/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2002 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* main.h *
+* main.h *
***********************************************************/
#ifndef MAIN_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <time.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <fcntl.h>
-#ifdef DEBUG
-#define DEBUG_TIMING 0
-#endif
-
-typedef unsigned char boolean;
-typedef unsigned char byte;
-
-#include "system.h"
-
-#ifndef FALSE
-#define FALSE 0
-#define TRUE (!FALSE)
-#endif
+#include "libgame/libgame.h"
#define WIN_XSIZE 672
#define WIN_YSIZE 560
-#define WIN_SDL_DEPTH 16 /* !!! change this !!! */
-#ifndef MSDOS
-#define WIN_XPOS 0
-#define WIN_YPOS 0
-#else /* MSDOS */
-#define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
-#define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
-#endif /* MSDOS */
+
#define SCR_FIELDX 17
#define SCR_FIELDY 17
#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
#define MAX_LEV_FIELDX 128
#define MAX_LEV_FIELDY 128
-#define MAX_PLAYERS 4
-
-#ifndef MIN
-#define MIN(a,b) ((a) < (b) ? (a) : (b))
-#endif
-#ifndef MAX
-#define MAX(a,b) ((a) > (b) ? (a) : (b))
-#endif
-#ifndef ABS
-#define ABS(a) ((a) < 0 ? -(a) : (a))
-#endif
-#ifndef SIGN
-#define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
-#endif
-
#define SCREENX(a) ((a) - scroll_x)
#define SCREENY(a) ((a) - scroll_y)
#define LEVELX(a) ((a) + scroll_x)
#define EP_BIT_BELT (1 << 0)
#define EP_BIT_BELT_SWITCH (1 << 1)
#define EP_BIT_TUBE (1 << 2)
+#define EP_BIT_EM_SLIPPERY_WALL (1 << 3)
#define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
#define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
#define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
#define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
#define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
+#define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
#define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
#define TAPE_IS_EMPTY(x) ((x).length == 0)
-#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
+#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
#define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
/* Bitmaps with graphic file */
#define PIX_BACK 0
-#define PIX_DOOR 1
-#define PIX_HEROES 2
-#define PIX_TOONS 3
-#define PIX_SP 4
-#define PIX_DC 5
-#define PIX_MORE 6
-#define PIX_BIGFONT 7
-#define PIX_SMALLFONT 8
-#define PIX_MEDIUMFONT 9
+#define PIX_ELEMENTS 1
+#define PIX_DOOR 2
+#define PIX_HEROES 3
+#define PIX_TOONS 4
+#define PIX_SP 5
+#define PIX_DC 6
+#define PIX_MORE 7
+#define PIX_FONT_BIG 8
+#define PIX_FONT_SMALL 9
+#define PIX_FONT_MEDIUM 10
+#define PIX_FONT_EM 11
/* Bitmaps without graphic file */
-#define PIX_DB_BACK 10
-#define PIX_DB_DOOR 11
-#define PIX_DB_FIELD 12
+#define PIX_DB_DOOR 12
+#define PIX_DB_FIELD 13
-#define NUM_PICTURES 10
-#define NUM_BITMAPS 13
+#define NUM_PICTURES 12
+#define NUM_BITMAPS 14
/* boundaries of arrays etc. */
-#define MAX_PLAYER_NAME_LEN 10
#define MAX_LEVEL_NAME_LEN 32
#define MAX_LEVEL_AUTHOR_LEN 32
#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
#define MAX_SCORE_ENTRIES 100
#define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
+#define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
#define MAX_NUM_AMOEBA 100
/* values for elements with content */
#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
-#define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
#define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
-struct HiScore
-{
- char Name[MAX_PLAYER_NAME_LEN + 1];
- int Score;
-};
-
-struct OptionInfo
-{
- char *display_name;
- char *server_host;
- int server_port;
- char *ro_base_directory;
- char *rw_base_directory;
- char *level_directory;
- boolean serveronly;
- boolean network;
- boolean verbose;
- boolean debug;
-};
-
-struct SetupJoystickInfo
-{
- char *device_name;
- int xleft, xmiddle, xright;
- int yupper, ymiddle, ylower;
- int snap;
- int bomb;
-};
-
-struct SetupKeyboardInfo
-{
- Key left;
- Key right;
- Key up;
- Key down;
- Key snap;
- Key bomb;
-};
-
-struct SetupInputInfo
-{
- boolean use_joystick;
- struct SetupJoystickInfo joy;
- struct SetupKeyboardInfo key;
-};
-
-struct SetupInfo
-{
- char *player_name;
-
- boolean sound;
- boolean sound_loops;
- boolean sound_music;
- boolean sound_simple;
- boolean toons;
- boolean double_buffering;
- boolean direct_draw; /* !double_buffering (redundant!) */
- boolean scroll_delay;
- boolean soft_scrolling;
- boolean fading;
- boolean autorecord;
- boolean quick_doors;
- boolean team_mode;
- boolean handicap;
- boolean time_limit;
- boolean fullscreen;
-
- struct SetupInputInfo input[MAX_PLAYERS];
-};
-
-struct SetupFileList
-{
- char *token;
- char *value;
- struct SetupFileList *next;
-};
-
-struct PlayerInfo
-{
- boolean present; /* player present in level playfield */
- boolean connected; /* player connected (locally or via network) */
- boolean active; /* player (present && connected) */
-
- int index_nr, client_nr, element_nr;
-
- byte action; /* action from local input device */
- byte effective_action; /* action aknowledged from network server
- or summarized over all configured input
- devices when in single player mode */
- byte programmed_action; /* action forced by game itself (like moving
- through doors); overrides other actions */
-
- int joystick_fd; /* file descriptor of player's joystick */
-
- int jx,jy, last_jx,last_jy;
- int MovDir, MovPos, GfxPos;
- int Frame;
-
- boolean Pushing;
- boolean Switching;
- boolean LevelSolved, GameOver;
- boolean snapped;
-
- unsigned long move_delay;
- int move_delay_value;
-
- int last_move_dir;
-
- unsigned long push_delay;
- unsigned long push_delay_value;
-
- int frame_reset_delay;
-
- unsigned long actual_frame_counter;
-
- int score;
- int gems_still_needed;
- int sokobanfields_still_needed;
- int lights_still_needed;
- int friends_still_needed;
- int key[4];
- int dynamite;
- int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
- int shield_passive_time_left;
- int shield_active_time_left;
-};
-
-struct LevelInfo
-{
- int fieldx;
- int fieldy;
- int time;
- int gems_needed;
- char name[MAX_LEVEL_NAME_LEN + 1];
- char author[MAX_LEVEL_AUTHOR_LEN + 1];
- int score[LEVEL_SCORE_ELEMENTS];
- int yam_content[MAX_ELEMENT_CONTENTS][3][3];
- int num_yam_contents;
- int amoeba_speed;
- int amoeba_content;
- int time_magic_wall;
- int time_wheel;
- int time_light;
- int time_timegate;
- boolean double_speed;
- boolean gravity;
-};
-
-struct LevelDirInfo
-{
- char *filename; /* level series single directory name */
- char *fullpath; /* complete path relative to level directory */
- char *basepath; /* absolute base path of level directory */
- char *name; /* level series name, as displayed on main screen */
- char *name_short; /* optional short name for level selection screen */
- char *name_sorting; /* optional sorting name for correct level sorting */
- char *author; /* level series author name levels without author */
- char *imported_from; /* optional comment for imported level series */
- int levels; /* number of levels in level series */
- int first_level; /* first level number (to allow start with 0 or 1) */
- int last_level; /* last level number (automatically calculated) */
- int sort_priority; /* sort levels by 'sort_priority' and then by name */
- boolean level_group; /* directory contains more level series directories */
- boolean parent_link; /* entry links back to parent directory */
- boolean user_defined; /* user defined levels are stored in home directory */
- boolean readonly; /* readonly levels can not be changed with editor */
- int color; /* color to use on selection screen for this level */
- char *class_desc; /* description of level series class */
- int handicap_level; /* number of the lowest unsolved level */
- int cl_first; /* internal control field for "choose level" screen */
- int cl_cursor; /* internal control field for "choose level" screen */
-
- struct LevelDirInfo *node_parent; /* parent level directory info */
- struct LevelDirInfo *node_group; /* level group sub-directory info */
- struct LevelDirInfo *next; /* next level series structure node */
-};
-
-struct TapeInfo
-{
- int level_nr;
- unsigned long random_seed;
- unsigned long date;
- unsigned long counter;
- unsigned long length;
- unsigned long length_seconds;
- unsigned int delay_played;
- boolean pause_before_death;
- boolean recording, playing, pausing;
- boolean fast_forward;
- boolean changed;
- boolean player_participates[MAX_PLAYERS];
- struct
- {
- byte action[MAX_PLAYERS];
- byte delay;
- } pos[MAX_TAPELEN];
-};
-
-struct GameInfo
-{
- int emulation;
- int yam_content_nr;
- boolean magic_wall_active;
- int magic_wall_time_left;
- int light_time_left;
- int timegate_time_left;
- int belt_dir[4];
- int belt_dir_nr[4];
- int switchgate_pos;
- int balloon_dir;
-};
-
-struct GlobalInfo
-{
- float frames_per_second;
-};
-
-extern Display *display;
-extern Visual *visual;
-extern int screen;
-extern DrawWindow window;
-extern GC gc, clip_gc[], tile_clip_gc;
-extern Bitmap pix[];
-extern Bitmap pix_masked[], tile_masked[];
-extern Pixmap clipmask[], tile_clipmask[];
-
-#ifdef USE_XPM_LIBRARY
-extern XpmAttributes xpm_att[];
-#endif
-
-extern DrawBuffer drawto, drawto_field, backbuffer, fieldbuffer;
-extern Colormap cmap;
-
-extern int sound_pipe[2];
-extern int sound_device;
-extern char *sound_device_name;
-extern int joystick_device;
-extern char *joystick_device_name[];
-
-extern char *program_name;
-
-extern int game_status;
-extern boolean level_editor_test_game;
-extern boolean network_playing;
-extern int button_status;
-extern boolean motion_status;
-extern int key_joystick_mapping;
-extern int global_joystick_status, joystick_status;
-extern int sound_status;
-extern boolean sound_loops_allowed;
-extern boolean fullscreen_available;
-extern boolean fullscreen_enabled;
-
-extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-extern int redraw_x1, redraw_y1;
-extern int redraw_mask;
-extern int redraw_tiles;
-
-extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
-extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
-
-extern int level_nr;
-extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-
-extern int FX,FY, ScrollStepSize;
-extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
-extern int BorderElement;
-extern int GameFrameDelay;
-extern int FfwdFrameDelay;
-extern int BX1,BY1, BX2,BY2;
-extern int SBX_Left, SBX_Right;
-extern int SBY_Upper, SBY_Lower;
-extern int ZX,ZY, ExitX,ExitY;
-extern int AllPlayersGone;
-extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
-extern boolean SiebAktiv;
-extern int SiebCount;
-
-extern boolean network_player_action_received;
-
-extern struct LevelDirInfo *leveldir_first, *leveldir_current;
-extern struct LevelInfo level;
-extern struct PlayerInfo stored_player[], *local_player;
-extern struct HiScore highscore[];
-extern struct TapeInfo tape;
-extern struct SoundInfo Sound[];
-extern struct JoystickInfo joystick[];
-extern struct OptionInfo options;
-extern struct SetupInfo setup;
-extern struct GameInfo game;
-extern struct GlobalInfo global;
-
-extern char *sound_name[];
-extern int background_loop[];
-extern int num_bg_loops;
-extern char *element_info[];
-
-
/* often used screen positions */
#define SX 8
#define SY 8
#define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
#define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
#define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
-#define FONT1_XSIZE 32
-#define FONT1_YSIZE 32
-#define FONT2_XSIZE 14
-#define FONT2_YSIZE 14
-#define FONT3_XSIZE 11
-#define FONT3_YSIZE 14
-#define FONT4_XSIZE 16
-#define FONT4_YSIZE 16
-#define FONT5_XSIZE 10
-#define FONT5_YSIZE 14
-#define FONT6_XSIZE 16
-#define FONT6_YSIZE 32
-
-#define GFX_STARTX SX
-#define GFX_STARTY SY
-#define MINI_GFX_STARTX SX
-#define MINI_GFX_STARTY 424
-#define MICRO_GFX_STARTX SX
-#define MICRO_GFX_STARTY 536
+
+#define MINI_GFX_STARTX 0
+#define MINI_GFX_STARTY 448
+#define MICRO_GFX_STARTX 384
+#define MICRO_GFX_STARTY 448
#define GFX_PER_LINE 16
-#define MINI_GFX_PER_LINE 32
-#define MICRO_GFX_PER_LINE 128
+#define MINI_GFX_PER_LINE 16
+#define MICRO_GFX_PER_LINE 16
+
+#define MINI_FONT_STARTX 0
+#define MINI_FONT_STARTY 128
+#define MICRO_FONT_STARTX 408
+#define MICRO_FONT_STARTY 128
#define HEROES_PER_LINE 16
#define MINI_SP_STARTX 0
-#define MINI_SP_STARTY 352
-#define MICRO_SP_STARTX 0
-#define MICRO_SP_STARTY 448
+#define MINI_SP_STARTY 512
+#define MICRO_SP_STARTX 384
+#define MICRO_SP_STARTY 512
#define SP_PER_LINE 16
#define MINI_SP_PER_LINE 16
-#define MICRO_SP_PER_LINE 64
+#define MICRO_SP_PER_LINE 16
-#define MINI_DC_STARTX 256
-#define MINI_DC_STARTY 256
+#define MINI_DC_STARTX 0
+#define MINI_DC_STARTY 512
#define MICRO_DC_STARTX 384
-#define MICRO_DC_STARTY 384
+#define MICRO_DC_STARTY 512
#define DC_PER_LINE 16
#define MINI_DC_PER_LINE 16
#define MICRO_DC_PER_LINE 16
-#define MINI_MORE_STARTX 256
+#define MINI_MORE_STARTX 0
#define MINI_MORE_STARTY 256
#define MICRO_MORE_STARTX 384
-#define MICRO_MORE_STARTY 384
+#define MICRO_MORE_STARTY 256
#define MORE_PER_LINE 16
#define MINI_MORE_PER_LINE 16
#define MICRO_MORE_PER_LINE 16
-#define FONT_CHARS_PER_LINE 16
-#define FONT_LINES_PER_FONT 4
-
/* game elements:
** 0 - 499: real elements, stored in level file
** 500 - 699: flag elements, only used at runtime
#define EL_TRAP_INACTIVE 356
#define EL_DX_SUPABOMB 357
+#define NUM_FILE_ELEMENTS 358
+
+
/* "real" (and therefore drawable) runtime elements */
-#define EL_FIRST_RUNTIME_EL 500
-
-#define EL_MAGIC_WALL_EMPTY 500
-#define EL_MAGIC_WALL_BD_EMPTY 501
-#define EL_MAGIC_WALL_FULL 502
-#define EL_MAGIC_WALL_BD_FULL 503
-#define EL_MAGIC_WALL_DEAD 504
-#define EL_MAGIC_WALL_BD_DEAD 505
-#define EL_AUSGANG_ACT 506
-#define EL_SP_TERMINAL_ACTIVE 507
-#define EL_SP_BUG_ACTIVE 508
-#define EL_EM_KEY_1 509
-#define EL_EM_KEY_2 510
-#define EL_EM_KEY_3 511
-#define EL_EM_KEY_4 512
-#define EL_DYNABOMB_ACTIVE_1 513
-#define EL_DYNABOMB_ACTIVE_2 514
-#define EL_DYNABOMB_ACTIVE_3 515
-#define EL_DYNABOMB_ACTIVE_4 516
-#define EL_SWITCHGATE_OPENING 517
-#define EL_SWITCHGATE_CLOSING 518
-#define EL_TIMEGATE_OPENING 519
-#define EL_TIMEGATE_CLOSING 520
-#define EL_PEARL_BREAKING 521
-#define EL_TRAP_ACTIVE 522
-#define EL_SPRING_MOVING 523
-#define EL_SP_MURPHY_CLONE 524
+#define EL_FIRST_RUNTIME NUM_FILE_ELEMENTS
+
+#define EL_MAGIC_WALL_EMPTY (EL_FIRST_RUNTIME + 0)
+#define EL_MAGIC_WALL_BD_EMPTY (EL_FIRST_RUNTIME + 1)
+#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME + 2)
+#define EL_MAGIC_WALL_BD_FULL (EL_FIRST_RUNTIME + 3)
+#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME + 4)
+#define EL_MAGIC_WALL_BD_DEAD (EL_FIRST_RUNTIME + 5)
+#define EL_AUSGANG_ACT (EL_FIRST_RUNTIME + 6)
+#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME + 7)
+#define EL_SP_BUG_ACTIVE (EL_FIRST_RUNTIME + 8)
+#define EL_EM_KEY_1 (EL_FIRST_RUNTIME + 9)
+#define EL_EM_KEY_2 (EL_FIRST_RUNTIME + 10)
+#define EL_EM_KEY_3 (EL_FIRST_RUNTIME + 11)
+#define EL_EM_KEY_4 (EL_FIRST_RUNTIME + 12)
+#define EL_DYNABOMB_ACTIVE_1 (EL_FIRST_RUNTIME + 13)
+#define EL_DYNABOMB_ACTIVE_2 (EL_FIRST_RUNTIME + 14)
+#define EL_DYNABOMB_ACTIVE_3 (EL_FIRST_RUNTIME + 15)
+#define EL_DYNABOMB_ACTIVE_4 (EL_FIRST_RUNTIME + 16)
+#define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME + 17)
+#define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME + 18)
+#define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME + 19)
+#define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME + 20)
+#define EL_PEARL_BREAKING (EL_FIRST_RUNTIME + 21)
+#define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME + 22)
+#define EL_SPRING_MOVING (EL_FIRST_RUNTIME + 23)
+#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME + 24)
+#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME + 25)
+#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME + 26)
+#define EL_MAGIC_WALL_BD_EMPTYING (EL_FIRST_RUNTIME + 27)
+#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME + 28)
+
+#define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME + 29)
/* "unreal" (and therefore not drawable) runtime elements */
-#define EL_BLOCKED 600
-#define EL_EXPLODING 601
-#define EL_CRACKINGNUT 602
-#define EL_BLURB_LEFT 603
-#define EL_BLURB_RIGHT 604
-#define EL_AMOEBING 605
-#define EL_DEAMOEBING 606
-#define EL_MAUERND 607
-#define EL_BURNING 608
-#define EL_PLAYER_IS_LEAVING 609
+#define EL_FIRST_RUNTIME_UNREAL NUM_RUNTIME_ELEMENTS
+
+#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
+#define EL_EXPLODING (EL_FIRST_RUNTIME_UNREAL + 1)
+#define EL_CRACKINGNUT (EL_FIRST_RUNTIME_UNREAL + 2)
+#define EL_BLURB_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
+#define EL_BLURB_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
+#define EL_AMOEBING (EL_FIRST_RUNTIME_UNREAL + 5)
+#define EL_DEAMOEBING (EL_FIRST_RUNTIME_UNREAL + 6)
+#define EL_MAUERND (EL_FIRST_RUNTIME_UNREAL + 7)
+#define EL_BURNING (EL_FIRST_RUNTIME_UNREAL + 8)
+#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
+#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
+#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
+#define EL_MAGIC_WALL_BD_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
+
+#define MAX_NUM_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 13)
+
/* game graphics:
-** 0 - 255: graphics from "RocksScreen"
+** 0 - 255: graphics from "RocksElements"
** 256 - 511: graphics from "RocksFont"
** 512 - 767: graphics from "RocksHeroes"
** 768 - 1023: graphics from "RocksSP"
** 1280 - 1535: graphics from "RocksMore"
*/
-#define GFX_START_ROCKSSCREEN 0
-#define GFX_END_ROCKSSCREEN 255
+#define GFX_START_ROCKSELEMENTS 0
+#define GFX_END_ROCKSELEMENTS 255
#define GFX_START_ROCKSFONT 256
#define GFX_END_ROCKSFONT 511
#define GFX_START_ROCKSHEROES 512
#define GFX_START_ROCKSMORE 1280
#define GFX_END_ROCKSMORE 1535
-#define NUM_TILES 1536
+#define NUM_TILES 1536 /* see above: MAX_GRAPHICS */
/* graphics from "RocksScreen" */
/* Zeile 0 (0) */
#define GFX_DYNAMIT 49
#define GFX_FLIEGER 56
#define GFX_FLIEGER_RIGHT 56
-#define GFX_FLIEGER_UP 57
-#define GFX_FLIEGER_LEFT 58
-#define GFX_FLIEGER_DOWN 59
+#define GFX_FLIEGER_UP 58
+#define GFX_FLIEGER_LEFT 60
+#define GFX_FLIEGER_DOWN 62
/* Zeile 4 (64) */
#define GFX_EXPLOSION 64
#define GFX_KAEFER 72
#define GFX_KAEFER_RIGHT 72
-#define GFX_KAEFER_UP 73
-#define GFX_KAEFER_LEFT 74
-#define GFX_KAEFER_DOWN 75
+#define GFX_KAEFER_UP 74
+#define GFX_KAEFER_LEFT 76
+#define GFX_KAEFER_DOWN 78
/* Zeile 5 (80) */
#define GFX_MAMPFER 80
#define GFX_ROBOT 84
#define GFX_PACMAN 88
#define GFX_PACMAN_RIGHT 88
-#define GFX_PACMAN_UP 89
-#define GFX_PACMAN_LEFT 90
-#define GFX_PACMAN_DOWN 91
+#define GFX_PACMAN_UP 90
+#define GFX_PACMAN_LEFT 92
+#define GFX_PACMAN_DOWN 94
/* Zeile 6 (96) */
#define GFX_ABLENK 96
#define GFX_ABLENK_EIN GFX_ABLENK
/* the names of the sounds */
-#define SND_ALCHEMY 0
-#define SND_AMOEBE 1
-#define SND_ANTIGRAV 2
-#define SND_AUTSCH 3
-#define SND_BLURB 4
-#define SND_BONG 5
-#define SND_BUING 6
-#define SND_CHASE 7
-#define SND_CZARDASZ 8
-#define SND_DENG 9
-#define SND_FUEL 10
-#define SND_GONG 11
-#define SND_HALLOFFAME 12
-#define SND_HOLZ 13
-#define SND_HUI 14
-#define SND_KABUMM 15
-#define SND_KINK 16
-#define SND_KLAPPER 17
-#define SND_KLING 18
-#define SND_KLOPF 19
-#define SND_KLUMPF 20
-#define SND_KNACK 21
-#define SND_KNURK 22
-#define SND_KRACH 23
-#define SND_LACHEN 24
-#define SND_LASER 25
-#define SND_MIEP 26
-#define SND_NETWORK 27
-#define SND_NJAM 28
-#define SND_OEFFNEN 29
-#define SND_PLING 30
-#define SND_PONG 31
-#define SND_PUSCH 32
-#define SND_QUIEK 33
-#define SND_QUIRK 34
-#define SND_RHYTHMLOOP 35
-#define SND_ROAAAR 36
-#define SND_ROEHR 37
-#define SND_RUMMS 38
-#define SND_SCHLOPP 39
-#define SND_SCHLURF 40
-#define SND_SCHRFF 41
-#define SND_SCHWIRR 42
-#define SND_SIRR 43
-#define SND_SLURP 44
-#define SND_SPROING 45
-#define SND_TWILIGHT 46
-#define SND_TYGER 47
-#define SND_VOYAGER 48
-#define SND_WARNTON 49
-#define SND_WHOOSH 50
-#define SND_ZISCH 51
-#define SND_SP_BASE 52
-#define SND_SP_INFOTRON 53
-#define SND_SP_ZONKDOWN 54
-#define SND_SP_ZONKPUSH 55
-#define SND_SP_BUG 56
-#define SND_SP_BOOM 57
-#define SND_SP_BOOOM 58
-#define SND_SP_EXIT 59
-#define SND_EMPTY 60
-#define SND_GATE 61
-
-#define NUM_SOUNDS 62
-
-/* default input keys */
-#define DEFAULT_KEY_LEFT KEY_Left
-#define DEFAULT_KEY_RIGHT KEY_Right
-#define DEFAULT_KEY_UP KEY_Up
-#define DEFAULT_KEY_DOWN KEY_Down
-#define DEFAULT_KEY_SNAP KEY_Shift_L
-#define DEFAULT_KEY_BOMB KEY_Shift_R
-#define DEFAULT_KEY_OKAY KEY_Return
-#define DEFAULT_KEY_CANCEL KEY_Escape
-
-/* directions for moving */
-#define MV_NO_MOVING 0
-#define MV_LEFT (1 << 0)
-#define MV_RIGHT (1 << 1)
-#define MV_UP (1 << 2)
-#define MV_DOWN (1 << 3)
-
-/* font types */
-#define FS_SMALL 0
-#define FS_BIG 1
-#define FS_MEDIUM 2
-/* font colors */
-#define FC_RED 0
-#define FC_BLUE 1
-#define FC_GREEN 2
-#define FC_YELLOW 3
-#define FC_SPECIAL1 4
-#define FC_SPECIAL2 5
-#define FC_SPECIAL3 6
+#define SND_AMOEBE 0
+#define SND_ANTIGRAV 1
+#define SND_AUTSCH 2
+#define SND_BLURB 3
+#define SND_BONG 4
+#define SND_BUING 5
+#define SND_DENG 6
+#define SND_FUEL 7
+#define SND_GONG 8
+#define SND_HALLOFFAME 9
+#define SND_HOLZ 10
+#define SND_HUI 11
+#define SND_KABUMM 12
+#define SND_KINK 13
+#define SND_KLAPPER 14
+#define SND_KLING 15
+#define SND_KLOPF 16
+#define SND_KLUMPF 17
+#define SND_KNACK 18
+#define SND_KNURK 19
+#define SND_KRACH 20
+#define SND_LACHEN 21
+#define SND_LASER 22
+#define SND_MIEP 23
+#define SND_NJAM 24
+#define SND_OEFFNEN 25
+#define SND_PLING 26
+#define SND_PONG 27
+#define SND_PUSCH 28
+#define SND_QUIEK 29
+#define SND_QUIRK 30
+#define SND_RHYTHMLOOP 31
+#define SND_ROAAAR 32
+#define SND_ROEHR 33
+#define SND_RUMMS 34
+#define SND_SCHLOPP 35
+#define SND_SCHLURF 36
+#define SND_SCHRFF 37
+#define SND_SCHWIRR 38
+#define SND_SIRR 39
+#define SND_SLURP 40
+#define SND_SPROING 41
+#define SND_WARNTON 42
+#define SND_WHOOSH 43
+#define SND_ZISCH 44
+#define SND_SP_BASE 45
+#define SND_SP_INFOTRON 46
+#define SND_SP_ZONKDOWN 47
+#define SND_SP_ZONKPUSH 48
+#define SND_SP_BUG 49
+#define SND_SP_BOOM 50
+#define SND_SP_BOOOM 51
+#define SND_SP_EXIT 52
+#define SND_EMPTY 53
+#define SND_GATE 54
+
+#define NUM_SOUNDS 55
+
+
+/* values for animation action types */
+#define GFX_ACTION_UNKNOWN 0
+#define GFX_ACTION_DEFAULT 1
+#define GFX_ACTION_WAITING 2
+#define GFX_ACTION_FALLING 3
+#define GFX_ACTION_MOVING 4
+#define GFX_ACTION_DIGGING 5
+#define GFX_ACTION_COLLECTING 6
+#define GFX_ACTION_PUSHING 7
+#define GFX_ACTION_PASSING 8
+#define GFX_ACTION_IMPACT 9
+#define GFX_ACTION_CRACKING 10
+#define GFX_ACTION_ACTIVATING 11
+#define GFX_ACTION_BURNING 12
+#define GFX_ACTION_OTHER 13
+
+#define NUM_GFX_ACTIONS 14
+#define NUM_GFX_ACTIONS_MAPPED 7
+
+
+/* values for image configuration suffixes */
+#define GFX_ARG_XPOS 0
+#define GFX_ARG_YPOS 1
+#define GFX_ARG_FRAMES 2
+#define GFX_ARG_DELAY 3
+#define GFX_ARG_PINGPONG 4
+#define GFX_ARG_PINGPONG2 5
+#define GFX_ARG_REVERSE 6
+#define GFX_ARG_GLOBAL_SYNC 7
+#define GFX_ARG_VERTICAL 8
+
+/* values for image configuration */
+#define IMG_EMPTY_SPACE 0
+#define IMG_SAND 1
+#define IMG_SAND_CRUMBLED 2
+#define IMG_QUICKSAND_EMPTY 3
+#define IMG_QUICKSAND_FULL 4
+#define IMG_QUICKSAND_SLIPPING 5
+#define IMG_STEELWALL 6
+#define IMG_WALL 7
+#define IMG_WALL_CRUMBLED 8
+#define IMG_EMERALD 9
+#define IMG_EMERALD_FALLING 10
+#define IMG_DIAMOND 11
+#define IMG_DIAMOND_FALLING 12
+#define IMG_ROCK 13
+#define IMG_ROCK_FALLING 14
+#define IMG_ROCK_PUSHING 15
+#define IMG_ACIDPOOL_TOPLEFT 16
+#define IMG_ACIDPOOL_TOPRIGHT 17
+#define IMG_ACIDPOOL_BOTTOMLEFT 18
+#define IMG_ACIDPOOL_BOTTOM 19
+#define IMG_ACIDPOOL_BOTTOMRIGHT 20
+#define IMG_ACID 21
+#define IMG_KEY1 22
+#define IMG_KEY2 23
+#define IMG_KEY3 24
+#define IMG_KEY4 25
+#define IMG_GAMEOFLIFE 26
+#define IMG_BIOMAZE 27
+#define IMG_BOMB 28
+#define IMG_NUT 29
+#define IMG_NUT_CRACKING 30
+#define IMG_GATE1 31
+#define IMG_GATE2 32
+#define IMG_GATE3 33
+#define IMG_GATE4 34
+#define IMG_GATE1_GRAY 35
+#define IMG_GATE2_GRAY 36
+#define IMG_GATE3_GRAY 37
+#define IMG_GATE4_GRAY 38
+#define IMG_DYNAMITE 39
+#define IMG_DYNAMITE_BURNING 40
+#define IMG_SPACESHIP_RIGHT 41
+#define IMG_SPACESHIP_UP 42
+#define IMG_SPACESHIP_LEFT 43
+#define IMG_SPACESHIP_DOWN 44
+#define IMG_BUG_RIGHT 45
+#define IMG_BUG_UP 46
+#define IMG_BUG_LEFT 47
+#define IMG_BUG_DOWN 48
+#define IMG_PACMAN_RIGHT 49
+#define IMG_PACMAN_UP 50
+#define IMG_PACMAN_LEFT 51
+#define IMG_PACMAN_DOWN 52
+#define IMG_EXPLOSION 53
+#define IMG_YAMYAM 54
+#define IMG_YAMYAM_MOVING 55
+#define IMG_ROBOT 56
+#define IMG_ROBOT_WHEEL 57
+#define IMG_AMOEBA_DROP 58
+#define IMG_AMOEBA_CREATING 59
+#define IMG_AMOEBA1 60
+#define IMG_AMOEBA2 61
+#define IMG_AMOEBA3 62
+#define IMG_AMOEBA4 63
+#define IMG_AMOEBA_DEAD1 64
+#define IMG_AMOEBA_DEAD2 65
+#define IMG_AMOEBA_DEAD3 66
+#define IMG_AMOEBA_DEAD4 67
+#define IMG_LAMP_OFF 68
+#define IMG_LAMP_ON 69
+#define IMG_TIME_ORB_FULL 70
+#define IMG_TIME_ORB_EMPTY 71
+#define IMG_BD_AMOEBA 72
+#define IMG_SOKOBAN_OBJECT 73
+#define IMG_SOKOBAN_FIELD_EMPTY 74
+#define IMG_SOKOBAN_FIELD_FULL 75
+#define IMG_MAGIC_WALL 76
+#define IMG_MAGIC_WALL_ACTIVE 77
+#define IMG_BD_MAGIC_WALL 78
+#define IMG_BD_MAGIC_WALL_ACTIVE 79
+#define IMG_WALL_EMERALD 80
+#define IMG_WALL_DIAMOND 81
+#define IMG_WALL_EMERALD_RED 82
+#define IMG_WALL_EMERALD_PURPLE 83
+#define IMG_WALL_EMERALD_YELLOW 84
+#define IMG_WALL_BD_DIAMOND 85
+#define IMG_EMERALD_RED 86
+#define IMG_EMERALD_RED_FALLING 87
+#define IMG_EMERALD_PURPLE 88
+#define IMG_EMERALD_PURPLE_FALLING 89
+#define IMG_EMERALD_YELLOW 90
+#define IMG_EMERALD_YELLOW_FALLING 91
+#define IMG_WALL_GROWING_XY 92
+#define IMG_WALL_GROWING_X 93
+#define IMG_WALL_GROWING_Y 94
+#define IMG_DYNABOMB_XL 95
+#define IMG_BLACK_ORB 96
+#define IMG_SPEED_PILL 97
+#define IMG_BD_DIAMOND 98
+#define IMG_BD_DIAMOND_FALLING 99
+#define IMG_WALL_GROWING_RIGHT 100
+#define IMG_WALL_GROWING_LEFT 101
+#define IMG_EXIT_CLOSED 102
+#define IMG_EXIT_OPENING 103
+#define IMG_EXIT_OPEN 104
+#define IMG_DARK_YAMYAM 105
+#define IMG_DYNABOMB_BURNING 106
+#define IMG_DYNABOMB_NR 107
+#define IMG_DYNABOMB_SZ 108
+#define IMG_ARROW_LEFT 109
+#define IMG_ARROW_RIGHT 110
+#define IMG_ARROW_UP 111
+#define IMG_ARROW_DOWN 112
+#define IMG_BD_BUTTERFLY 113
+#define IMG_BD_BUTTERFLY_MOVING 114
+#define IMG_BD_BUTTERFLY_RIGHT 115
+#define IMG_BD_BUTTERFLY_UP 116
+#define IMG_BD_BUTTERFLY_LEFT 117
+#define IMG_BD_BUTTERFLY_DOWN 118
+#define IMG_BD_FIREFLY 119
+#define IMG_BD_FIREFLY_MOVING 120
+#define IMG_BD_FIREFLY_RIGHT 121
+#define IMG_BD_FIREFLY_UP 122
+#define IMG_BD_FIREFLY_LEFT 123
+#define IMG_BD_FIREFLY_DOWN 124
+#define IMG_STEELWALL_TOPLEFT 125
+#define IMG_STEELWALL_TOPRIGHT 126
+#define IMG_STEELWALL_BOTTOMLEFT 127
+#define IMG_STEELWALL_BOTTOMRIGHT 128
+#define IMG_STEELWALL_HORIZONTAL 129
+#define IMG_INVISIBLE_STEELWALL_TOPLEFT 130
+#define IMG_INVISIBLE_STEELWALL_TOPRIGHT 131
+#define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT 132
+#define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT 133
+#define IMG_INVISIBLE_STEELWALL_HORIZONTAL 134
+#define IMG_PLAYER1_DOWN 135
+#define IMG_PLAYER1_DOWN_MOVING 136
+#define IMG_PLAYER1_DOWN_DIGGING 137
+#define IMG_PLAYER1_UP 138
+#define IMG_PLAYER1_UP_MOVING 139
+#define IMG_PLAYER1_UP_DIGGING 140
+#define IMG_PLAYER1_LEFT 141
+#define IMG_PLAYER1_LEFT_MOVING 142
+#define IMG_PLAYER1_LEFT_DIGGING 143
+#define IMG_PLAYER1_LEFT_PUSHING 144
+#define IMG_PLAYER1_RIGHT 145
+#define IMG_PLAYER1_RIGHT_MOVING 146
+#define IMG_PLAYER1_RIGHT_DIGGING 147
+#define IMG_PLAYER1_RIGHT_PUSHING 148
+#define IMG_PLAYER2_DOWN 149
+#define IMG_PLAYER2_DOWN_MOVING 150
+#define IMG_PLAYER2_DOWN_DIGGING 151
+#define IMG_PLAYER2_UP 152
+#define IMG_PLAYER2_UP_MOVING 153
+#define IMG_PLAYER2_UP_DIGGING 154
+#define IMG_PLAYER2_LEFT 155
+#define IMG_PLAYER2_LEFT_MOVING 156
+#define IMG_PLAYER2_LEFT_DIGGING 157
+#define IMG_PLAYER2_LEFT_PUSHING 158
+#define IMG_PLAYER2_RIGHT 159
+#define IMG_PLAYER2_RIGHT_MOVING 160
+#define IMG_PLAYER2_RIGHT_DIGGING 161
+#define IMG_PLAYER2_RIGHT_PUSHING 162
+#define IMG_PLAYER3_DOWN 163
+#define IMG_PLAYER3_DOWN_MOVING 164
+#define IMG_PLAYER3_DOWN_DIGGING 165
+#define IMG_PLAYER3_UP 166
+#define IMG_PLAYER3_UP_MOVING 167
+#define IMG_PLAYER3_UP_DIGGING 168
+#define IMG_PLAYER3_LEFT 169
+#define IMG_PLAYER3_LEFT_MOVING 170
+#define IMG_PLAYER3_LEFT_DIGGING 171
+#define IMG_PLAYER3_LEFT_PUSHING 172
+#define IMG_PLAYER3_RIGHT 173
+#define IMG_PLAYER3_RIGHT_MOVING 174
+#define IMG_PLAYER3_RIGHT_DIGGING 175
+#define IMG_PLAYER3_RIGHT_PUSHING 176
+#define IMG_PLAYER4_DOWN 177
+#define IMG_PLAYER4_DOWN_MOVING 178
+#define IMG_PLAYER4_DOWN_DIGGING 179
+#define IMG_PLAYER4_UP 180
+#define IMG_PLAYER4_UP_MOVING 181
+#define IMG_PLAYER4_UP_DIGGING 182
+#define IMG_PLAYER4_LEFT 183
+#define IMG_PLAYER4_LEFT_MOVING 184
+#define IMG_PLAYER4_LEFT_DIGGING 185
+#define IMG_PLAYER4_LEFT_PUSHING 186
+#define IMG_PLAYER4_RIGHT 187
+#define IMG_PLAYER4_RIGHT_MOVING 188
+#define IMG_PLAYER4_RIGHT_DIGGING 189
+#define IMG_PLAYER4_RIGHT_PUSHING 190
+#define IMG_WALL_GROWING_DOWN 191
+#define IMG_WALL_GROWING_UP 192
+#define IMG_SHIELD_NORMAL_ACTIVE 193
+#define IMG_SHIELD_DEADLY_ACTIVE 194
+#define IMG_PIG_DOWN 195
+#define IMG_PIG_DOWN_MOVING 196
+#define IMG_PIG_DOWN_EATING 197
+#define IMG_PIG_UP 198
+#define IMG_PIG_UP_MOVING 199
+#define IMG_PIG_UP_EATING 200
+#define IMG_PIG_LEFT 201
+#define IMG_PIG_LEFT_MOVING 202
+#define IMG_PIG_LEFT_EATING 203
+#define IMG_PIG_RIGHT 204
+#define IMG_PIG_RIGHT_MOVING 205
+#define IMG_PIG_RIGHT_EATING 206
+#define IMG_DRAGON_DOWN 207
+#define IMG_DRAGON_DOWN_MOVING 208
+#define IMG_DRAGON_DOWN_ATTACKING 209
+#define IMG_DRAGON_UP 210
+#define IMG_DRAGON_UP_MOVING 211
+#define IMG_DRAGON_UP_ATTACKING 212
+#define IMG_DRAGON_LEFT 213
+#define IMG_DRAGON_LEFT_MOVING 214
+#define IMG_DRAGON_LEFT_ATTACKING 215
+#define IMG_DRAGON_RIGHT 216
+#define IMG_DRAGON_RIGHT_MOVING 217
+#define IMG_DRAGON_RIGHT_ATTACKING 218
+#define IMG_MOLE_DOWN 219
+#define IMG_MOLE_DOWN_MOVING 220
+#define IMG_MOLE_DOWN_DIGGING 221
+#define IMG_MOLE_UP 222
+#define IMG_MOLE_UP_MOVING 223
+#define IMG_MOLE_UP_DIGGING 224
+#define IMG_MOLE_LEFT 225
+#define IMG_MOLE_LEFT_MOVING 226
+#define IMG_MOLE_LEFT_DIGGING 227
+#define IMG_MOLE_RIGHT 228
+#define IMG_MOLE_RIGHT_MOVING 229
+#define IMG_MOLE_RIGHT_DIGGING 230
+#define IMG_PENGUIN_DOWN 231
+#define IMG_PENGUIN_DOWN_MOVING 232
+#define IMG_PENGUIN_UP 233
+#define IMG_PENGUIN_UP_MOVING 234
+#define IMG_PENGUIN_LEFT 235
+#define IMG_PENGUIN_LEFT_MOVING 236
+#define IMG_PENGUIN_RIGHT 237
+#define IMG_PENGUIN_RIGHT_MOVING 238
+#define IMG_SATELLITE 239
+#define IMG_SATELLITE_MOVING 240
+#define IMG_ACID_SPLASHING_LEFT 241
+#define IMG_ACID_SPLASHING_RIGHT 242
+#define IMG_SPARK_BLUE 243
+#define IMG_SPARK_WHITE 244
+#define IMG_FLAMES_LEFT1 245
+#define IMG_FLAMES_LEFT2 246
+#define IMG_FLAMES_LEFT3 247
+#define IMG_FLAMES_RIGHT1 248
+#define IMG_FLAMES_RIGHT2 249
+#define IMG_FLAMES_RIGHT3 250
+#define IMG_FLAMES_UP1 251
+#define IMG_FLAMES_UP2 252
+#define IMG_FLAMES_UP3 253
+#define IMG_FLAMES_DOWN1 254
+#define IMG_FLAMES_DOWN2 255
+#define IMG_FLAMES_DOWN3 256
+#define IMG_SP_EMPTY_SPACE 257
+#define IMG_SP_ZONK 258
+#define IMG_SP_ZONK_FALLING 259
+#define IMG_SP_ZONK_PUSHING 260
+#define IMG_SP_BASE 261
+#define IMG_SP_MURPHY 262
+#define IMG_SP_MURPHY_LEFT 263
+#define IMG_SP_MURPHY_LEFT_MOVING 264
+#define IMG_SP_MURPHY_LEFT_DIGGING 265
+#define IMG_SP_MURPHY_LEFT_PUSHING 266
+#define IMG_SP_MURPHY_LEFT_SNAPPING 267
+#define IMG_SP_MURPHY_RIGHT 268
+#define IMG_SP_MURPHY_RIGHT_MOVING 269
+#define IMG_SP_MURPHY_RIGHT_DIGGING 270
+#define IMG_SP_MURPHY_RIGHT_PUSHING 271
+#define IMG_SP_MURPHY_RIGHT_SNAPPING 272
+#define IMG_SP_MURPHY_UP 273
+#define IMG_SP_MURPHY_UP_SNAPPING 274
+#define IMG_SP_MURPHY_DOWN 275
+#define IMG_SP_MURPHY_DOWN_SNAPPING 276
+#define IMG_SP_MURPHY_CLONE 277
+#define IMG_SP_INFOTRON 278
+#define IMG_SP_INFOTRON_FALLING 279
+#define IMG_SP_CHIP_SINGLE 280
+#define IMG_SP_CHIP_LEFT 281
+#define IMG_SP_CHIP_RIGHT 282
+#define IMG_SP_CHIP_UPPER 283
+#define IMG_SP_CHIP_LOWER 284
+#define IMG_SP_HARD_GRAY 285
+#define IMG_SP_HARD_GREEN 286
+#define IMG_SP_HARD_BLUE 287
+#define IMG_SP_HARD_RED 288
+#define IMG_SP_HARD_YELLOW 289
+#define IMG_SP_EXIT_CLOSED 290
+#define IMG_SP_EXIT_OPEN 291
+#define IMG_SP_DISK_ORANGE 292
+#define IMG_SP_DISK_ORANGE_FALLING 293
+#define IMG_SP_DISK_ORANGE_PUSHING 294
+#define IMG_SP_DISK_YELLOW 295
+#define IMG_SP_DISK_YELLOW_PUSHING 296
+#define IMG_SP_DISK_RED 297
+#define IMG_SP_DISK_RED_COLLECTING 298
+#define IMG_SP_PORT1_RIGHT 299
+#define IMG_SP_PORT1_DOWN 300
+#define IMG_SP_PORT1_LEFT 301
+#define IMG_SP_PORT1_UP 302
+#define IMG_SP_PORT2_RIGHT 303
+#define IMG_SP_PORT2_DOWN 304
+#define IMG_SP_PORT2_LEFT 305
+#define IMG_SP_PORT2_UP 306
+#define IMG_SP_PORT_X 307
+#define IMG_SP_PORT_Y 308
+#define IMG_SP_PORT_XY 309
+#define IMG_SP_SNIKSNAK 310
+#define IMG_SP_SNIKSNAK_LEFT 311
+#define IMG_SP_SNIKSNAK_RIGHT 312
+#define IMG_SP_SNIKSNAK_UP 313
+#define IMG_SP_SNIKSNAK_DOWN 314
+#define IMG_SP_ELECTRON 315
+#define IMG_SP_TERMINAL 316
+#define IMG_SP_TERMINAL_ACTIVE 317
+#define IMG_SP_BUGGY_BASE 318
+#define IMG_SP_BUGGY_BASE_ACTIVATING 319
+#define IMG_SP_HARD_BASE1 320
+#define IMG_SP_HARD_BASE2 321
+#define IMG_SP_HARD_BASE3 322
+#define IMG_SP_HARD_BASE4 323
+#define IMG_SP_HARD_BASE5 324
+#define IMG_SP_HARD_BASE6 325
+#define IMG_INVISIBLE_STEELWALL 326
+#define IMG_INVISIBLE_STEELWALL_ON 327
+#define IMG_INVISIBLE_SAND 328
+#define IMG_INVISIBLE_SAND_ON 329
+#define IMG_INVISIBLE_WALL 330
+#define IMG_INVISIBLE_WALL_ON 331
+#define IMG_EM_KEY1 332
+#define IMG_EM_KEY2 333
+#define IMG_EM_KEY3 334
+#define IMG_EM_KEY4 335
+#define IMG_EM_GATE1 336
+#define IMG_EM_GATE2 337
+#define IMG_EM_GATE3 338
+#define IMG_EM_GATE4 339
+#define IMG_EM_GATE1_GRAY 340
+#define IMG_EM_GATE2_GRAY 341
+#define IMG_EM_GATE3_GRAY 342
+#define IMG_EM_GATE4_GRAY 343
+#define IMG_SP_EXPLOSION 344
+#define IMG_SP_EXPLOSION_INFOTRON 345
+#define IMG_CONVEYOR_BELT1_MIDDLE 346
+#define IMG_CONVEYOR_BELT1_MIDDLE_ACTIVE 347
+#define IMG_CONVEYOR_BELT1_LEFT 348
+#define IMG_CONVEYOR_BELT1_LEFT_ACTIVE 349
+#define IMG_CONVEYOR_BELT1_RIGHT 350
+#define IMG_CONVEYOR_BELT1_RIGHT_ACTIVE 351
+#define IMG_CONVEYOR_BELT1_SWITCH_LEFT 352
+#define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE 353
+#define IMG_CONVEYOR_BELT1_SWITCH_RIGHT 354
+#define IMG_CONVEYOR_BELT2_MIDDLE 355
+#define IMG_CONVEYOR_BELT2_MIDDLE_ACTIVE 356
+#define IMG_CONVEYOR_BELT2_LEFT 357
+#define IMG_CONVEYOR_BELT2_LEFT_ACTIVE 358
+#define IMG_CONVEYOR_BELT2_RIGHT 359
+#define IMG_CONVEYOR_BELT2_RIGHT_ACTIVE 360
+#define IMG_CONVEYOR_BELT2_SWITCH_LEFT 361
+#define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE 362
+#define IMG_CONVEYOR_BELT2_SWITCH_RIGHT 363
+#define IMG_CONVEYOR_BELT3_MIDDLE 364
+#define IMG_CONVEYOR_BELT3_MIDDLE_ACTIVE 365
+#define IMG_CONVEYOR_BELT3_LEFT 366
+#define IMG_CONVEYOR_BELT3_LEFT_ACTIVE 367
+#define IMG_CONVEYOR_BELT3_RIGHT 368
+#define IMG_CONVEYOR_BELT3_RIGHT_ACTIVE 369
+#define IMG_CONVEYOR_BELT3_SWITCH_LEFT 370
+#define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE 371
+#define IMG_CONVEYOR_BELT3_SWITCH_RIGHT 372
+#define IMG_CONVEYOR_BELT4_MIDDLE 373
+#define IMG_CONVEYOR_BELT4_MIDDLE_ACTIVE 374
+#define IMG_CONVEYOR_BELT4_LEFT 375
+#define IMG_CONVEYOR_BELT4_LEFT_ACTIVE 376
+#define IMG_CONVEYOR_BELT4_RIGHT 377
+#define IMG_CONVEYOR_BELT4_RIGHT_ACTIVE 378
+#define IMG_CONVEYOR_BELT4_SWITCH_LEFT 379
+#define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE 380
+#define IMG_CONVEYOR_BELT4_SWITCH_RIGHT 381
+#define IMG_SWITCHGATE_SWITCH_UP 382
+#define IMG_SWITCHGATE_SWITCH_DOWN 383
+#define IMG_LIGHT_SWITCH_OFF 384
+#define IMG_LIGHT_SWITCH_ON 385
+#define IMG_TIMEGATE_WHEEL 386
+#define IMG_TIMEGATE_WHEEL_ACTIVE 387
+#define IMG_ENVELOPE 388
+#define IMG_SIGN_EXCLAMATION 389
+#define IMG_SIGN_STOP 390
+#define IMG_LANDMINE 391
+#define IMG_STEELWALL_SLANTED 392
+#define IMG_EXTRA_TIME 393
+#define IMG_SHIELD_DEADLY 394
+#define IMG_SHIELD_NORMAL 395
+#define IMG_SWITCHGATE_CLOSED 396
+#define IMG_SWITCHGATE_OPENING 397
+#define IMG_SWITCHGATE_OPEN 398
+#define IMG_SWITCHGATE_CLOSING 399
+#define IMG_TIMEGATE_CLOSED 400
+#define IMG_TIMEGATE_OPENING 401
+#define IMG_TIMEGATE_OPEN 402
+#define IMG_TIMEGATE_CLOSING 403
+#define IMG_BALLOON 404
+#define IMG_BALLOON_MOVING 405
+#define IMG_BALLOON_WINDROSE_LEFT 406
+#define IMG_BALLOON_WINDROSE_RIGHT 407
+#define IMG_BALLOON_WINDROSE_UP 408
+#define IMG_BALLOON_WINDROSE_DOWN 409
+#define IMG_BALLOON_WINDROSE_ALL 410
+#define IMG_EMC_STEELWALL1 411
+#define IMG_EMC_STEELWALL2 412
+#define IMG_EMC_STEELWALL3 413
+#define IMG_EMC_STEELWALL4 414
+#define IMG_EMC_WALL_PILLAR_UPPER 415
+#define IMG_EMC_WALL_PILLAR_MIDDLE 416
+#define IMG_EMC_WALL_PILLAR_LOWER 417
+#define IMG_EMC_WALL4 418
+#define IMG_EMC_WALL5 419
+#define IMG_EMC_WALL6 420
+#define IMG_EMC_WALL7 421
+#define IMG_EMC_WALL8 422
+#define IMG_ARROW_BLUE_LEFT 423
+#define IMG_ARROW_BLUE_RIGHT 424
+#define IMG_ARROW_BLUE_UP 425
+#define IMG_ARROW_BLUE_DOWN 426
+#define IMG_ARROW_RED_LEFT 427
+#define IMG_ARROW_RED_RIGHT 428
+#define IMG_ARROW_RED_UP 429
+#define IMG_ARROW_RED_DOWN 430
+#define IMG_SCROLLBAR_BLUE 431
+#define IMG_SCROLLBAR_RED 432
+#define IMG_SCROLLBAR_GREEN 433
+#define IMG_SCROLLBAR_YELLOW 434
+#define IMG_PEARL 435
+#define IMG_PEARL_BREAKING 436
+#define IMG_CRYSTAL 437
+#define IMG_WALL_PEARL 438
+#define IMG_WALL_CRYSTAL 439
+#define IMG_SPRING 440
+#define IMG_TUBE_RIGHT_DOWN 441
+#define IMG_TUBE_HORIZONTAL_DOWN 442
+#define IMG_TUBE_LEFT_DOWN 443
+#define IMG_TUBE_HORIZONTAL 444
+#define IMG_TUBE_VERTICAL_RIGHT 445
+#define IMG_TUBE_ALL 446
+#define IMG_TUBE_VERTICAL_LEFT 447
+#define IMG_TUBE_VERTICAL 448
+#define IMG_TUBE_RIGHT_UP 449
+#define IMG_TUBE_HORIZONTAL_UP 450
+#define IMG_TUBE_LEFT_UP 451
+#define IMG_TRAP_INACTIVE 452
+#define IMG_TRAP_ACTIVE 453
+#define IMG_TRAP_ACTIVATING 454
+#define IMG_BD_WALL 455
+#define IMG_BD_ROCK 456
+#define IMG_BD_ROCK_FALLING 457
+#define IMG_BD_ROCK_PUSHING 458
+#define IMG_DX_BOMB 459
+
+#define NUM_IMAGE_FILES 460
+
+
+/* values for sound configuration suffixes */
+/* (currently none) */
+
+/* values for sound configuration */
+#define SND_BD_EMPTY_SPACE_DIGGING 0
+#define SND_BD_SAND_DIGGING 1
+#define SND_BD_DIAMOND_COLLECTING 2
+#define SND_BD_DIAMOND_IMPACT 3
+#define SND_BD_ROCK_PUSHING 4
+#define SND_BD_ROCK_IMPACT 5
+#define SND_BD_MAGIC_WALL_ACTIVATING 6
+#define SND_BD_MAGIC_WALL_ACTIVE 7
+#define SND_BD_MAGIC_WALL_CHANGING 8
+#define SND_BD_AMOEBA_WAITING 9
+#define SND_BD_AMOEBA_CREATING 10
+#define SND_BD_AMOEBA_TURNING_TO_GEM 11
+#define SND_BD_AMOEBA_TURNING_TO_ROCK 12
+#define SND_BD_BUTTERFLY_MOVING 13
+#define SND_BD_BUTTERFLY_WAITING 14
+#define SND_BD_FIREFLY_MOVING 15
+#define SND_BD_FIREFLY_WAITING 16
+#define SND_BD_EXIT_PASSING 17
+#define SND_SP_EMPTY_SPACE_DIGGING 18
+#define SND_SP_BASE_DIGGING 19
+#define SND_SP_BUGGY_BASE_DIGGING 20
+#define SND_SP_BUGGY_BASE_ACTIVATING 21
+#define SND_SP_INFOTRON_COLLECTING 22
+#define SND_SP_INFOTRON_IMPACT 23
+#define SND_SP_ZONK_PUSHING 24
+#define SND_SP_ZONK_IMPACT 25
+#define SND_SP_DISK_RED_COLLECTING 26
+#define SND_SP_DISK_ORANGE_PUSHING 27
+#define SND_SP_DISK_YELLOW_PUSHING 28
+#define SND_SP_PORT_PASSING 29
+#define SND_SP_EXIT_PASSING 30
+#define SND_SP_ELEMENT_EXPLODING 31
+#define SND_SP_SNIKSNAK_MOVING 32
+#define SND_SP_SNIKSNAK_WAITING 33
+#define SND_SP_ELECTRON_MOVING 34
+#define SND_SP_ELECTRON_WAITING 35
+#define SND_SP_TERMINAL_ACTIVATING 36
+#define SND_SP_TERMINAL_ACTIVE 37
+#define SND_SOKOBAN_OBJECT_PUSHING 38
+#define SND_SOKOBAN_FIELD_FILLING 39
+#define SND_SOKOBAN_FIELD_EMPTYING 40
+#define SND_SOKOBAN_GAME_SOLVING 41
+#define SND_EMPTY_SPACE_DIGGING 42
+#define SND_SAND_DIGGING 43
+#define SND_EMERALD_COLLECTING 44
+#define SND_EMERALD_IMPACT 45
+#define SND_DIAMOND_COLLECTING 46
+#define SND_DIAMOND_IMPACT 47
+#define SND_DIAMOND_BREAKING 48
+#define SND_ROCK_PUSHING 49
+#define SND_ROCK_IMPACT 50
+#define SND_BOMB_PUSHING 51
+#define SND_NUT_PUSHING 52
+#define SND_NUT_CRACKING 53
+#define SND_NUT_IMPACT 54
+#define SND_DYNAMITE_COLLECTING 55
+#define SND_DYNAMITE_DROPPING 56
+#define SND_DYNAMITE_BURNING 57
+#define SND_KEY_COLLECTING 58
+#define SND_GATE_PASSING 59
+#define SND_BUG_MOVING 60
+#define SND_BUG_WAITING 61
+#define SND_SPACESHIP_MOVING 62
+#define SND_SPACESHIP_WAITING 63
+#define SND_YAMYAM_MOVING 64
+#define SND_YAMYAM_WAITING 65
+#define SND_YAMYAM_EATING 66
+#define SND_ROBOT_STEPPING 67
+#define SND_ROBOT_WAITING 68
+#define SND_ROBOT_WHEEL_ACTIVATING 69
+#define SND_ROBOT_WHEEL_ACTIVE 70
+#define SND_MAGIC_WALL_ACTIVATING 71
+#define SND_MAGIC_WALL_ACTIVE 72
+#define SND_MAGIC_WALL_CHANGING 73
+#define SND_AMOEBA_WAITING 74
+#define SND_AMOEBA_CREATING 75
+#define SND_AMOEBA_DROP_CREATING 76
+#define SND_ACID_SPLASHING 77
+#define SND_QUICKSAND_FILLING 78
+#define SND_QUICKSAND_SLIPPING 79
+#define SND_QUICKSAND_EMPTYING 80
+#define SND_EXIT_OPENING 81
+#define SND_EXIT_PASSING 82
+#define SND_BALLOON_MOVING 83
+#define SND_BALLOON_WAITING 84
+#define SND_BALLOON_PUSHING 85
+#define SND_BALLOON_SWITCH_ACTIVATING 86
+#define SND_SPRING_MOVING 87
+#define SND_SPRING_PUSHING 88
+#define SND_SPRING_IMPACT 89
+#define SND_WALL_GROWING 90
+#define SND_PEARL_COLLECTING 91
+#define SND_PEARL_BREAKING 92
+#define SND_PEARL_IMPACT 93
+#define SND_CRYSTAL_COLLECTING 94
+#define SND_CRYSTAL_IMPACT 95
+#define SND_ENVELOPE_COLLECTING 96
+#define SND_SAND_INVISIBLE_DIGGING 97
+#define SND_SHIELD_NORMAL_COLLECTING 98
+#define SND_SHIELD_NORMAL_ACTIVE 99
+#define SND_SHIELD_DEADLY_COLLECTING 100
+#define SND_SHIELD_DEADLY_ACTIVE 101
+#define SND_EXTRA_TIME_COLLECTING 102
+#define SND_MOLE_MOVING 103
+#define SND_MOLE_WAITING 104
+#define SND_MOLE_EATING 105
+#define SND_SWITCHGATE_SWITCH_ACTIVATING 106
+#define SND_SWITCHGATE_OPENING 107
+#define SND_SWITCHGATE_CLOSING 108
+#define SND_SWITCHGATE_PASSING 109
+#define SND_TIMEGATE_WHEEL_ACTIVATING 110
+#define SND_TIMEGATE_WHEEL_ACTIVE 111
+#define SND_TIMEGATE_OPENING 112
+#define SND_TIMEGATE_CLOSING 113
+#define SND_TIMEGATE_PASSING 114
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 115
+#define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING 116
+#define SND_CONVEYOR_BELT_ACTIVE 117
+#define SND_LIGHT_SWITCH_ACTIVATING 118
+#define SND_LIGHT_SWITCH_DEACTIVATING 119
+#define SND_DX_BOMB_PUSHING 120
+#define SND_TRAP_INACTIVE_DIGGING 121
+#define SND_TRAP_ACTIVATING 122
+#define SND_TUBE_PASSING 123
+#define SND_AMOEBA_TURNING_TO_GEM 124
+#define SND_AMOEBA_TURNING_TO_ROCK 125
+#define SND_SPEED_PILL_COLLECTING 126
+#define SND_DYNABOMB_NR_COLLECTING 127
+#define SND_DYNABOMB_SZ_COLLECTING 128
+#define SND_DYNABOMB_XL_COLLECTING 129
+#define SND_DYNABOMB_DROPPING 130
+#define SND_DYNABOMB_BURNING 131
+#define SND_SATELLITE_MOVING 132
+#define SND_SATELLITE_WAITING 133
+#define SND_SATELLITE_PUSHING 134
+#define SND_LAMP_ACTIVATING 135
+#define SND_LAMP_DEACTIVATING 136
+#define SND_TIME_ORB_FULL_COLLECTING 137
+#define SND_TIME_ORB_FULL_IMPACT 138
+#define SND_TIME_ORB_EMPTY_PUSHING 139
+#define SND_TIME_ORB_EMPTY_IMPACT 140
+#define SND_GAMEOFLIFE_WAITING 141
+#define SND_GAMEOFLIFE_CREATING 142
+#define SND_BIOMAZE_WAITING 143
+#define SND_BIOMAZE_CREATING 144
+#define SND_PACMAN_MOVING 145
+#define SND_PACMAN_WAITING 146
+#define SND_PACMAN_EATING 147
+#define SND_DARK_YAMYAM_MOVING 148
+#define SND_DARK_YAMYAM_WAITING 149
+#define SND_DARK_YAMYAM_EATING 150
+#define SND_PENGUIN_MOVING 151
+#define SND_PENGUIN_WAITING 152
+#define SND_PENGUIN_PASSING_EXIT 153
+#define SND_PIG_MOVING 154
+#define SND_PIG_WAITING 155
+#define SND_PIG_EATING 156
+#define SND_DRAGON_MOVING 157
+#define SND_DRAGON_WAITING 158
+#define SND_DRAGON_ATTACKING 159
+#define SND_PLAYER_DYING 160
+#define SND_ELEMENT_EXPLODING 161
+#define SND_GAME_STARTING 162
+#define SND_GAME_RUNNING_OUT_OF_TIME 163
+#define SND_GAME_LEVELTIME_BONUS 164
+#define SND_GAME_LOSING 165
+#define SND_GAME_WINNING 166
+#define SND_MENU_DOOR_OPENING 167
+#define SND_MENU_DOOR_CLOSING 168
+#define SND_MENU_HALL_OF_FAME 169
+#define SND_MENU_INFO_SCREEN 170
+
+#define NUM_SOUND_FILES 171
+
/* values for game_status */
#define EXITGAME 0
#define TYPENAME 6
#define HALLOFFAME 7
#define SETUP 8
-#define SETUPINPUT 9
-#define CALIBRATION 10
-
-#ifndef RO_GAME_DIR
-#define RO_GAME_DIR "."
-#endif
-#ifndef RW_GAME_DIR
-#define RW_GAME_DIR "."
-#endif
+#define PROGRAM_VERSION_MAJOR 2
+#define PROGRAM_VERSION_MINOR 1
+#define PROGRAM_VERSION_PATCH 2
+#define PROGRAM_VERSION_STRING "2.1.2"
-#define RO_BASE_PATH RO_GAME_DIR
-#define RW_BASE_PATH RW_GAME_DIR
-
-#define GRAPHICS_DIRECTORY "graphics"
-#define SOUNDS_DIRECTORY "sounds"
-#define LEVELS_DIRECTORY "levels"
-#define TAPES_DIRECTORY "tapes"
-#define SCORES_DIRECTORY "scores"
-
-#define PROGRAM_VERSION_STRING "1.5.0"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
-#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2000 by"
+#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by"
#define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
-#define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " PLATFORM_STRING
+#define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
#define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
-
-/* default name for empty highscore entry */
-#define EMPTY_PLAYER_NAME "no name"
-
-/* default name for unknown player names */
-#define ANONYMOUS_NAME "anonymous"
-
-/* default name for new levels */
-#define NAMELESS_LEVEL_NAME "nameless level"
-
-/* values for button_status */
-#define MB_NOT_PRESSED FALSE
-#define MB_RELEASED FALSE
-#define MB_PRESSED TRUE
-#define MB_MENU_CHOICE FALSE
-#define MB_MENU_MARK TRUE
-#define MB_MENU_INITIALIZE (-1)
-#define MB_LEFTBUTTON 1
-#define MB_MIDDLEBUTTON 2
-#define MB_RIGHTBUTTON 3
-
-/* values for redraw_mask */
-#define REDRAW_ALL (1 << 0)
-#define REDRAW_FIELD (1 << 1)
-#define REDRAW_TILES (1 << 2)
-#define REDRAW_DOOR_1 (1 << 3)
-#define REDRAW_VIDEO_1 (1 << 4)
-#define REDRAW_VIDEO_2 (1 << 5)
-#define REDRAW_VIDEO_3 (1 << 6)
-#define REDRAW_MICROLEVEL (1 << 7)
-#define REDRAW_FROM_BACKBUFFER (1 << 8)
-#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
- REDRAW_VIDEO_2 | \
- REDRAW_VIDEO_3)
-#define REDRAW_DOOR_3 (1 << 9)
-#define REDRAW_DOORS (REDRAW_DOOR_1 | \
- REDRAW_DOOR_2 | \
- REDRAW_DOOR_3)
-#define REDRAW_MAIN (REDRAW_FIELD | \
- REDRAW_TILES | \
- REDRAW_MICROLEVEL)
-#define REDRAW_FPS (1 << 10)
-#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
-
-/* areas in bitmap PIX_DOOR */
-/* meaning in PIX_DB_DOOR: (3 PAGEs)
- PAGEX1: 1. buffer for DOOR_1
- PAGEX2: 2. buffer for DOOR_1
- PAGEX3: buffer for animations
+#define ICON_TITLE_STRING PROGRAM_TITLE_STRING
+#define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
+#define COOKIE_PREFIX "ROCKSNDIAMONDS"
+#define FILENAME_PREFIX "Rocks"
+
+#define X11_ICON_FILENAME "rocks_icon.xbm"
+#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
+#define MSDOS_POINTER_FILENAME "mouse.pcx"
+
+/* file version numbers for resource files (levels, tapes, score, setup, etc.)
+** currently supported/known file version numbers:
+** 1.0 (old)
+** 1.2 (still in use)
+** 1.4 (still in use)
+** 2.0 (actual)
*/
+#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
+#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
+#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
+#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
-#define DOOR_GFX_PAGESIZE DXSIZE
-#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEY1 0
-#define DOOR_GFX_PAGEY2 DYSIZE
+/* file version does not change for every program version, but is changed
+ when new features are introduced that are incompatible with older file
+ versions, so that they can be treated accordingly */
+#define FILE_VERSION_ACTUAL FILE_VERSION_2_0
+
+#define GAME_VERSION_1_0 FILE_VERSION_1_0
+#define GAME_VERSION_1_2 FILE_VERSION_1_2
+#define GAME_VERSION_1_4 FILE_VERSION_1_4
+#define GAME_VERSION_2_0 FILE_VERSION_2_0
+
+#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
+ PROGRAM_VERSION_MINOR, \
+ PROGRAM_VERSION_PATCH)
/* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
#define ANIM_NORMAL 0
-#define ANIM_OSCILLATE 1
-#define ANIM_REVERSE 2
+#define ANIM_REVERSE (1 << 0)
+#define ANIM_PINGPONG (1 << 1)
+#define ANIM_PINGPONG2 (1 << 2)
/* values for game_emulation */
#define EMU_NONE 0
#define EMU_SOKOBAN 2
#define EMU_SUPAPLEX 3
+struct HiScore
+{
+ char Name[MAX_PLAYER_NAME_LEN + 1];
+ int Score;
+};
+
+struct PlayerInfo
+{
+ boolean present; /* player present in level playfield */
+ boolean connected; /* player connected (locally or via network) */
+ boolean active; /* player (present && connected) */
+
+ int index_nr, client_nr, element_nr;
+
+ byte action; /* action from local input device */
+ byte effective_action; /* action acknowledged from network server
+ or summarized over all configured input
+ devices when in single player mode */
+ byte programmed_action; /* action forced by game itself (like moving
+ through doors); overrides other actions */
+
+ int jx,jy, last_jx,last_jy;
+ int MovDir, MovPos, GfxPos;
+ int Frame;
+
+ boolean Pushing;
+ boolean Switching;
+ boolean LevelSolved, GameOver;
+ boolean snapped;
+
+ int last_move_dir;
+ int is_moving;
+
+ unsigned long move_delay;
+ int move_delay_value;
+
+ unsigned long push_delay;
+ unsigned long push_delay_value;
+
+ int frame_reset_delay;
+
+ unsigned long actual_frame_counter;
+
+ int score;
+ int gems_still_needed;
+ int sokobanfields_still_needed;
+ int lights_still_needed;
+ int friends_still_needed;
+ int key[4];
+ int dynamite;
+ int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
+ int shield_passive_time_left;
+ int shield_active_time_left;
+};
+
+struct LevelInfo
+{
+ int file_version; /* file format version the level is stored with */
+ int game_version; /* game release version the level was created with */
+
+ boolean encoding_16bit_field; /* level contains 16-bit elements */
+ boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
+ boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
+
+ int fieldx;
+ int fieldy;
+ int time;
+ int gems_needed;
+ char name[MAX_LEVEL_NAME_LEN + 1];
+ char author[MAX_LEVEL_AUTHOR_LEN + 1];
+ int score[LEVEL_SCORE_ELEMENTS];
+ int yam_content[MAX_ELEMENT_CONTENTS][3][3];
+ int num_yam_contents;
+ int amoeba_speed;
+ int amoeba_content;
+ int time_magic_wall;
+ int time_wheel;
+ int time_light;
+ int time_timegate;
+ boolean double_speed;
+ boolean gravity;
+ boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
+};
+
+struct TapeInfo
+{
+ int file_version; /* file format version the tape is stored with */
+ int game_version; /* game release version the tape was created with */
+ int engine_version; /* game engine version the tape was recorded with */
+
+ int level_nr;
+ unsigned long random_seed;
+ unsigned long date;
+ unsigned long counter;
+ unsigned long length;
+ unsigned long length_seconds;
+ unsigned int delay_played;
+ boolean pause_before_death;
+ boolean recording, playing, pausing;
+ boolean fast_forward;
+ boolean index_search;
+ boolean quick_resume;
+ boolean single_step;
+ boolean changed;
+ boolean player_participates[MAX_PLAYERS];
+ int num_participating_players;
+
+ struct
+ {
+ byte action[MAX_PLAYERS];
+ byte delay;
+ } pos[MAX_TAPELEN];
+};
+
+struct GameInfo
+{
+ /* constant within running game */
+ int engine_version;
+ int emulation;
+ int initial_move_delay;
+ int initial_move_delay_value;
+
+ /* variable within running game */
+ int yam_content_nr;
+ boolean magic_wall_active;
+ int magic_wall_time_left;
+ int light_time_left;
+ int timegate_time_left;
+ int belt_dir[4];
+ int belt_dir_nr[4];
+ int switchgate_pos;
+ int balloon_dir;
+ boolean explosions_delayed;
+};
+
+struct GlobalInfo
+{
+ float frames_per_second;
+ boolean fps_slowdown;
+ int fps_slowdown_factor;
+};
+
+struct ElementInfo
+{
+ char *sound_class_name; /* classification for custom sound effects */
+ char *editor_description; /* short description for level editor */
+
+ int graphic[NUM_GFX_ACTIONS_MAPPED];
+
+ /* special graphics for left/right/up/down */
+ int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4];
+ boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED];
+};
+
+struct GraphicInfo
+{
+ Bitmap *bitmap;
+ int src_x, src_y;
+};
+
+struct NewGraphicInfo
+{
+ Bitmap *bitmap;
+ int src_x, src_y;
+ int anim_frames;
+ int anim_delay;
+ int anim_mode;
+ boolean anim_global_sync;
+ boolean anim_vertical;
+};
+
+extern GC tile_clip_gc;
+extern Bitmap *pix[];
+extern Pixmap tile_clipmask[];
+extern DrawBuffer *fieldbuffer;
+extern DrawBuffer *drawto_field;
+
+extern int game_status;
+extern boolean level_editor_test_game;
+extern boolean network_playing;
+
+extern int key_joystick_mapping;
+
+extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+extern int redraw_x1, redraw_y1;
+
+extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
+extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
+
+extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
+
+extern int FX,FY, ScrollStepSize;
+extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
+extern int BorderElement;
+extern int GameFrameDelay;
+extern int FfwdFrameDelay;
+extern int BX1,BY1, BX2,BY2;
+extern int SBX_Left, SBX_Right;
+extern int SBY_Upper, SBY_Lower;
+extern int ZX,ZY, ExitX,ExitY;
+extern int AllPlayersGone;
+
+extern int TimeFrames, TimePlayed, TimeLeft;
+extern boolean SiebAktiv;
+extern int SiebCount;
+
+extern boolean network_player_action_received;
+
+extern struct LevelInfo level;
+extern struct PlayerInfo stored_player[], *local_player;
+extern struct HiScore highscore[];
+extern struct TapeInfo tape;
+extern struct GameInfo game;
+extern struct GlobalInfo global;
+extern struct ElementInfo element_info[];
+extern struct GraphicInfo graphic_info[];
+extern struct NewGraphicInfo new_graphic_info[];
+extern struct ConfigInfo image_config[], sound_config[];
+extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
+extern struct FileInfo *image_files, *sound_files;
+
#endif /* MAIN_H */