added support for scanning first/last row in BD engine to level editor
[rocksndiamonds.git] / src / main.h
index fcdcaf2613ec4e2632a06a3d76684347b5420a18..59dfc59ea57c3e1e3efb33e23893c999ab831541 100644 (file)
@@ -3487,6 +3487,8 @@ struct LevelInfo
   int bd_scheduling_type;              // BD engine scheduling type
   boolean bd_pal_timing;               // BD engine uses special PAL timing
   boolean bd_line_shifting_borders;    // BD engine uses line-shifting wrap-around
+  boolean bd_wraparound_objects;       // BD cave object rendering uses wrap-around
+  boolean bd_scan_first_and_last_row;  // BD engine scans top and bottom border rows
   boolean bd_intermission;             // BD level is intermission
   boolean bd_diagonal_movements;       // BD style diagonal movements
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour