char *token_name; /* element token prefix used in config files */
char *sound_class_name; /* classification for custom sound effects */
char *editor_description; /* short description for level editor */
+ char *custom_description; /* custom description for level editor */
int graphic[NUM_ACTIONS]; /* default graphics for several actions */
/* special graphics for left/right/up/down */
extern unsigned long Properties2[MAX_NUM_ELEMENTS];
extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int lev_fieldx, lev_fieldy;
extern int scroll_x, scroll_y;