#define CA_SET_PLAYER_INVENTORY 18
#define CA_SET_CE_ARTWORK 19
#define CA_SET_LEVEL_RANDOM_SEED 20
+#define CA_MOVE_PLAYER_NEW 21
#define CA_HEADLINE_LEVEL_ACTIONS 250
#define CA_HEADLINE_PLAYER_ACTIONS 251
// runtime flags to handle bugs in old levels (not stored in level file)
boolean use_action_after_change_bug;
-
- // runtime flags to indicate level properties (not stored in level file)
- boolean has_mouse_events;
};
struct NetworkLevelInfo