GFX_ARG_ACTIVE_YOFFSET,
GFX_ARG_PRESSED_XOFFSET,
GFX_ARG_PRESSED_YOFFSET,
+ GFX_ARG_STACKED_XFACTOR,
+ GFX_ARG_STACKED_YFACTOR,
+ GFX_ARG_STACKED_XOFFSET,
+ GFX_ARG_STACKED_YOFFSET,
NUM_GFX_ARGS
};
int pressed_xoffset;
int pressed_yoffset;
+ int stacked_xfactor;
+ int stacked_yfactor;
+ int stacked_xoffset;
+ int stacked_yoffset;
+
boolean use_image_size; // use image size as default width and height
};