#define CE_MOVE_OF_X 35
#define CE_DIGGING_X 36
#define CE_CREATION_OF_X 37
+#define CE_SCORE_GETS_ZERO 38
+#define CE_SCORE_GETS_ZERO_OF_X 39
-#define NUM_CHANGE_EVENTS 38
+#define NUM_CHANGE_EVENTS 40
#define CE_BITMASK_DEFAULT 0
#define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
#define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
#define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
-#define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 998)
+#define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
#define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
#define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
#define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
#define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
#define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
-#define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 999)
+#define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
+#define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
+#define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
+#define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
#define CA_ARG_SPEED 13000
#define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
#define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
#define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \
element_info[e].gfx_element : e)
+/* !!! CHECK THIS !!! */
#if 1
#define TILE_GFX_ELEMENT(x, y) \
(GfxElement[x][y] != EL_UNDEFINED && \
#define EL_EMC_DRIPPER 704
#define EL_TRIGGER_CE_VALUE 705
+#define EL_TRIGGER_CE_SCORE 706
+#define EL_CURRENT_CE_VALUE 707
+#define EL_CURRENT_CE_SCORE 708
-#define EL_YAMYAM_LEFT 706
-#define EL_YAMYAM_RIGHT 707
-#define EL_YAMYAM_UP 708
-#define EL_YAMYAM_DOWN 709
+#define EL_YAMYAM_LEFT 709
+#define EL_YAMYAM_RIGHT 710
+#define EL_YAMYAM_UP 711
+#define EL_YAMYAM_DOWN 712
-#define NUM_FILE_ELEMENTS 710
+#define NUM_FILE_ELEMENTS 713
/* "real" (and therefore drawable) runtime elements */
#define FONT_VALUE_1 26
#define FONT_VALUE_2 27
#define FONT_VALUE_OLD 28
-#define FONT_LEVEL_NUMBER 29
-#define FONT_TAPE_RECORDER 30
-#define FONT_GAME_INFO 31
+#define FONT_LEVEL_NUMBER_ACTIVE 29
+#define FONT_LEVEL_NUMBER 30
+#define FONT_TAPE_RECORDER 31
+#define FONT_GAME_INFO 32
-#define NUM_FONTS 32
+#define NUM_FONTS 33
#define NUM_INITIAL_FONTS 4
/* values for game_status (must match special image configuration suffixes) */
#define PROGRAM_VERSION_MAJOR 3
#define PROGRAM_VERSION_MINOR 2
#define PROGRAM_VERSION_PATCH 0
-#define PROGRAM_VERSION_BUILD 7
+#define PROGRAM_VERSION_BUILD 8
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
int actual_trigger_side; /* element side that triggered the change */
int actual_trigger_player; /* player which actually triggered change */
int actual_trigger_ce_value; /* CE value of element that triggered change */
+ int actual_trigger_ce_score; /* CE score of element that triggered change */
boolean can_change_or_has_action; /* can_change | has_action */
int step_offset; /* optional step offset of toon animations */
int step_delay; /* optional step delay of toon animations */
- int draw_x, draw_y; /* optional offset for drawing fonts chars */
+ int draw_xoffset; /* optional offset for drawing font chars */
+ int draw_yoffset; /* optional offset for drawing font chars */
int draw_masked; /* optional setting for drawing envelope gfx */