#define CE_TOUCHED_BY_PLAYER 1
#define CE_PRESSED_BY_PLAYER 2
#define CE_PUSHED_BY_PLAYER 3
-#define CE_IMPACT 4
-#define CE_SMASHED 5
-#define CE_OTHER_COLLECTING 6
-#define CE_OTHER_PUSHING 7
-#define CE_OTHER_CHANGING 8
-#define CE_OTHER_EXPLODING 9
+#define CE_COLLISION 4
+#define CE_IMPACT 5
+#define CE_SMASHED 6
+#define CE_OTHER_IS_TOUCHING 7
+#define CE_OTHER_IS_CHANGING 8
+#define CE_OTHER_IS_EXPLODING 9
+#define CE_OTHER_GETS_TOUCHED 10
+#define CE_OTHER_GETS_PRESSED 11
+#define CE_OTHER_GETS_PUSHED 12
+#define CE_OTHER_GETS_COLLECTED 13
/* values for internal purpose only (level editor) */
-#define CE_BY_PLAYER 10
-#define CE_IMPACT_SMASHED 11
-#define CE_BY_OTHER 12
+#define CE_BY_PLAYER 14
+#define CE_BY_COLLISION 15
+#define CE_BY_OTHER 16
-#define NUM_CHANGE_EVENTS 13
+#define NUM_CHANGE_EVENTS 17
#define CE_BITMASK_DEFAULT 0
#define CP_HALF_DESTRUCTIVE 1
#define CP_FULL_DESTRUCTIVE 2
+/* values for special move patterns (bits 0-3: basic move directions) */
+#define MV_BIT_TOWARDS_PLAYER 4
+#define MV_BIT_AWAY_FROM_PLAYER 5
+#define MV_BIT_ALONG_LEFT_SIDE 6
+#define MV_BIT_ALONG_RIGHT_SIDE 7
+#define MV_BIT_TURNING_LEFT 8
+#define MV_BIT_TURNING_RIGHT 9
+
+/* values for special move patterns for custom elements */
+#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
+#define MV_VERTICAL (MV_UP | MV_DOWN)
+#define MV_ALL_DIRECTIONS (MV_HORIZONTAL | MV_VERTICAL)
+#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
+#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
+#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
+#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
+#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
+#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
+#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
+
+/* values for slippery property for custom elements */
+#define SLIPPERY_ANY_RANDOM 0
+#define SLIPPERY_ANY_LEFT_RIGHT 1
+#define SLIPPERY_ANY_RIGHT_LEFT 2
+#define SLIPPERY_ONLY_LEFT 3
+#define SLIPPERY_ONLY_RIGHT 4
/* macros for configurable properties */
#define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
/* boundaries of arrays etc. */
#define MAX_LEVEL_NAME_LEN 32
#define MAX_LEVEL_AUTHOR_LEN 32
+#define MAX_ELEMENT_NAME_LEN 32
#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
#define MAX_SCORE_ENTRIES 100
#define MAX_NUM_AMOEBA 100
#define PROGRAM_VERSION_MAJOR 2
#define PROGRAM_VERSION_MINOR 2
#define PROGRAM_VERSION_PATCH 0
-#define PROGRAM_VERSION_RELEASE 7
-#define PROGRAM_VERSION_STRING "2.2.0rc7"
+#define PROGRAM_VERSION_RELEASE 8
+#define PROGRAM_VERSION_STRING "2.2.0rc8"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
boolean gravity;
boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
+ short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
+ boolean use_custom_template; /* use custom properties from template file */
+
boolean no_level_file;
};
{
unsigned long events; /* bitfield for change events */
+ short target_element; /* target element after change */
+
int delay_fixed; /* added frame delay before changed (fixed) */
int delay_random; /* added frame delay before changed (random) */
int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */
- short trigger; /* custom element triggering change */
-
- short target_element; /* target element after change */
+ short trigger_element; /* custom element triggering change */
int content[3][3]; /* new elements after extended change */
boolean use_content; /* use extended change content */
boolean only_complete; /* only use complete content */
+ boolean use_random_change; /* use random value for setting content */
+ int random; /* random value for setting content */
int power; /* power of extended change */
boolean explode; /* explode instead of change */
char *token_name; /* element token used in config files */
char *class_name; /* element class used in config files */
- char *editor_description; /* short description for level editor */
- char *custom_description; /* custom description for level editor */
+ char *editor_description; /* pre-defined description for level editor */
+ char *custom_description; /* alternative description from config file */
+ char description[MAX_ELEMENT_NAME_LEN + 1]; /* for custom elements */
/* ---------- graphic and sound definitions ---------- */
/* ---------- special element property values ---------- */
- boolean use_template; /* use all properties from template file */
-
- boolean use_gfx_element;
+ boolean use_gfx_element; /* use custom graphic element */
short gfx_element; /* optional custom graphic element */
int score; /* score value for collecting */
int move_direction_initial; /* initial direction element moves to */
int move_stepsize; /* step size element moves with */
+ int slippery_type; /* how/where other elements slip away */
+
int content[3][3]; /* new elements after explosion */
struct ElementChangeInfo change;
+
+ /* ---------- internal values used in level editor ---------- */
+
+ int access_type; /* walkable or passable */
+ int access_layer; /* accessible over/inside/under */
+ int walk_to_action; /* diggable/collectible/pushable */
+ int smash_targets; /* can smash player/enemies/everything */
+ int deadliness; /* deadly when running/colliding/touching */
+ int consistency; /* indestructible/can explode */
+ int change_player_action; /* touched/pressed/pushed by player */
+ int change_collide_action; /* collision/impact/smashed */
+ int change_other_action; /* various change actions */
+
+ boolean can_explode_by_fire; /* element explodes by fire */
+ boolean can_explode_smashed; /* element explodes when smashed */
+ boolean can_explode_impact; /* element explodes on impact */
};
struct FontInfo
extern int redraw_x1, redraw_y1;
extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern boolean Changing[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaCnt[MAX_NUM_AMOEBA];
extern int graphics_action_mapping[];
-extern struct LevelInfo level;
+extern struct LevelInfo level, level_template;
extern struct PlayerInfo stored_player[], *local_player;
extern struct HiScore highscore[];
extern struct TapeInfo tape;