fixed potential crash bug in BD engine
[rocksndiamonds.git] / src / main.h
index 1ed645e206ae8b9883d7eaede991823e89af04c3..68b2cd695d0b50fc80a4d3f89f2405fd1435ce69 100644 (file)
@@ -3466,6 +3466,7 @@ struct LevelInfo
   int initial_inventory_size[MAX_PLAYERS];
   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
 
+  boolean bd_diagonal_movements;       // BD style diagonal movements
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour
   boolean em_explodes_by_fire;         // EM style chain explosion behaviour
   boolean use_spring_bug;              // for compatibility with old levels