#include "conf_snd.h" /* include auto-generated data structure definitions */
#include "conf_mus.h" /* include auto-generated data structure definitions */
+
#define IMG_UNDEFINED (-1)
#define IMG_EMPTY IMG_EMPTY_SPACE
-#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
+#define IMG_SP_EMPTY IMG_EMPTY_SPACE
+#define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
#define IMG_CHAR_START IMG_CHAR_SPACE
#define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
#define EL_QUICKSAND_FAST_EMPTY 861
#define EL_QUICKSAND_FAST_FULL 862
-#define NUM_FILE_ELEMENTS 863
+#define EL_FROM_LEVEL_TEMPLATE 863
+
+#define NUM_FILE_ELEMENTS 864
/* "real" (and therefore drawable) runtime elements */
#define GFX_SPECIAL_ARG_SETUP_SOUND 4
#define GFX_SPECIAL_ARG_SETUP_ARTWORK 5
#define GFX_SPECIAL_ARG_SETUP_INPUT 6
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 7
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 8
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 9
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 10
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 7
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 8
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 9
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 10
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 11
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 12
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 13
-#define NUM_SPECIAL_GFX_SETUP_ARGS 11
+#define NUM_SPECIAL_GFX_SETUP_ARGS 14
/* values for image configuration suffixes */
#define GFX_ARG_ALIGN 43
#define GFX_ARG_VALIGN 44
#define GFX_ARG_SORT_PRIORITY 45
+#define GFX_ARG_CLASS 46
+#define GFX_ARG_STYLE 47
-#define NUM_GFX_ARGS 46
+#define NUM_GFX_ARGS 48
/* values for sound configuration suffixes */
int year;
int month;
int day;
+
+ enum
+ {
+ DATE_SRC_CLOCK,
+ DATE_SRC_LEVELFILE
+ } src;
};
struct LevelInfo
/* level stored in native format for the alternative native game engines */
struct LevelInfo_EM *native_em_level;
+ struct LevelInfo_SP *native_sp_level;
int file_version; /* file format version the level is stored with */
int game_version; /* game release version the level was created with */
boolean shifted_relocation; /* no level centering when relocating player */
boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
boolean grow_into_diggable; /* amoeba can grow into anything diggable */
+ boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */
boolean continuous_snapping; /* repeated snapping without releasing key */
boolean block_snap_field; /* snapping blocks field to show animation */
int align, valign; /* optional setting for drawing title screens */
int sort_priority; /* optional setting for drawing title screens */
+ int class;
+ int style;
+
boolean use_image_size; /* use image size as default width and height */
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)