added support for water settings in BD engine to level editor
[rocksndiamonds.git] / src / main.h
index f18bfb1dd7a50627358b18695be7b9212d9a3779..5a85ae2882c03fc983db4ffda1939db69fc7fcef 100644 (file)
@@ -3562,6 +3562,7 @@ struct LevelInfo
   int bd_replicator_create_delay;      // BD replicator delay between replications (in BD frames)
   boolean bd_conveyor_belts_active;    // BD conveyor belts start in active state if enabled
   boolean bd_conveyor_belts_changed;   // BD conveyor belts direction is changed if enabled
+  boolean bd_water_cannot_flow_down;   // BD water does not flow downwards if enabled
 
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour
   boolean em_explodes_by_fire;         // EM style chain explosion behaviour