFX_ARG_ANIM_EVENT 42
-#define GFX_ARG_NAME 43
-#define GFX_ARG_SCALE_UP_FACTOR 44
-#define GFX_ARG_TILE_SIZE 45
-#define GFX_ARG_CLONE_FROM 46
-#define GFX_ARG_FADE_MODE 47
-#define GFX_ARG_FADE_DELAY 48
-#define GFX_ARG_POST_DELAY 49
-#define GFX_ARG_AUTO_DELAY 50
-#define GFX_ARG_ALIGN 51
-#define GFX_ARG_VALIGN 52
-#define GFX_ARG_SORT_PRIORITY 53
-#define GFX_ARG_CLASS 54
-#define GFX_ARG_STYLE 55
-#define GFX_ARG_ACTIVE_XOFFSET 56
-#define GFX_ARG_ACTIVE_YOFFSET 57
-#define GFX_ARG_PRESSED_XOFFSET 58
-#define GFX_ARG_PRESSED_YOFFSET 59
-
-#define NUM_GFX_ARGS 60
+#define GFX_ARG_INIT_EVENT_ACTION 42
+#define GFX_ARG_ANIM_EVENT 43
+#define GFX_ARG_ANIM_EVENT_ACTION 44
+#define GFX_ARG_NAME 45
+#define GFX_ARG_SCALE_UP_FACTOR 46
+#define GFX_ARG_TILE_SIZE 47
+#define GFX_ARG_CLONE_FROM 48
+#define GFX_ARG_FADE_MODE 49
+#define GFX_ARG_FADE_DELAY 50
+#define GFX_ARG_POST_DELAY 51
+#define GFX_ARG_AUTO_DELAY 52
+#define GFX_ARG_ALIGN 53
+#define GFX_ARG_VALIGN 54
+#define GFX_ARG_SORT_PRIORITY 55
+#define GFX_ARG_CLASS 56
+#define GFX_ARG_STYLE 57
+#define GFX_ARG_ACTIVE_XOFFSET 58
+#define GFX_ARG_ACTIVE_YOFFSET 59
+#define GFX_ARG_PRESSED_XOFFSET 60
+#define GFX_ARG_PRESSED_YOFFSET 61
+
+#define NUM_GFX_ARGS 62
/* values for sound configuration suffixes */
#define FONT_OPTION_ON 30
#define FONT_VALUE_1 31
#define FONT_VALUE_2 32
-#define FONT_VALUE_OLD 33
-#define FONT_VALUE_NARROW 34
-#define FONT_LEVEL_NUMBER_ACTIVE 35
-#define FONT_LEVEL_NUMBER 36
-#define FONT_TAPE_RECORDER 37
-#define FONT_GAME_INFO 38
-#define FONT_INFO_ELEMENTS 39
-#define FONT_INFO_LEVELSET 40
-
-#define NUM_FONTS 41
+#define FONT_VALUE_OLD_NARROW 33
+#define FONT_VALUE_OLD 34
+#define FONT_VALUE_NARROW 35
+#define FONT_LEVEL_NUMBER_ACTIVE 36
+#define FONT_LEVEL_NUMBER 37
+#define FONT_TAPE_RECORDER 38
+#define FONT_GAME_INFO 39
+#define FONT_INFO_ELEMENTS 40
+#define FONT_INFO_LEVELSET 41
+
+#define NUM_FONTS 42
#define NUM_INITIAL_FONTS 4
/* values for toon animation configuration */
/* program information and versioning definitions */
-#define PROGRAM_VERSION_MAJOR 4
-#define PROGRAM_VERSION_MINOR 1
-#define PROGRAM_VERSION_PATCH 0
-#define PROGRAM_VERSION_BUILD 1
+#define PROGRAM_VERSION_SUPER 4
+#define PROGRAM_VERSION_MAJOR 1
+#define PROGRAM_VERSION_MINOR 0
+#define PROGRAM_VERSION_PATCH 1
#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define GAME_VERSION_2_0 FILE_VERSION_2_0
#define GAME_VERSION_3_0 FILE_VERSION_3_0
-#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
+#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_SUPER, \
+ PROGRAM_VERSION_MAJOR, \
PROGRAM_VERSION_MINOR, \
- PROGRAM_VERSION_PATCH, \
- PROGRAM_VERSION_BUILD)
+ PROGRAM_VERSION_PATCH)
/* values for game_emulation */
#define EMU_NONE 0
struct MenuPosInfo prev_level;
struct MenuPosInfo next_level;
+
+ struct MenuPosInfo first_level;
+ struct MenuPosInfo last_level;
+ struct MenuPosInfo level_number;
};
struct MenuMainTextInfo
int post_delay_random; /* animations (pause before next animation) */
int init_event; /* optional event triggering animation start */
+ int init_event_action; /* optional action called on animation start */
int anim_event; /* optional event triggering animation end */
+ int anim_event_action; /* optional action called on animation end */
int step_offset; /* optional step offset of toon animations */
int step_xoffset; /* optional step offset of toon animations */