#define EL_TRIGGER_ELEMENT 657
#define EL_TRIGGER_PLAYER 658
-#define NUM_FILE_ELEMENTS 659
+#define EL_SP_GRAVITY_ON_PORT_RIGHT 659
+#define EL_SP_GRAVITY_ON_PORT_DOWN 660
+#define EL_SP_GRAVITY_ON_PORT_LEFT 661
+#define EL_SP_GRAVITY_ON_PORT_UP 662
+#define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
+#define EL_SP_GRAVITY_OFF_PORT_DOWN 664
+#define EL_SP_GRAVITY_OFF_PORT_LEFT 665
+#define EL_SP_GRAVITY_OFF_PORT_UP 666
+
+#define NUM_FILE_ELEMENTS 667
/* "real" (and therefore drawable) runtime elements */
#define PROGRAM_VERSION_MAJOR 3
#define PROGRAM_VERSION_MINOR 1
#define PROGRAM_VERSION_PATCH 0
-#define PROGRAM_VERSION_BUILD 3
+#define PROGRAM_VERSION_BUILD 5
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2003 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2004 by Holger Schemel"
#define ICON_TITLE_STRING PROGRAM_TITLE_STRING
#define COOKIE_PREFIX "ROCKSNDIAMONDS"
int move_pattern; /* direction movable element moves to */
int move_direction_initial; /* initial direction element moves to */
int move_stepsize; /* step size element moves with */
+
int move_enter_element; /* element that can be entered (and removed) */
int move_leave_element; /* element that can be left behind */
int move_leave_type; /* change (limited) or leave (unlimited) */
extern boolean level_editor_test_game;
extern boolean network_playing;
+#if defined(TARGET_SDL)
+extern boolean network_server;
+extern SDL_Thread *server_thread;
+#endif
+
extern int key_joystick_mapping;
extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];