added support for separate busy animation for initial loading screen
[rocksndiamonds.git] / src / main.h
index 70e939a37f9807ce1b39f6c670486f4afea230b1..64795686dff5bb10b5dc23eba21ae7f333790b15 100644 (file)
@@ -2330,6 +2330,7 @@ enum
   GFX_SPECIAL_ARG_CRUMBLED,
   GFX_SPECIAL_ARG_MAINONLY,
   GFX_SPECIAL_ARG_NAMESONLY,
+  GFX_SPECIAL_ARG_SCORESONLY,
   GFX_SPECIAL_ARG_TYPENAME,
   GFX_SPECIAL_ARG_TYPENAMES,
   GFX_SPECIAL_ARG_SUBMENU,
@@ -2583,6 +2584,7 @@ enum
 #define GAME_MODE_PSEUDO_CRUMBLED      GFX_SPECIAL_ARG_CRUMBLED
 #define GAME_MODE_PSEUDO_MAINONLY      GFX_SPECIAL_ARG_MAINONLY
 #define GAME_MODE_PSEUDO_NAMESONLY     GFX_SPECIAL_ARG_NAMESONLY
+#define GAME_MODE_PSEUDO_SCORESONLY    GFX_SPECIAL_ARG_SCORESONLY
 #define GAME_MODE_PSEUDO_TYPENAME      GFX_SPECIAL_ARG_TYPENAME
 #define GAME_MODE_PSEUDO_TYPENAMES     GFX_SPECIAL_ARG_TYPENAMES
 #define GAME_MODE_PSEUDO_SUBMENU       GFX_SPECIAL_ARG_SUBMENU
@@ -2851,6 +2853,7 @@ struct TitleMessageInfo
 
 struct InitInfo
 {
+  struct MenuPosInfo busy_initial;
   struct MenuPosInfo busy;
 };
 
@@ -3713,7 +3716,7 @@ struct MusicFileInfo
 
   boolean is_sound;
 
-  struct MusicFileInfo *next;
+  struct MusicFileInfo *prev, *next;
 };
 
 struct ElementActionInfo