#include "libgame/libgame.h"
#include "game_em/game_em.h"
#include "game_sp/game_sp.h"
+#include "game_mm/game_mm.h"
#include "conf_gfx.h" /* include auto-generated data structure definitions */
#include "conf_snd.h" /* include auto-generated data structure definitions */
#define PROGRAM_VERSION_MAJOR 4
#define PROGRAM_VERSION_MINOR 0
#define PROGRAM_VERSION_PATCH 1
-#define PROGRAM_VERSION_BUILD 1
+#define PROGRAM_VERSION_BUILD 5
#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
#define PROGRAM_EMAIL_STRING "info@artsoft.org"
#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
-#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2017 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2018 by Holger Schemel"
#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
#define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
#define LEVEL_FILE_TYPE_DX 5
#define LEVEL_FILE_TYPE_SB 6
#define LEVEL_FILE_TYPE_DC 7
+#define LEVEL_FILE_TYPE_MM 8
-#define NUM_LEVEL_FILE_TYPES 8
+#define NUM_LEVEL_FILE_TYPES 9
/* values for game engine type identifier */
#define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
#define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
#define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
#define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
+#define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
#define NUM_ENGINE_TYPES 4
/* level stored in native format for the alternative native game engines */
struct LevelInfo_EM *native_em_level;
struct LevelInfo_SP *native_sp_level;
+ struct LevelInfo_MM *native_mm_level;
int file_version; /* file format version the level is stored with */
int game_version; /* game release version the level was created with */