struct BorderInfo
{
boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
+ boolean draw_masked_when_fading;
};
struct MenuMainButtonInfo
float frames_per_second;
boolean fps_slowdown;
int fps_slowdown_factor;
+
+ /* global values for fading screens and masking borders */
+ int border_status;
+ int fading_status;
+ int fading_type;
};
struct ElementChangeInfo