boolean use_murphy_graphic;
boolean block_last_field;
+ int block_delay;
+
boolean can_fall_into_acid;
boolean LevelSolved, GameOver;
boolean double_speed;
boolean initial_gravity;
boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
- boolean block_last_field; /* player blocks previous field while moving */
- boolean sp_block_last_field; /* player blocks previous field while moving */
boolean use_spring_bug; /* for compatibility with old levels */
boolean instant_relocation; /* no visual delay when relocating player */
boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
boolean grow_into_diggable; /* amoeba can grow into anything diggable */
+ boolean block_last_field; /* player blocks previous field while moving */
+ boolean sp_block_last_field; /* player blocks previous field while moving */
+ int block_delay; /* delay for blocking previous field */
+ int sp_block_delay; /* delay for blocking previous field */
+
/* ('int' instead of 'boolean' because used as selectbox value in editor) */
int use_step_counter; /* count steps instead of seconds for level */