#define WIN_XSIZE 672
#define WIN_YSIZE 560
-#if !defined(PLATFORM_MSDOS)
-#define WIN_XPOS 0
-#define WIN_YPOS 0
-#else
-#define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
-#define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
-#endif
-
#define SCR_FIELDX 17
#define SCR_FIELDY 17
#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
int fps_slowdown_factor;
};
+struct ElementInfo
+{
+ char *sound_class_name;
+ char *editor_description;
+};
+
extern GC tile_clip_gc;
extern Bitmap *pix[];
extern Pixmap tile_clipmask[];
extern struct TapeInfo tape;
extern struct GameInfo game;
extern struct GlobalInfo global;
-
+extern struct ElementInfo element_info[];
extern struct SoundEffectInfo sound_effects[];
-extern char *sound_name[];
-extern char *element_info[];
-extern int num_element_info;
-
/* often used screen positions */
#define SX 8
#define SY 8
#define EL_TRAP_INACTIVE 356
#define EL_DX_SUPABOMB 357
+#define NUM_LEVEL_ELEMENTS 358
+
+
/* "real" (and therefore drawable) runtime elements */
#define EL_FIRST_RUNTIME_EL 500
#define NUM_SOUNDS 55
-/* sound effects */
-#define SND_TEST1 0
-#define SND_TEST2 1
-#define SND_TEST3 2
-#define SND_TEST4 3
-
-#define NUM_SOUND_EFFECTS 4
-
-
-#define SND_BD_EMPTY_SPACE_DIGGING 0
-#define SND_BD_SAND_DIGGING 1
-#define SND_BD_DIAMOND_COLLECTING 2
-#define SND_BD_DIAMOND_IMPACT 3
-#define SND_BD_ROCK_PUSHING 4
-#define SND_BD_ROCK_IMPACT 5
-#define SND_BD_MAGIC_WALL_ACTIVATING 6
-#define SND_BD_MAGIC_WALL_CHANGING 7
-#define SND_BD_MAGIC_WALL_RUNNING 8
-#define SND_BD_AMOEBA_GROWING 9
-#define SND_BD_AMOEBA_TURNING_TO_GEM 10
-#define SND_BD_AMOEBA_TURNING_TO_ROCK 11
-#define SND_BD_BUTTERFLY_MOVING 12
-#define SND_BD_FIREFLY_MOVING 13
-#define SND_BD_EXIT_ENTERING 14
-#define SND_SP_EMPTY_SPACE_DIGGING 15
-#define SND_SP_BASE_DIGGING 16
-#define SND_SP_BUGGY_BASE_DIGGING 17
-#define SND_SP_BUGGY_BASE_ACTIVATING 18
-#define SND_SP_INFOTRON_COLLECTING 19
-#define SND_SP_INFOTRON_IMPACT 20
-#define SND_SP_ZONK_PUSHING 21
-#define SND_SP_ZONK_IMPACT 22
-#define SND_SP_DISK_RED_COLLECTING 23
-#define SND_SP_DISK_ORANGE_PUSHING 24
-#define SND_SP_DISK_YELLOW_PUSHING 25
-#define SND_SP_PORT_PASSING 26
-#define SND_SP_EXIT_ENTERING 27
-#define SND_SP_ELEMENT_EXPLODING 28
-#define SND_SOKOBAN_OBJECT_PUSHING 29
-#define SND_SOKOBAN_FIELD_FILLING 30
-#define SND_SOKOBAN_GAME_SOLVING 31
-#define SND_EMPTY_SPACE_DIGGING 32
-#define SND_SAND_DIGGING 33
-#define SND_EMERALD_COLLECTING 34
-#define SND_EMERALD_IMPACT 35
-#define SND_DIAMOND_COLLECTING 36
-#define SND_DIAMOND_IMPACT 37
-#define SND_DIAMOND_BREAKING 38
-#define SND_ROCK_PUSHING 39
-#define SND_ROCK_IMPACT 40
-#define SND_BOMB_PUSHING 41
-#define SND_NUT_PUSHING 42
-#define SND_NUT_CRACKING 43
-#define SND_NUT_IMPACT 44
-#define SND_DYNAMITE_COLLECTING 45
-#define SND_DYNAMITE_PLACING 46
-#define SND_DYNAMITE_BURNING 47
-#define SND_KEY_COLLECTING 48
-#define SND_GATE_PASSING 49
-#define SND_BUG_MOVING 50
-#define SND_SPACESHIP_MOVING 51
-#define SND_YAMYAM_WAITING 52
-#define SND_ROBOT_MOVING 53
-#define SND_ROBOT_WHEEL_ACTIVATING 54
-#define SND_ROBOT_WHEEL_RUNNING 55
-#define SND_MAGIC_WALL_ACTIVATING 56
-#define SND_MAGIC_WALL_CHANGING 57
-#define SND_MAGIC_WALL_RUNNING 58
-#define SND_AMOEBA_GROWING 59
-#define SND_ACID_SPLASHING 60
-#define SND_EXIT_OPENING 61
-#define SND_EXIT_ENTERING 62
-#define SND_BALLOON_MOVING 63
-#define SND_SPRING_PUSHING 64
-#define SND_PEARL_COLLECTING 65
-#define SND_PEARL_BREAKING 66
-#define SND_CRYSTAL_COLLECTING 67
-#define SND_ENVELOPE_COLLECTING 68
-#define SND_SAND_INVISIBLE_DIGGING 69
-#define SND_SHIELD_PASSIVE_COLLECTING 70
-#define SND_SHIELD_ACTIVE_COLLECTING 71
-#define SND_EXTRA_TIME_COLLECTING 72
-#define SND_MOLE_EATING_AMOEBA 73
-#define SND_SWITCHGATE_OPENING 74
-#define SND_SWITCHGATE_CLOSING 75
-#define SND_SWITCHGATE_PASSING 76
-#define SND_TIMEGATE_WHEEL_ACTIVATING 77
-#define SND_TIMEGATE_WHEEL_RUNNING 78
-#define SND_TIMEGATE_OPENING 79
-#define SND_TIMEGATE_CLOSING 80
-#define SND_TIMEGATE_PASSING 81
-#define SND_DX_BOMB_PUSHING 82
-#define SND_TRAP_INACTIVE_DIGGING 83
-#define SND_AMOEBA_TURNING_TO_GEM 84
-#define SND_AMOEBA_TURNING_TO_ROCK 85
-#define SND_SPEED_PILL_COLLECTING 86
-#define SND_DYNABOMB_NR_COLLECTING 87
-#define SND_DYNABOMB_SZ_COLLECTING 88
-#define SND_DYNABOMB_XL_COLLECTING 89
-#define SND_DYNABOMB_PLACING 90
-#define SND_DYNABOMB_BURNING 91
-#define SND_SATELLITE_PUSHING 92
-#define SND_LAMP_ACTIVATING 93
-#define SND_LAMP_DEACTIVATING 94
-#define SND_TIME_ORB_FULL_COLLECTING 95
-#define SND_TIME_ORB_FULL_IMPACT 96
-#define SND_TIME_ORB_EMPTY_PUSHING 97
-#define SND_TIME_ORB_EMPTY_IMPACT 98
-#define SND_GAMEOFLIFE_GROWING 99
-#define SND_BIOMAZE_GROWING 100
-#define SND_PENGUIN_ENTERING_EXIT 101
-#define SND_PLAYER_SCREAMING 102
-#define SND_ELEMENT_EXPLODING 103
-#define SND_GAME_RUNNING_OUT_OF_TIME 104
-#define SND_GAME_LEVELTIME_BONUS 105
-#define SND_GAME_LAUGHING_AT_PLAYER 106
-#define SND_MENU_DOOR_OPENING 107
-#define SND_MENU_DOOR_CLOSING 108
-#define SND_MENU_HALL_OF_FAME 109
-#define SND_MENU_INFO_SCREEN 110
-
-#define NUM_SOUND_EFFECTS__NEW 0
+/* values for sound effects */
+#define SND_BD_EMPTY_SPACE_DIGGING 0
+#define SND_BD_SAND_DIGGING 1
+#define SND_BD_DIAMOND_COLLECTING 2
+#define SND_BD_DIAMOND_IMPACT 3
+#define SND_BD_ROCK_PUSHING 4
+#define SND_BD_ROCK_IMPACT 5
+#define SND_BD_MAGIC_WALL_ACTIVATING 6
+#define SND_BD_MAGIC_WALL_CHANGING 7
+#define SND_BD_MAGIC_WALL_RUNNING 8
+#define SND_BD_AMOEBA_WAITING 9
+#define SND_BD_AMOEBA_CREATING 10
+#define SND_BD_AMOEBA_TURNING_TO_GEM 11
+#define SND_BD_AMOEBA_TURNING_TO_ROCK 12
+#define SND_BD_BUTTERFLY_MOVING 13
+#define SND_BD_BUTTERFLY_WAITING 14
+#define SND_BD_FIREFLY_MOVING 15
+#define SND_BD_FIREFLY_WAITING 16
+#define SND_BD_EXIT_ENTERING 17
+#define SND_SP_EMPTY_SPACE_DIGGING 18
+#define SND_SP_BASE_DIGGING 19
+#define SND_SP_BUGGY_BASE_DIGGING 20
+#define SND_SP_BUGGY_BASE_ACTIVATING 21
+#define SND_SP_INFOTRON_COLLECTING 22
+#define SND_SP_INFOTRON_IMPACT 23
+#define SND_SP_ZONK_PUSHING 24
+#define SND_SP_ZONK_IMPACT 25
+#define SND_SP_DISK_RED_COLLECTING 26
+#define SND_SP_DISK_ORANGE_PUSHING 27
+#define SND_SP_DISK_YELLOW_PUSHING 28
+#define SND_SP_PORT_PASSING 29
+#define SND_SP_EXIT_ENTERING 30
+#define SND_SP_ELEMENT_EXPLODING 31
+#define SND_SP_SNIKSNAK_MOVING 32
+#define SND_SP_SNIKSNAK_WAITING 33
+#define SND_SP_ELECTRON_MOVING 34
+#define SND_SP_ELECTRON_WAITING 35
+#define SND_SP_TERMINAL_ACTIVATING 36
+#define SND_SOKOBAN_OBJECT_PUSHING 37
+#define SND_SOKOBAN_FIELD_FILLING 38
+#define SND_SOKOBAN_FIELD_CLEARING 39
+#define SND_SOKOBAN_GAME_SOLVING 40
+#define SND_EMPTY_SPACE_DIGGING 41
+#define SND_SAND_DIGGING 42
+#define SND_EMERALD_COLLECTING 43
+#define SND_EMERALD_IMPACT 44
+#define SND_DIAMOND_COLLECTING 45
+#define SND_DIAMOND_IMPACT 46
+#define SND_DIAMOND_BREAKING 47
+#define SND_ROCK_PUSHING 48
+#define SND_ROCK_IMPACT 49
+#define SND_BOMB_PUSHING 50
+#define SND_NUT_PUSHING 51
+#define SND_NUT_CRACKING 52
+#define SND_NUT_IMPACT 53
+#define SND_DYNAMITE_COLLECTING 54
+#define SND_DYNAMITE_PLACING 55
+#define SND_DYNAMITE_BURNING 56
+#define SND_KEY_COLLECTING 57
+#define SND_GATE_PASSING 58
+#define SND_BUG_MOVING 59
+#define SND_BUG_WAITING 60
+#define SND_SPACESHIP_MOVING 61
+#define SND_SPACESHIP_WAITING 62
+#define SND_YAMYAM_MOVING 63
+#define SND_YAMYAM_WAITING 64
+#define SND_YAMYAM_EATING_DIAMOND 65
+#define SND_ROBOT_STEPPING 66
+#define SND_ROBOT_WAITING 67
+#define SND_ROBOT_WHEEL_ACTIVATING 68
+#define SND_ROBOT_WHEEL_RUNNING 69
+#define SND_MAGIC_WALL_ACTIVATING 70
+#define SND_MAGIC_WALL_CHANGING 71
+#define SND_MAGIC_WALL_RUNNING 72
+#define SND_AMOEBA_WAITING 73
+#define SND_AMOEBA_CREATING 74
+#define SND_AMOEBA_DROPPING 75
+#define SND_ACID_SPLASHING 76
+#define SND_QUICKSAND_FILLING 77
+#define SND_QUICKSAND_SLIPPING_THROUGH 78
+#define SND_QUICKSAND_EMPTYING 79
+#define SND_EXIT_OPENING 80
+#define SND_EXIT_ENTERING 81
+#define SND_BALLOON_MOVING 82
+#define SND_BALLOON_WAITING 83
+#define SND_BALLOON_PUSHING 84
+#define SND_BALLOON_SWITCH_ACTIVATING 85
+#define SND_SPRING_MOVING 86
+#define SND_SPRING_PUSHING 87
+#define SND_SPRING_IMPACT 88
+#define SND_WALL_GROWING 89
+#define SND_PEARL_COLLECTING 90
+#define SND_PEARL_BREAKING 91
+#define SND_PEARL_IMPACT 92
+#define SND_CRYSTAL_COLLECTING 93
+#define SND_CRYSTAL_IMPACT 94
+#define SND_ENVELOPE_COLLECTING 95
+#define SND_SAND_INVISIBLE_DIGGING 96
+#define SND_SHIELD_PASSIVE_COLLECTING 97
+#define SND_SHIELD_PASSIVE_ACTIVATED 98
+#define SND_SHIELD_ACTIVE_COLLECTING 99
+#define SND_SHIELD_ACTIVE_ACTIVATED 100
+#define SND_EXTRA_TIME_COLLECTING 101
+#define SND_MOLE_MOVING 102
+#define SND_MOLE_WAITING 103
+#define SND_MOLE_EATING_AMOEBA 104
+#define SND_SWITCHGATE_SWITCH_ACTIVATING 105
+#define SND_SWITCHGATE_OPENING 106
+#define SND_SWITCHGATE_CLOSING 107
+#define SND_SWITCHGATE_PASSING 108
+#define SND_TIMEGATE_WHEEL_ACTIVATING 109
+#define SND_TIMEGATE_WHEEL_RUNNING 110
+#define SND_TIMEGATE_OPENING 111
+#define SND_TIMEGATE_CLOSING 112
+#define SND_TIMEGATE_PASSING 113
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 114
+#define SND_CONVEYOR_BELT_RUNNING 115
+#define SND_LIGHT_SWITCH_ACTIVATING 116
+#define SND_LIGHT_SWITCH_DEACTIVATING 117
+#define SND_DX_BOMB_PUSHING 118
+#define SND_TRAP_INACTIVE_DIGGING 119
+#define SND_TRAP_ACTIVATING 120
+#define SND_TUBE_PASSING 121
+#define SND_AMOEBA_TURNING_TO_GEM 122
+#define SND_AMOEBA_TURNING_TO_ROCK 123
+#define SND_SPEED_PILL_COLLECTING 124
+#define SND_DYNABOMB_NR_COLLECTING 125
+#define SND_DYNABOMB_SZ_COLLECTING 126
+#define SND_DYNABOMB_XL_COLLECTING 127
+#define SND_DYNABOMB_PLACING 128
+#define SND_DYNABOMB_BURNING 129
+#define SND_SATELLITE_MOVING 130
+#define SND_SATELLITE_WAITING 131
+#define SND_SATELLITE_PUSHING 132
+#define SND_LAMP_ACTIVATING 133
+#define SND_LAMP_DEACTIVATING 134
+#define SND_TIME_ORB_FULL_COLLECTING 135
+#define SND_TIME_ORB_FULL_IMPACT 136
+#define SND_TIME_ORB_EMPTY_PUSHING 137
+#define SND_TIME_ORB_EMPTY_IMPACT 138
+#define SND_GAMEOFLIFE_WAITING 139
+#define SND_GAMEOFLIFE_CREATING 140
+#define SND_BIOMAZE_WAITING 141
+#define SND_BIOMAZE_CREATING 142
+#define SND_PACMAN_MOVING 143
+#define SND_PACMAN_WAITING 144
+#define SND_PACMAN_EATING_AMOEBA 145
+#define SND_DARK_YAMYAM_MOVING 146
+#define SND_DARK_YAMYAM_WAITING 147
+#define SND_DARK_YAMYAM_EATING_ANY 148
+#define SND_PENGUIN_MOVING 149
+#define SND_PENGUIN_WAITING 150
+#define SND_PENGUIN_ENTERING_EXIT 151
+#define SND_PIG_MOVING 152
+#define SND_PIG_WAITING 153
+#define SND_PIG_EATING_GEM 154
+#define SND_DRAGON_MOVING 155
+#define SND_DRAGON_WAITING 156
+#define SND_DRAGON_ATTACKING 157
+#define SND_PLAYER_DYING 158
+#define SND_ELEMENT_EXPLODING 159
+#define SND_GAME_STARTING 160
+#define SND_GAME_RUNNING_OUT_OF_TIME 161
+#define SND_GAME_LEVELTIME_BONUS 162
+#define SND_GAME_LOSING 163
+#define SND_GAME_WINNING 164
+#define SND_MENU_DOOR_OPENING 165
+#define SND_MENU_DOOR_CLOSING 166
+#define SND_MENU_HALL_OF_FAME 167
+#define SND_MENU_INFO_SCREEN 168
+
+#define NUM_SOUND_EFFECTS 169
/* values for game_status */
#define SETUP 8
#define PROGRAM_VERSION_MAJOR 2
-#define PROGRAM_VERSION_MINOR 0
-#define PROGRAM_VERSION_PATCH 2
-#define PROGRAM_VERSION_STRING "2.0.2"
+#define PROGRAM_VERSION_MINOR 1
+#define PROGRAM_VERSION_PATCH 0
+#define PROGRAM_VERSION_STRING "2.1.0"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"