#define CH_SIDE_TOP_BOTTOM MV_VERTICAL
#define CH_SIDE_ANY MV_ANY_DIRECTION
+#define CH_SIDE_FROM_BUTTON(b) ((b) == MB_LEFTBUTTON ? CH_SIDE_LEFT : \
+ (b) == MB_RIGHTBUTTON ? CH_SIDE_RIGHT : \
+ (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
+ CH_SIDE_NONE)
+
// values for change player for custom elements
#define CH_PLAYER_NONE PLAYER_BITS_NONE
#define CH_PLAYER_1 PLAYER_BITS_1
#define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
// macros for pre-defined properties
-#define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
+#define IS_PLAYER_ELEMENT(e) HAS_PROPERTY(e, EP_PLAYER)
#define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
#define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
#define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
(ge == EL_ANY_ELEMENT ? TRUE : \
IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
-#define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
+#define IS_PLAYER(x, y) (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
#define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
#define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
// program information and versioning definitions
#define PROGRAM_VERSION_SUPER 4
-#define PROGRAM_VERSION_MAJOR 2
+#define PROGRAM_VERSION_MAJOR 3
#define PROGRAM_VERSION_MINOR 1
-#define PROGRAM_VERSION_PATCH 1
+#define PROGRAM_VERSION_PATCH 0
#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
#define PROGRAM_EMAIL_STRING "info@artsoft.org"
#define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/"
-#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2020 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2021 by Holger Schemel"
#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
#define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
// values for game_emulation
#define EMU_NONE 0
#define EMU_BOULDERDASH 1
-#define EMU_SOKOBAN 2
+#define EMU_UNUSED_2 2
#define EMU_SUPAPLEX 3
// values for level file type identifier
#define AUTOPLAY_FFWD (1 << 1)
#define AUTOPLAY_WARP (1 << 2)
#define AUTOPLAY_TEST (1 << 3)
-#define AUTOPLAY_FIX (1 << 4)
+#define AUTOPLAY_SAVE (1 << 4)
+#define AUTOPLAY_UPLOAD (1 << 5)
+#define AUTOPLAY_FIX (1 << 6)
#define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
#define AUTOPLAY_MODE_NONE 0
#define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
#define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
#define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
+#define AUTOPLAY_MODE_SAVE (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
+#define AUTOPLAY_MODE_UPLOAD (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
#define AUTOPLAY_MODE_FIX (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
#define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
boolean autowrap;
boolean centered;
boolean wrap_single_words;
+
+ // run-time values
+ Bitmap *bitmap;
+ int sx, sy;
+ int xsize, ysize;
};
struct PreviewInfo
struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
};
-struct HiScore
+struct ScoreEntry
{
- char Name[MAX_PLAYER_NAME_LEN + 1];
- int Score;
+ char tape_basename[MAX_FILENAME_LEN + 1];
+ char name[MAX_PLAYER_NAME_LEN + 1];
+ int score;
+ int time; // time (in frames) or steps played
+};
+
+struct ScoreInfo
+{
+ int file_version; // file format version the score is stored with
+ int game_version; // game release version the score was created with
+
+ char level_identifier[MAX_FILENAME_LEN + 1];
+ int level_nr;
+
+ int num_entries;
+ int last_added;
+ int last_added_local;
+
+ boolean updated;
+ boolean uploaded;
+ boolean force_last_added;
+
+ struct ScoreEntry entry[MAX_SCORE_ENTRIES];
};
struct Content
int time; // available time (seconds)
int gems_needed;
boolean auto_count_gems;
+ boolean rate_time_over_score;
char name[MAX_LEVEL_NAME_LEN + 1];
char author[MAX_LEVEL_AUTHOR_LEN + 1];
boolean sb_objects_needed; // all Sokoban objects must be solved
boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
boolean solved_by_one_player; // level is solved if one player enters exit
+ boolean finish_dig_collect; // only finished dig/collect triggers ce action
+ boolean keep_walkable_ce; // keep walkable CE if it changes to the player
boolean continuous_snapping; // repeated snapping without releasing key
boolean block_snap_field; // snapping blocks field to show animation
// ('int' instead of 'boolean' because used as selectbox value in editor)
int use_step_counter; // count steps instead of seconds for level
+ int time_score_base; // use time score for 1 or 10 seconds/steps
+
short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean use_custom_template; // use custom properties from template file
{
char *autoplay_leveldir;
int autoplay_level[MAX_TAPES_PER_SET];
+ int autoplay_mode;
boolean autoplay_all;
- boolean autoplay_mode;
+ time_t autoplay_time;
char *patchtapes_mode;
char *patchtapes_leveldir;
char *convert_leveldir;
int convert_level_nr;
- char *create_images_dir;
+ char *dumplevel_leveldir;
+ int dumplevel_level_nr;
+
+ char *dumptape_leveldir;
+ int dumptape_level_nr;
+
+ char *create_sketch_images_dir;
+ char *create_collect_images_dir;
int num_toons;
int drop_delay_random; // additional random delay after dropping
int move_delay_fixed; // constant delay after moving
int move_delay_random; // additional random delay after moving
+ int step_delay_fixed; // constant delay while moving
+ int step_delay_random; // additional random delay while moving
int move_pattern; // direction movable element moves to
int move_direction_initial; // initial direction element moves to
extern int graphics_action_mapping[];
extern struct LevelInfo level, level_template;
-extern struct HiScore highscore[];
+extern struct ScoreInfo scores, server_scores;
extern struct TapeInfo tape;
extern struct GlobalInfo global;
extern struct BorderInfo border;