rnd-20020920-1-src
[rocksndiamonds.git] / src / main.h
index 016433e1a00dba2fea4dad86ea9537fe853943a4..4eb80b97a0362f37026d83b9e62cbdf1086fecdd 100644 (file)
@@ -1,14 +1,14 @@
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1995-2002 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  main.h                                                  *
+* main.h                                                   *
 ***********************************************************/
 
 #ifndef MAIN_H
@@ -17,6 +17,7 @@
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
+#include <time.h>
 #include <sys/time.h>
 #include <sys/types.h>
 #include <sys/stat.h>
 #include <unistd.h>
 #include <fcntl.h>
 
-#ifdef DEBUG
-#define DEBUG_TIMING   0
-#endif
-
-typedef unsigned char boolean;
-typedef unsigned char byte;
-
-#include "system.h"
-
-#ifndef FALSE
-#define FALSE          0
-#define TRUE           (!FALSE)
-#endif
+#include "libgame/libgame.h"
 
 #define WIN_XSIZE      672
 #define WIN_YSIZE      560
-#define WIN_SDL_DEPTH  16      /* !!! change this !!! */
-
-#if !defined(PLATFORM_MSDOS)
-#define WIN_XPOS       0
-#define WIN_YPOS       0
-#else
-#define WIN_XPOS       ((XRES - WIN_XSIZE) / 2)
-#define WIN_YPOS       ((YRES - WIN_YSIZE) / 2)
-#endif
 
 #define SCR_FIELDX     17
 #define SCR_FIELDY     17
@@ -61,21 +41,6 @@ typedef unsigned char byte;
 #define MAX_LEV_FIELDX 128
 #define MAX_LEV_FIELDY 128
 
-#define MAX_PLAYERS    4
-
-#ifndef MIN
-#define MIN(a,b)       ((a) < (b) ? (a) : (b))
-#endif
-#ifndef MAX
-#define MAX(a,b)       ((a) > (b) ? (a) : (b))
-#endif
-#ifndef ABS
-#define ABS(a)         ((a) < 0 ? -(a) : (a))
-#endif
-#ifndef SIGN
-#define SIGN(a)                ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
-#endif
-
 #define SCREENX(a)     ((a) - scroll_x)
 #define SCREENY(a)     ((a) - scroll_y)
 #define LEVELX(a)      ((a) + scroll_x)
@@ -122,6 +87,7 @@ typedef unsigned char byte;
 #define EP_BIT_BELT            (1 << 0)
 #define EP_BIT_BELT_SWITCH     (1 << 1)
 #define EP_BIT_TUBE            (1 << 2)
+#define EP_BIT_EM_SLIPPERY_WALL        (1 << 3)
 
 #define IS_AMOEBALIVE(e)       (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
 #define IS_AMOEBOID(e)         (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
@@ -158,6 +124,7 @@ typedef unsigned char byte;
 #define IS_BELT(e)             (Elementeigenschaften2[e] & EP_BIT_BELT)
 #define IS_BELT_SWITCH(e)      (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
 #define IS_TUBE(e)             (Elementeigenschaften2[e] & EP_BIT_TUBE)
+#define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
 
 #define IS_PLAYER(x,y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
 
@@ -181,7 +148,7 @@ typedef unsigned char byte;
 #define IS_DRAWABLE(e)         ((e) < EL_BLOCKED)
 #define IS_NOT_DRAWABLE(e)     ((e) >= EL_BLOCKED)
 #define TAPE_IS_EMPTY(x)       ((x).length == 0)
-#define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing &&!(x).pausing)
+#define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing)
 
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
 #define SHIELD_ON(p)           ((p)->shield_passive_time_left > 0)
@@ -191,30 +158,31 @@ typedef unsigned char byte;
 
 /* Bitmaps with graphic file */
 #define PIX_BACK               0
-#define PIX_DOOR               1
-#define PIX_HEROES             2
-#define PIX_TOONS              3
-#define PIX_SP                 4
-#define PIX_DC                 5
-#define PIX_MORE               6
-#define        PIX_BIGFONT             7
-#define PIX_SMALLFONT          8
-#define PIX_MEDIUMFONT         9
+#define PIX_ELEMENTS           1
+#define PIX_DOOR               2
+#define PIX_HEROES             3
+#define PIX_TOONS              4
+#define PIX_SP                 5
+#define PIX_DC                 6
+#define PIX_MORE               7
+#define        PIX_FONT_BIG            8
+#define PIX_FONT_SMALL         9
+#define PIX_FONT_MEDIUM                10
+#define PIX_FONT_EM            11
 /* Bitmaps without graphic file */
-#define PIX_DB_BACK            10
-#define PIX_DB_DOOR            11
-#define PIX_DB_FIELD           12
+#define PIX_DB_DOOR            12
+#define PIX_DB_FIELD           13
 
-#define NUM_PICTURES           10
-#define NUM_BITMAPS            13
+#define NUM_PICTURES           12
+#define NUM_BITMAPS            14
 
 /* boundaries of arrays etc. */
-#define MAX_PLAYER_NAME_LEN    10
 #define MAX_LEVEL_NAME_LEN     32
 #define MAX_LEVEL_AUTHOR_LEN   32
 #define MAX_TAPELEN            (1000 * 50)     /* max. time * framerate */
 #define MAX_SCORE_ENTRIES      100
 #define MAX_ELEMENTS           700             /* 500 static + 200 runtime */
+#define MAX_GRAPHICS           1536            /* see below: NUM_TILES */
 #define MAX_NUM_AMOEBA         100
 
 /* values for elements with content */
@@ -228,319 +196,9 @@ typedef unsigned char byte;
 #define GAME_FRAME_DELAY       20      /* frame delay in milliseconds */
 #define FFWD_FRAME_DELAY       10      /* 200% speed for fast forward */
 #define FRAMES_PER_SECOND      (1000 / GAME_FRAME_DELAY)
-#define GADGET_FRAME_DELAY     150     /* delay between gadget actions */
 #define MICROLEVEL_SCROLL_DELAY        50      /* delay for scrolling micro level */
 #define MICROLEVEL_LABEL_DELAY 250     /* delay for micro level label */
 
-struct HiScore
-{
-  char Name[MAX_PLAYER_NAME_LEN + 1];
-  int Score;
-};
-
-struct OptionInfo
-{
-  char *display_name;
-  char *server_host;
-  int server_port;
-  char *ro_base_directory;
-  char *rw_base_directory;
-  char *level_directory;
-  boolean serveronly;
-  boolean network;
-  boolean verbose;
-  boolean debug;
-};
-
-struct SetupJoystickInfo
-{
-  char *device_name;
-  int xleft, xmiddle, xright;
-  int yupper, ymiddle, ylower;
-  int snap;
-  int bomb;
-};
-
-struct SetupKeyboardInfo
-{
-  Key left;
-  Key right;
-  Key up;
-  Key down;
-  Key snap;
-  Key bomb;
-};
-
-struct SetupInputInfo
-{
-  boolean use_joystick;
-  struct SetupJoystickInfo joy;
-  struct SetupKeyboardInfo key;
-};
-
-struct SetupInfo
-{
-  char *player_name;
-
-  boolean sound;
-  boolean sound_loops;
-  boolean sound_music;
-  boolean sound_simple;
-  boolean toons;
-  boolean double_buffering;
-  boolean direct_draw;         /* !double_buffering (redundant!) */
-  boolean scroll_delay;
-  boolean soft_scrolling;
-  boolean fading;
-  boolean autorecord;
-  boolean quick_doors;
-  boolean team_mode;
-  boolean handicap;
-  boolean time_limit;
-  boolean fullscreen;
-
-  struct SetupInputInfo input[MAX_PLAYERS];
-};
-
-struct SetupFileList
-{
-  char *token;
-  char *value;
-  struct SetupFileList *next;
-};
-
-struct PlayerInfo
-{
-  boolean present;             /* player present in level playfield */
-  boolean connected;           /* player connected (locally or via network) */
-  boolean active;              /* player (present && connected) */
-
-  int index_nr, client_nr, element_nr;
-
-  byte action;                 /* action from local input device */
-  byte effective_action;       /* action aknowledged from network server
-                                  or summarized over all configured input
-                                  devices when in single player mode */
-  byte programmed_action;      /* action forced by game itself (like moving
-                                  through doors); overrides other actions */
-
-  int joystick_fd;             /* file descriptor of player's joystick */
-
-  int jx,jy, last_jx,last_jy;
-  int MovDir, MovPos, GfxPos;
-  int Frame;
-
-  boolean Pushing;
-  boolean Switching;
-  boolean LevelSolved, GameOver;
-  boolean snapped;
-
-  unsigned long move_delay;
-  int move_delay_value;
-
-  int last_move_dir;
-
-  unsigned long push_delay;
-  unsigned long push_delay_value;
-
-  int frame_reset_delay;
-
-  unsigned long actual_frame_counter;
-
-  int score;
-  int gems_still_needed;
-  int sokobanfields_still_needed;
-  int lights_still_needed;
-  int friends_still_needed;
-  int key[4];
-  int dynamite;
-  int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
-  int shield_passive_time_left;
-  int shield_active_time_left;
-};
-
-struct LevelInfo
-{
-  int fieldx;
-  int fieldy;
-  int time;
-  int gems_needed;
-  char name[MAX_LEVEL_NAME_LEN + 1];
-  char author[MAX_LEVEL_AUTHOR_LEN + 1];
-  int score[LEVEL_SCORE_ELEMENTS];
-  int yam_content[MAX_ELEMENT_CONTENTS][3][3];
-  int num_yam_contents;
-  int amoeba_speed;
-  int amoeba_content;
-  int time_magic_wall;
-  int time_wheel;
-  int time_light;
-  int time_timegate;
-  boolean double_speed;
-  boolean gravity;
-};
-
-struct LevelDirInfo
-{
-  char *filename;      /* level series single directory name */
-  char *fullpath;      /* complete path relative to level directory */
-  char *basepath;      /* absolute base path of level directory */
-  char *name;          /* level series name, as displayed on main screen */
-  char *name_short;    /* optional short name for level selection screen */
-  char *name_sorting;  /* optional sorting name for correct level sorting */
-  char *author;                /* level series author name levels without author */
-  char *imported_from; /* optional comment for imported level series */
-  int levels;          /* number of levels in level series */
-  int first_level;     /* first level number (to allow start with 0 or 1) */
-  int last_level;      /* last level number (automatically calculated) */
-  int sort_priority;   /* sort levels by 'sort_priority' and then by name */
-  boolean level_group; /* directory contains more level series directories */
-  boolean parent_link; /* entry links back to parent directory */
-  boolean user_defined;        /* user defined levels are stored in home directory */
-  boolean readonly;    /* readonly levels can not be changed with editor */
-  int color;           /* color to use on selection screen for this level */
-  char *class_desc;    /* description of level series class */
-  int handicap_level;  /* number of the lowest unsolved level */
-  int cl_first;                /* internal control field for "choose level" screen */
-  int cl_cursor;       /* internal control field for "choose level" screen */
-
-  struct LevelDirInfo *node_parent;    /* parent level directory info */
-  struct LevelDirInfo *node_group;     /* level group sub-directory info */
-  struct LevelDirInfo *next;           /* next level series structure node */
-};
-
-struct TapeInfo
-{
-  int level_nr;
-  unsigned long random_seed;
-  unsigned long date;
-  unsigned long counter;
-  unsigned long length;
-  unsigned long length_seconds;
-  unsigned int delay_played;
-  boolean pause_before_death;
-  boolean recording, playing, pausing;
-  boolean fast_forward;
-  boolean changed;
-  boolean player_participates[MAX_PLAYERS];
-  struct
-  {
-    byte action[MAX_PLAYERS];
-    byte delay;
-  } pos[MAX_TAPELEN];
-};
-
-struct GameInfo
-{
-  int emulation;
-  int yam_content_nr;
-  boolean magic_wall_active;
-  int magic_wall_time_left;
-  int light_time_left;
-  int timegate_time_left;
-  int belt_dir[4];
-  int belt_dir_nr[4];
-  int switchgate_pos;
-  int balloon_dir;
-};
-
-struct GlobalInfo
-{
-  float frames_per_second;
-  boolean fps_slowdown;
-  int fps_slowdown_factor;
-};
-
-extern Display        *display;
-extern Visual         *visual;
-extern int             screen;
-extern DrawWindow      window;
-extern GC              gc, clip_gc[], tile_clip_gc;
-extern Bitmap          pix[];
-extern Bitmap          pix_masked[], tile_masked[];
-extern Pixmap          clipmask[], tile_clipmask[];
-
-extern DrawBuffer      drawto, drawto_field, backbuffer, fieldbuffer;
-extern Colormap                cmap;
-
-extern int             sound_pipe[2];
-extern int             sound_device;
-extern char           *sound_device_name;
-extern int             joystick_device;
-extern char           *joystick_device_name[];
-
-extern char           *program_name;
-
-extern int             game_status;
-extern boolean         level_editor_test_game;
-extern boolean         network_playing;
-extern int             button_status;
-extern boolean         motion_status;
-extern int             key_joystick_mapping;
-extern int             global_joystick_status, joystick_status;
-extern int             sound_status;
-extern boolean         sound_loops_allowed;
-extern boolean         fullscreen_available;
-extern boolean         fullscreen_enabled;
-
-extern boolean         redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-extern int             redraw_x1, redraw_y1;
-extern int             redraw_mask;
-extern int             redraw_tiles;
-
-extern short           Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern boolean         Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-extern unsigned long   Elementeigenschaften1[MAX_ELEMENTS];
-extern unsigned long   Elementeigenschaften2[MAX_ELEMENTS];
-
-extern int             level_nr;
-extern int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-
-extern int             FX,FY, ScrollStepSize;
-extern int             ScreenMovDir, ScreenMovPos, ScreenGfxPos;
-extern int             BorderElement;
-extern int             GameFrameDelay;
-extern int             FfwdFrameDelay;
-extern int             BX1,BY1, BX2,BY2;
-extern int             SBX_Left, SBX_Right;
-extern int             SBY_Upper, SBY_Lower;
-extern int             ZX,ZY, ExitX,ExitY;
-extern int             AllPlayersGone;
-extern int             FrameCounter, TimeFrames, TimePlayed, TimeLeft;
-extern boolean         SiebAktiv;
-extern int             SiebCount;
-
-extern boolean         network_player_action_received;
-
-extern struct LevelDirInfo     *leveldir_first, *leveldir_current;
-extern struct LevelInfo                level;
-extern struct PlayerInfo       stored_player[], *local_player;
-extern struct HiScore          highscore[];
-extern struct TapeInfo         tape;
-extern struct SoundInfo                Sound[];
-extern struct JoystickInfo     joystick[];
-extern struct OptionInfo       options;
-extern struct SetupInfo                setup;
-extern struct GameInfo         game;
-extern struct GlobalInfo       global;
-
-extern char            *sound_name[];
-extern int             background_loop[];
-extern int             num_bg_loops;
-extern char            *element_info[];
-extern int             num_element_info;
-
 /* often used screen positions */
 #define SX                     8
 #define SY                     8
@@ -577,58 +235,46 @@ extern int                num_element_info;
 #define MICROLEV_XPOS          (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
 #define MICROLEV_YPOS          (SX + 12 * TILEY - MICRO_TILEY)
 #define MICROLABEL_YPOS                (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
-#define FONT1_XSIZE            32
-#define FONT1_YSIZE            32
-#define FONT2_XSIZE            14
-#define FONT2_YSIZE            14
-#define FONT3_XSIZE            11
-#define FONT3_YSIZE            14
-#define FONT4_XSIZE            16
-#define FONT4_YSIZE            16
-#define FONT5_XSIZE            10
-#define FONT5_YSIZE            14
-#define FONT6_XSIZE            16
-#define FONT6_YSIZE            32
-
-#define GFX_STARTX             SX
-#define GFX_STARTY             SY
-#define MINI_GFX_STARTX                SX
-#define MINI_GFX_STARTY                424
-#define MICRO_GFX_STARTX       SX
-#define MICRO_GFX_STARTY       536
+
+#define MINI_GFX_STARTX                0
+#define MINI_GFX_STARTY                448
+#define MICRO_GFX_STARTX       384
+#define MICRO_GFX_STARTY       448
 #define GFX_PER_LINE           16
-#define MINI_GFX_PER_LINE      32
-#define MICRO_GFX_PER_LINE     128
+#define MINI_GFX_PER_LINE      16
+#define MICRO_GFX_PER_LINE     16
+
+#define MINI_FONT_STARTX       0
+#define MINI_FONT_STARTY       128
+#define MICRO_FONT_STARTX      408
+#define MICRO_FONT_STARTY      128
 
 #define HEROES_PER_LINE                16
 
 #define MINI_SP_STARTX         0
-#define MINI_SP_STARTY         352
-#define MICRO_SP_STARTX                0
-#define MICRO_SP_STARTY                448
+#define MINI_SP_STARTY         512
+#define MICRO_SP_STARTX                384
+#define MICRO_SP_STARTY                512
 #define SP_PER_LINE            16
 #define MINI_SP_PER_LINE       16
-#define MICRO_SP_PER_LINE      64
+#define MICRO_SP_PER_LINE      16
 
-#define MINI_DC_STARTX         256
-#define MINI_DC_STARTY         256
+#define MINI_DC_STARTX         0
+#define MINI_DC_STARTY         512
 #define MICRO_DC_STARTX                384
-#define MICRO_DC_STARTY                384
+#define MICRO_DC_STARTY                512
 #define DC_PER_LINE            16
 #define MINI_DC_PER_LINE       16
 #define MICRO_DC_PER_LINE      16
 
-#define MINI_MORE_STARTX       256
+#define MINI_MORE_STARTX       0
 #define MINI_MORE_STARTY       256
 #define MICRO_MORE_STARTX      384
-#define MICRO_MORE_STARTY      384
+#define MICRO_MORE_STARTY      256
 #define MORE_PER_LINE          16
 #define MINI_MORE_PER_LINE     16
 #define MICRO_MORE_PER_LINE    16
 
-#define FONT_CHARS_PER_LINE    16
-#define FONT_LINES_PER_FONT    4
-
 /* game elements:
 **       0 - 499: real elements, stored in level file
 **      500 - 699: flag elements, only used at runtime
@@ -979,49 +625,66 @@ extern int                num_element_info;
 #define EL_TRAP_INACTIVE       356
 #define EL_DX_SUPABOMB         357
 
+#define NUM_FILE_ELEMENTS      358
+
+
 /* "real" (and therefore drawable) runtime elements */
-#define EL_FIRST_RUNTIME_EL    500
-
-#define EL_MAGIC_WALL_EMPTY    500
-#define EL_MAGIC_WALL_BD_EMPTY 501
-#define EL_MAGIC_WALL_FULL     502
-#define EL_MAGIC_WALL_BD_FULL  503
-#define EL_MAGIC_WALL_DEAD     504
-#define EL_MAGIC_WALL_BD_DEAD  505
-#define EL_AUSGANG_ACT         506
-#define EL_SP_TERMINAL_ACTIVE  507
-#define EL_SP_BUG_ACTIVE       508
-#define EL_EM_KEY_1            509
-#define EL_EM_KEY_2            510
-#define EL_EM_KEY_3            511
-#define EL_EM_KEY_4            512
-#define EL_DYNABOMB_ACTIVE_1   513
-#define EL_DYNABOMB_ACTIVE_2   514
-#define EL_DYNABOMB_ACTIVE_3   515
-#define EL_DYNABOMB_ACTIVE_4   516
-#define EL_SWITCHGATE_OPENING  517
-#define EL_SWITCHGATE_CLOSING  518
-#define EL_TIMEGATE_OPENING    519
-#define EL_TIMEGATE_CLOSING    520
-#define EL_PEARL_BREAKING      521
-#define EL_TRAP_ACTIVE         522
-#define EL_SPRING_MOVING       523
-#define EL_SP_MURPHY_CLONE     524
+#define EL_FIRST_RUNTIME               NUM_FILE_ELEMENTS
+
+#define EL_MAGIC_WALL_EMPTY            (EL_FIRST_RUNTIME + 0)
+#define EL_MAGIC_WALL_BD_EMPTY         (EL_FIRST_RUNTIME + 1)
+#define EL_MAGIC_WALL_FULL             (EL_FIRST_RUNTIME + 2)
+#define EL_MAGIC_WALL_BD_FULL          (EL_FIRST_RUNTIME + 3)
+#define EL_MAGIC_WALL_DEAD             (EL_FIRST_RUNTIME + 4)
+#define EL_MAGIC_WALL_BD_DEAD          (EL_FIRST_RUNTIME + 5)
+#define EL_AUSGANG_ACT                 (EL_FIRST_RUNTIME + 6)
+#define EL_SP_TERMINAL_ACTIVE          (EL_FIRST_RUNTIME + 7)
+#define EL_SP_BUG_ACTIVE               (EL_FIRST_RUNTIME + 8)
+#define EL_EM_KEY_1                    (EL_FIRST_RUNTIME + 9)
+#define EL_EM_KEY_2                    (EL_FIRST_RUNTIME + 10)
+#define EL_EM_KEY_3                    (EL_FIRST_RUNTIME + 11)
+#define EL_EM_KEY_4                    (EL_FIRST_RUNTIME + 12)
+#define EL_DYNABOMB_ACTIVE_1           (EL_FIRST_RUNTIME + 13)
+#define EL_DYNABOMB_ACTIVE_2           (EL_FIRST_RUNTIME + 14)
+#define EL_DYNABOMB_ACTIVE_3           (EL_FIRST_RUNTIME + 15)
+#define EL_DYNABOMB_ACTIVE_4           (EL_FIRST_RUNTIME + 16)
+#define EL_SWITCHGATE_OPENING          (EL_FIRST_RUNTIME + 17)
+#define EL_SWITCHGATE_CLOSING          (EL_FIRST_RUNTIME + 18)
+#define EL_TIMEGATE_OPENING            (EL_FIRST_RUNTIME + 19)
+#define EL_TIMEGATE_CLOSING            (EL_FIRST_RUNTIME + 20)
+#define EL_PEARL_BREAKING              (EL_FIRST_RUNTIME + 21)
+#define EL_TRAP_ACTIVE                 (EL_FIRST_RUNTIME + 22)
+#define EL_SPRING_MOVING               (EL_FIRST_RUNTIME + 23)
+#define EL_SP_MURPHY_CLONE             (EL_FIRST_RUNTIME + 24)
+#define EL_QUICKSAND_EMPTYING          (EL_FIRST_RUNTIME + 25)
+#define EL_MAGIC_WALL_EMPTYING         (EL_FIRST_RUNTIME + 26)
+#define EL_MAGIC_WALL_BD_EMPTYING      (EL_FIRST_RUNTIME + 27)
+#define EL_AMOEBA_DRIPPING             (EL_FIRST_RUNTIME + 28)
+
+#define NUM_RUNTIME_ELEMENTS           (EL_FIRST_RUNTIME + 29)
 
 /* "unreal" (and therefore not drawable) runtime elements */
-#define EL_BLOCKED             600
-#define EL_EXPLODING           601
-#define EL_CRACKINGNUT         602
-#define EL_BLURB_LEFT          603
-#define EL_BLURB_RIGHT         604
-#define EL_AMOEBING            605
-#define EL_DEAMOEBING          606
-#define EL_MAUERND             607
-#define EL_BURNING             608
-#define EL_PLAYER_IS_LEAVING   609
+#define EL_FIRST_RUNTIME_UNREAL                NUM_RUNTIME_ELEMENTS
+
+#define EL_BLOCKED                     (EL_FIRST_RUNTIME_UNREAL + 0)
+#define EL_EXPLODING                   (EL_FIRST_RUNTIME_UNREAL + 1)
+#define EL_CRACKINGNUT                 (EL_FIRST_RUNTIME_UNREAL + 2)
+#define EL_BLURB_LEFT                  (EL_FIRST_RUNTIME_UNREAL + 3)
+#define EL_BLURB_RIGHT                 (EL_FIRST_RUNTIME_UNREAL + 4)
+#define EL_AMOEBING                    (EL_FIRST_RUNTIME_UNREAL + 5)
+#define EL_DEAMOEBING                  (EL_FIRST_RUNTIME_UNREAL + 6)
+#define EL_MAUERND                     (EL_FIRST_RUNTIME_UNREAL + 7)
+#define EL_BURNING                     (EL_FIRST_RUNTIME_UNREAL + 8)
+#define EL_PLAYER_IS_LEAVING           (EL_FIRST_RUNTIME_UNREAL + 9)
+#define EL_QUICKSAND_FILLING           (EL_FIRST_RUNTIME_UNREAL + 10)
+#define EL_MAGIC_WALL_FILLING          (EL_FIRST_RUNTIME_UNREAL + 11)
+#define EL_MAGIC_WALL_BD_FILLING       (EL_FIRST_RUNTIME_UNREAL + 12)
+
+#define MAX_NUM_ELEMENTS               (EL_FIRST_RUNTIME_UNREAL + 13)
+
 
 /* game graphics:
-**       0 -  255: graphics from "RocksScreen"
+**       0 -  255: graphics from "RocksElements"
 **     256 -  511: graphics from "RocksFont"
 **     512 -  767: graphics from "RocksHeroes"
 **     768 - 1023: graphics from "RocksSP"
@@ -1029,8 +692,8 @@ extern int         num_element_info;
 **     1280 - 1535: graphics from "RocksMore"
 */
 
-#define GFX_START_ROCKSSCREEN  0
-#define GFX_END_ROCKSSCREEN    255
+#define GFX_START_ROCKSELEMENTS        0
+#define GFX_END_ROCKSELEMENTS  255
 #define GFX_START_ROCKSFONT    256
 #define GFX_END_ROCKSFONT      511
 #define GFX_START_ROCKSHEROES  512
@@ -1042,7 +705,7 @@ extern int         num_element_info;
 #define GFX_START_ROCKSMORE    1280
 #define GFX_END_ROCKSMORE      1535
 
-#define NUM_TILES              1536
+#define NUM_TILES              1536            /* see above: MAX_GRAPHICS */
 
 /* graphics from "RocksScreen" */
 /* Zeile 0 (0) */
@@ -1094,24 +757,24 @@ extern int               num_element_info;
 #define GFX_DYNAMIT            49
 #define GFX_FLIEGER            56
 #define GFX_FLIEGER_RIGHT      56
-#define GFX_FLIEGER_UP         57
-#define GFX_FLIEGER_LEFT       58
-#define GFX_FLIEGER_DOWN       59
+#define GFX_FLIEGER_UP         58
+#define GFX_FLIEGER_LEFT       60
+#define GFX_FLIEGER_DOWN       62
 /* Zeile 4 (64) */
 #define GFX_EXPLOSION          64
 #define GFX_KAEFER             72
 #define GFX_KAEFER_RIGHT       72
-#define GFX_KAEFER_UP          73
-#define GFX_KAEFER_LEFT                74
-#define GFX_KAEFER_DOWN                75
+#define GFX_KAEFER_UP          74
+#define GFX_KAEFER_LEFT                76
+#define GFX_KAEFER_DOWN                78
 /* Zeile 5 (80) */
 #define GFX_MAMPFER            80
 #define GFX_ROBOT              84
 #define GFX_PACMAN             88
 #define GFX_PACMAN_RIGHT       88
-#define GFX_PACMAN_UP          89
-#define GFX_PACMAN_LEFT                90
-#define GFX_PACMAN_DOWN                91
+#define GFX_PACMAN_UP          90
+#define GFX_PACMAN_LEFT                92
+#define GFX_PACMAN_DOWN                94
 /* Zeile 6 (96) */
 #define GFX_ABLENK             96
 #define GFX_ABLENK_EIN         GFX_ABLENK
@@ -1528,100 +1191,739 @@ extern int            num_element_info;
 
 
 /* the names of the sounds */
-#define SND_ALCHEMY            0
-#define SND_AMOEBE             1
-#define SND_ANTIGRAV           2
-#define SND_AUTSCH             3
-#define SND_BLURB              4
-#define SND_BONG               5
-#define SND_BUING              6
-#define SND_CHASE              7
-#define SND_CZARDASZ           8
-#define SND_DENG               9
-#define SND_FUEL               10
-#define SND_GONG               11
-#define SND_HALLOFFAME         12
-#define SND_HOLZ               13
-#define SND_HUI                        14
-#define SND_KABUMM             15
-#define SND_KINK               16
-#define SND_KLAPPER            17
-#define SND_KLING              18
-#define SND_KLOPF              19
-#define SND_KLUMPF             20
-#define SND_KNACK              21
-#define SND_KNURK              22
-#define SND_KRACH              23
-#define SND_LACHEN             24
-#define SND_LASER              25
-#define SND_MIEP               26
-#define SND_NETWORK            27
-#define SND_NJAM               28
-#define SND_OEFFNEN            29
-#define SND_PLING              30
-#define SND_PONG               31
-#define SND_PUSCH              32
-#define SND_QUIEK              33
-#define SND_QUIRK              34
-#define SND_RHYTHMLOOP         35
-#define SND_ROAAAR             36
-#define SND_ROEHR              37
-#define SND_RUMMS              38
-#define SND_SCHLOPP            39
-#define SND_SCHLURF            40
-#define SND_SCHRFF             41
-#define SND_SCHWIRR            42
-#define SND_SIRR               43
-#define SND_SLURP              44
-#define SND_SPROING            45
-#define SND_TWILIGHT           46
-#define SND_TYGER              47
-#define SND_VOYAGER            48
-#define SND_WARNTON            49
-#define SND_WHOOSH             50
-#define SND_ZISCH              51
-#define SND_SP_BASE            52
-#define SND_SP_INFOTRON                53
-#define SND_SP_ZONKDOWN                54
-#define SND_SP_ZONKPUSH                55
-#define SND_SP_BUG             56
-#define SND_SP_BOOM            57
-#define SND_SP_BOOOM           58
-#define SND_SP_EXIT            59
-#define SND_EMPTY              60
-#define SND_GATE               61
-
-#define NUM_SOUNDS             62
-
-/* default input keys */
-#define DEFAULT_KEY_LEFT       KSYM_Left
-#define DEFAULT_KEY_RIGHT      KSYM_Right
-#define DEFAULT_KEY_UP         KSYM_Up
-#define DEFAULT_KEY_DOWN       KSYM_Down
-#define DEFAULT_KEY_SNAP       KSYM_Shift_L
-#define DEFAULT_KEY_BOMB       KSYM_Shift_R
-#define DEFAULT_KEY_OKAY       KSYM_Return
-#define DEFAULT_KEY_CANCEL     KSYM_Escape
-
-/* directions for moving */
-#define MV_NO_MOVING           0
-#define MV_LEFT                        (1 << 0)
-#define MV_RIGHT               (1 << 1)
-#define MV_UP                  (1 << 2)
-#define MV_DOWN                        (1 << 3)
-
-/* font types */
-#define FS_SMALL               0
-#define FS_BIG                 1
-#define FS_MEDIUM              2
-/* font colors */
-#define FC_RED                 0
-#define FC_BLUE                        1
-#define FC_GREEN               2
-#define FC_YELLOW              3
-#define FC_SPECIAL1            4
-#define FC_SPECIAL2            5
-#define FC_SPECIAL3            6
+#define SND_AMOEBE             0
+#define SND_ANTIGRAV           1
+#define SND_AUTSCH             2
+#define SND_BLURB              3
+#define SND_BONG               4
+#define SND_BUING              5
+#define SND_DENG               6
+#define SND_FUEL               7
+#define SND_GONG               8
+#define SND_HALLOFFAME         9
+#define SND_HOLZ               10
+#define SND_HUI                        11
+#define SND_KABUMM             12
+#define SND_KINK               13
+#define SND_KLAPPER            14
+#define SND_KLING              15
+#define SND_KLOPF              16
+#define SND_KLUMPF             17
+#define SND_KNACK              18
+#define SND_KNURK              19
+#define SND_KRACH              20
+#define SND_LACHEN             21
+#define SND_LASER              22
+#define SND_MIEP               23
+#define SND_NJAM               24
+#define SND_OEFFNEN            25
+#define SND_PLING              26
+#define SND_PONG               27
+#define SND_PUSCH              28
+#define SND_QUIEK              29
+#define SND_QUIRK              30
+#define SND_RHYTHMLOOP         31
+#define SND_ROAAAR             32
+#define SND_ROEHR              33
+#define SND_RUMMS              34
+#define SND_SCHLOPP            35
+#define SND_SCHLURF            36
+#define SND_SCHRFF             37
+#define SND_SCHWIRR            38
+#define SND_SIRR               39
+#define SND_SLURP              40
+#define SND_SPROING            41
+#define SND_WARNTON            42
+#define SND_WHOOSH             43
+#define SND_ZISCH              44
+#define SND_SP_BASE            45
+#define SND_SP_INFOTRON                46
+#define SND_SP_ZONKDOWN                47
+#define SND_SP_ZONKPUSH                48
+#define SND_SP_BUG             49
+#define SND_SP_BOOM            50
+#define SND_SP_BOOOM           51
+#define SND_SP_EXIT            52
+#define SND_EMPTY              53
+#define SND_GATE               54
+
+#define NUM_SOUNDS             55
+
+
+/* values for animation action types */
+#define GFX_ACTION_UNKNOWN             0
+#define GFX_ACTION_DEFAULT             1
+#define GFX_ACTION_WAITING             2
+#define GFX_ACTION_FALLING             3
+#define GFX_ACTION_MOVING              4
+#define GFX_ACTION_DIGGING             5
+#define GFX_ACTION_COLLECTING          6
+#define GFX_ACTION_PUSHING             7
+#define GFX_ACTION_PASSING             8
+#define GFX_ACTION_IMPACT              9
+#define GFX_ACTION_CRACKING            10
+#define GFX_ACTION_ACTIVATING          11
+#define GFX_ACTION_BURNING             12
+#define GFX_ACTION_OTHER               13
+
+#define NUM_GFX_ACTIONS                        14
+#define NUM_GFX_ACTIONS_MAPPED         7
+
+
+/* values for image configuration suffixes */
+#define GFX_ARG_XPOS                           0
+#define GFX_ARG_YPOS                           1
+#define GFX_ARG_FRAMES                         2
+#define GFX_ARG_DELAY                          3
+#define GFX_ARG_PINGPONG                       4
+#define GFX_ARG_PINGPONG2                      5
+#define GFX_ARG_REVERSE                                6
+#define GFX_ARG_GLOBAL_SYNC                    7
+#define GFX_ARG_VERTICAL                       8
+
+/* values for image configuration */
+#define IMG_EMPTY_SPACE                                0
+#define IMG_SAND                               1
+#define IMG_SAND_CRUMBLED                      2
+#define IMG_QUICKSAND_EMPTY                    3
+#define IMG_QUICKSAND_FULL                     4
+#define IMG_QUICKSAND_SLIPPING                 5
+#define IMG_STEELWALL                          6
+#define IMG_WALL                               7
+#define IMG_WALL_CRUMBLED                      8
+#define IMG_EMERALD                            9
+#define IMG_EMERALD_FALLING                    10
+#define IMG_DIAMOND                            11
+#define IMG_DIAMOND_FALLING                    12
+#define IMG_ROCK                               13
+#define IMG_ROCK_FALLING                       14
+#define IMG_ROCK_PUSHING                       15
+#define IMG_ACIDPOOL_TOPLEFT                   16
+#define IMG_ACIDPOOL_TOPRIGHT                  17
+#define IMG_ACIDPOOL_BOTTOMLEFT                        18
+#define IMG_ACIDPOOL_BOTTOM                    19
+#define IMG_ACIDPOOL_BOTTOMRIGHT               20
+#define IMG_ACID                               21
+#define IMG_KEY1                               22
+#define IMG_KEY2                               23
+#define IMG_KEY3                               24
+#define IMG_KEY4                               25
+#define IMG_GAMEOFLIFE                         26
+#define IMG_BIOMAZE                            27
+#define IMG_BOMB                               28
+#define IMG_NUT                                        29
+#define IMG_NUT_CRACKING                       30
+#define IMG_GATE1                              31
+#define IMG_GATE2                              32
+#define IMG_GATE3                              33
+#define IMG_GATE4                              34
+#define IMG_GATE1_GRAY                         35
+#define IMG_GATE2_GRAY                         36
+#define IMG_GATE3_GRAY                         37
+#define IMG_GATE4_GRAY                         38
+#define IMG_DYNAMITE                           39
+#define IMG_DYNAMITE_BURNING                   40
+#define IMG_SPACESHIP_RIGHT                    41
+#define IMG_SPACESHIP_UP                       42
+#define IMG_SPACESHIP_LEFT                     43
+#define IMG_SPACESHIP_DOWN                     44
+#define IMG_BUG_RIGHT                          45
+#define IMG_BUG_UP                             46
+#define IMG_BUG_LEFT                           47
+#define IMG_BUG_DOWN                           48
+#define IMG_PACMAN_RIGHT                       49
+#define IMG_PACMAN_UP                          50
+#define IMG_PACMAN_LEFT                                51
+#define IMG_PACMAN_DOWN                                52
+#define IMG_EXPLOSION                          53
+#define IMG_YAMYAM                             54
+#define IMG_YAMYAM_MOVING                      55
+#define IMG_ROBOT                              56
+#define IMG_ROBOT_WHEEL                                57
+#define IMG_AMOEBA_DROP                                58
+#define IMG_AMOEBA_CREATING                    59
+#define IMG_AMOEBA1                            60
+#define IMG_AMOEBA2                            61
+#define IMG_AMOEBA3                            62
+#define IMG_AMOEBA4                            63
+#define IMG_AMOEBA_DEAD1                       64
+#define IMG_AMOEBA_DEAD2                       65
+#define IMG_AMOEBA_DEAD3                       66
+#define IMG_AMOEBA_DEAD4                       67
+#define IMG_LAMP_OFF                           68
+#define IMG_LAMP_ON                            69
+#define IMG_TIME_ORB_FULL                      70
+#define IMG_TIME_ORB_EMPTY                     71
+#define IMG_BD_AMOEBA                          72
+#define IMG_SOKOBAN_OBJECT                     73
+#define IMG_SOKOBAN_FIELD_EMPTY                        74
+#define IMG_SOKOBAN_FIELD_FULL                 75
+#define IMG_MAGIC_WALL                         76
+#define IMG_MAGIC_WALL_ACTIVE                  77
+#define IMG_BD_MAGIC_WALL                      78
+#define IMG_BD_MAGIC_WALL_ACTIVE               79
+#define IMG_WALL_EMERALD                       80
+#define IMG_WALL_DIAMOND                       81
+#define IMG_WALL_EMERALD_RED                   82
+#define IMG_WALL_EMERALD_PURPLE                        83
+#define IMG_WALL_EMERALD_YELLOW                        84
+#define IMG_WALL_BD_DIAMOND                    85
+#define IMG_EMERALD_RED                                86
+#define IMG_EMERALD_RED_FALLING                        87
+#define IMG_EMERALD_PURPLE                     88
+#define IMG_EMERALD_PURPLE_FALLING             89
+#define IMG_EMERALD_YELLOW                     90
+#define IMG_EMERALD_YELLOW_FALLING             91
+#define IMG_WALL_GROWING_XY                    92
+#define IMG_WALL_GROWING_X                     93
+#define IMG_WALL_GROWING_Y                     94
+#define IMG_DYNABOMB_XL                                95
+#define IMG_BLACK_ORB                          96
+#define IMG_SPEED_PILL                         97
+#define IMG_BD_DIAMOND                         98
+#define IMG_BD_DIAMOND_FALLING                 99
+#define IMG_WALL_GROWING_RIGHT                 100
+#define IMG_WALL_GROWING_LEFT                  101
+#define IMG_EXIT_CLOSED                                102
+#define IMG_EXIT_OPENING                       103
+#define IMG_EXIT_OPEN                          104
+#define IMG_DARK_YAMYAM                                105
+#define IMG_DYNABOMB_BURNING                   106
+#define IMG_DYNABOMB_NR                                107
+#define IMG_DYNABOMB_SZ                                108
+#define IMG_ARROW_LEFT                         109
+#define IMG_ARROW_RIGHT                                110
+#define IMG_ARROW_UP                           111
+#define IMG_ARROW_DOWN                         112
+#define IMG_BD_BUTTERFLY                       113
+#define IMG_BD_BUTTERFLY_MOVING                        114
+#define IMG_BD_BUTTERFLY_RIGHT                 115
+#define IMG_BD_BUTTERFLY_UP                    116
+#define IMG_BD_BUTTERFLY_LEFT                  117
+#define IMG_BD_BUTTERFLY_DOWN                  118
+#define IMG_BD_FIREFLY                         119
+#define IMG_BD_FIREFLY_MOVING                  120
+#define IMG_BD_FIREFLY_RIGHT                   121
+#define IMG_BD_FIREFLY_UP                      122
+#define IMG_BD_FIREFLY_LEFT                    123
+#define IMG_BD_FIREFLY_DOWN                    124
+#define IMG_STEELWALL_TOPLEFT                  125
+#define IMG_STEELWALL_TOPRIGHT                 126
+#define IMG_STEELWALL_BOTTOMLEFT               127
+#define IMG_STEELWALL_BOTTOMRIGHT              128
+#define IMG_STEELWALL_HORIZONTAL               129
+#define IMG_INVISIBLE_STEELWALL_TOPLEFT                130
+#define IMG_INVISIBLE_STEELWALL_TOPRIGHT       131
+#define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT     132
+#define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT    133
+#define IMG_INVISIBLE_STEELWALL_HORIZONTAL     134
+#define IMG_PLAYER1_DOWN                       135
+#define IMG_PLAYER1_DOWN_MOVING                        136
+#define IMG_PLAYER1_DOWN_DIGGING               137
+#define IMG_PLAYER1_UP                         138
+#define IMG_PLAYER1_UP_MOVING                  139
+#define IMG_PLAYER1_UP_DIGGING                 140
+#define IMG_PLAYER1_LEFT                       141
+#define IMG_PLAYER1_LEFT_MOVING                        142
+#define IMG_PLAYER1_LEFT_DIGGING               143
+#define IMG_PLAYER1_LEFT_PUSHING               144
+#define IMG_PLAYER1_RIGHT                      145
+#define IMG_PLAYER1_RIGHT_MOVING               146
+#define IMG_PLAYER1_RIGHT_DIGGING              147
+#define IMG_PLAYER1_RIGHT_PUSHING              148
+#define IMG_PLAYER2_DOWN                       149
+#define IMG_PLAYER2_DOWN_MOVING                        150
+#define IMG_PLAYER2_DOWN_DIGGING               151
+#define IMG_PLAYER2_UP                         152
+#define IMG_PLAYER2_UP_MOVING                  153
+#define IMG_PLAYER2_UP_DIGGING                 154
+#define IMG_PLAYER2_LEFT                       155
+#define IMG_PLAYER2_LEFT_MOVING                        156
+#define IMG_PLAYER2_LEFT_DIGGING               157
+#define IMG_PLAYER2_LEFT_PUSHING               158
+#define IMG_PLAYER2_RIGHT                      159
+#define IMG_PLAYER2_RIGHT_MOVING               160
+#define IMG_PLAYER2_RIGHT_DIGGING              161
+#define IMG_PLAYER2_RIGHT_PUSHING              162
+#define IMG_PLAYER3_DOWN                       163
+#define IMG_PLAYER3_DOWN_MOVING                        164
+#define IMG_PLAYER3_DOWN_DIGGING               165
+#define IMG_PLAYER3_UP                         166
+#define IMG_PLAYER3_UP_MOVING                  167
+#define IMG_PLAYER3_UP_DIGGING                 168
+#define IMG_PLAYER3_LEFT                       169
+#define IMG_PLAYER3_LEFT_MOVING                        170
+#define IMG_PLAYER3_LEFT_DIGGING               171
+#define IMG_PLAYER3_LEFT_PUSHING               172
+#define IMG_PLAYER3_RIGHT                      173
+#define IMG_PLAYER3_RIGHT_MOVING               174
+#define IMG_PLAYER3_RIGHT_DIGGING              175
+#define IMG_PLAYER3_RIGHT_PUSHING              176
+#define IMG_PLAYER4_DOWN                       177
+#define IMG_PLAYER4_DOWN_MOVING                        178
+#define IMG_PLAYER4_DOWN_DIGGING               179
+#define IMG_PLAYER4_UP                         180
+#define IMG_PLAYER4_UP_MOVING                  181
+#define IMG_PLAYER4_UP_DIGGING                 182
+#define IMG_PLAYER4_LEFT                       183
+#define IMG_PLAYER4_LEFT_MOVING                        184
+#define IMG_PLAYER4_LEFT_DIGGING               185
+#define IMG_PLAYER4_LEFT_PUSHING               186
+#define IMG_PLAYER4_RIGHT                      187
+#define IMG_PLAYER4_RIGHT_MOVING               188
+#define IMG_PLAYER4_RIGHT_DIGGING              189
+#define IMG_PLAYER4_RIGHT_PUSHING              190
+#define IMG_WALL_GROWING_DOWN                  191
+#define IMG_WALL_GROWING_UP                    192
+#define IMG_SHIELD_NORMAL_ACTIVE               193
+#define IMG_SHIELD_DEADLY_ACTIVE               194
+#define IMG_PIG_DOWN                           195
+#define IMG_PIG_DOWN_MOVING                    196
+#define IMG_PIG_DOWN_EATING                    197
+#define IMG_PIG_UP                             198
+#define IMG_PIG_UP_MOVING                      199
+#define IMG_PIG_UP_EATING                      200
+#define IMG_PIG_LEFT                           201
+#define IMG_PIG_LEFT_MOVING                    202
+#define IMG_PIG_LEFT_EATING                    203
+#define IMG_PIG_RIGHT                          204
+#define IMG_PIG_RIGHT_MOVING                   205
+#define IMG_PIG_RIGHT_EATING                   206
+#define IMG_DRAGON_DOWN                                207
+#define IMG_DRAGON_DOWN_MOVING                 208
+#define IMG_DRAGON_DOWN_ATTACKING              209
+#define IMG_DRAGON_UP                          210
+#define IMG_DRAGON_UP_MOVING                   211
+#define IMG_DRAGON_UP_ATTACKING                        212
+#define IMG_DRAGON_LEFT                                213
+#define IMG_DRAGON_LEFT_MOVING                 214
+#define IMG_DRAGON_LEFT_ATTACKING              215
+#define IMG_DRAGON_RIGHT                       216
+#define IMG_DRAGON_RIGHT_MOVING                        217
+#define IMG_DRAGON_RIGHT_ATTACKING             218
+#define IMG_MOLE_DOWN                          219
+#define IMG_MOLE_DOWN_MOVING                   220
+#define IMG_MOLE_DOWN_DIGGING                  221
+#define IMG_MOLE_UP                            222
+#define IMG_MOLE_UP_MOVING                     223
+#define IMG_MOLE_UP_DIGGING                    224
+#define IMG_MOLE_LEFT                          225
+#define IMG_MOLE_LEFT_MOVING                   226
+#define IMG_MOLE_LEFT_DIGGING                  227
+#define IMG_MOLE_RIGHT                         228
+#define IMG_MOLE_RIGHT_MOVING                  229
+#define IMG_MOLE_RIGHT_DIGGING                 230
+#define IMG_PENGUIN_DOWN                       231
+#define IMG_PENGUIN_DOWN_MOVING                        232
+#define IMG_PENGUIN_UP                         233
+#define IMG_PENGUIN_UP_MOVING                  234
+#define IMG_PENGUIN_LEFT                       235
+#define IMG_PENGUIN_LEFT_MOVING                        236
+#define IMG_PENGUIN_RIGHT                      237
+#define IMG_PENGUIN_RIGHT_MOVING               238
+#define IMG_SATELLITE                          239
+#define IMG_SATELLITE_MOVING                   240
+#define IMG_ACID_SPLASHING_LEFT                        241
+#define IMG_ACID_SPLASHING_RIGHT               242
+#define IMG_SPARK_BLUE                         243
+#define IMG_SPARK_WHITE                                244
+#define IMG_FLAMES_LEFT1                       245
+#define IMG_FLAMES_LEFT2                       246
+#define IMG_FLAMES_LEFT3                       247
+#define IMG_FLAMES_RIGHT1                      248
+#define IMG_FLAMES_RIGHT2                      249
+#define IMG_FLAMES_RIGHT3                      250
+#define IMG_FLAMES_UP1                         251
+#define IMG_FLAMES_UP2                         252
+#define IMG_FLAMES_UP3                         253
+#define IMG_FLAMES_DOWN1                       254
+#define IMG_FLAMES_DOWN2                       255
+#define IMG_FLAMES_DOWN3                       256
+#define IMG_SP_EMPTY_SPACE                     257
+#define IMG_SP_ZONK                            258
+#define IMG_SP_ZONK_FALLING                    259
+#define IMG_SP_ZONK_PUSHING                    260
+#define IMG_SP_BASE                            261
+#define IMG_SP_MURPHY                          262
+#define IMG_SP_MURPHY_LEFT                     263
+#define IMG_SP_MURPHY_LEFT_MOVING              264
+#define IMG_SP_MURPHY_LEFT_DIGGING             265
+#define IMG_SP_MURPHY_LEFT_PUSHING             266
+#define IMG_SP_MURPHY_LEFT_SNAPPING            267
+#define IMG_SP_MURPHY_RIGHT                    268
+#define IMG_SP_MURPHY_RIGHT_MOVING             269
+#define IMG_SP_MURPHY_RIGHT_DIGGING            270
+#define IMG_SP_MURPHY_RIGHT_PUSHING            271
+#define IMG_SP_MURPHY_RIGHT_SNAPPING           272
+#define IMG_SP_MURPHY_UP                       273
+#define IMG_SP_MURPHY_UP_SNAPPING              274
+#define IMG_SP_MURPHY_DOWN                     275
+#define IMG_SP_MURPHY_DOWN_SNAPPING            276
+#define IMG_SP_MURPHY_CLONE                    277
+#define IMG_SP_INFOTRON                                278
+#define IMG_SP_INFOTRON_FALLING                        279
+#define IMG_SP_CHIP_SINGLE                     280
+#define IMG_SP_CHIP_LEFT                       281
+#define IMG_SP_CHIP_RIGHT                      282
+#define IMG_SP_CHIP_UPPER                      283
+#define IMG_SP_CHIP_LOWER                      284
+#define IMG_SP_HARD_GRAY                       285
+#define IMG_SP_HARD_GREEN                      286
+#define IMG_SP_HARD_BLUE                       287
+#define IMG_SP_HARD_RED                                288
+#define IMG_SP_HARD_YELLOW                     289
+#define IMG_SP_EXIT_CLOSED                     290
+#define IMG_SP_EXIT_OPEN                       291
+#define IMG_SP_DISK_ORANGE                     292
+#define IMG_SP_DISK_ORANGE_FALLING             293
+#define IMG_SP_DISK_ORANGE_PUSHING             294
+#define IMG_SP_DISK_YELLOW                     295
+#define IMG_SP_DISK_YELLOW_PUSHING             296
+#define IMG_SP_DISK_RED                                297
+#define IMG_SP_DISK_RED_COLLECTING             298
+#define IMG_SP_PORT1_RIGHT                     299
+#define IMG_SP_PORT1_DOWN                      300
+#define IMG_SP_PORT1_LEFT                      301
+#define IMG_SP_PORT1_UP                                302
+#define IMG_SP_PORT2_RIGHT                     303
+#define IMG_SP_PORT2_DOWN                      304
+#define IMG_SP_PORT2_LEFT                      305
+#define IMG_SP_PORT2_UP                                306
+#define IMG_SP_PORT_X                          307
+#define IMG_SP_PORT_Y                          308
+#define IMG_SP_PORT_XY                         309
+#define IMG_SP_SNIKSNAK                                310
+#define IMG_SP_SNIKSNAK_LEFT                   311
+#define IMG_SP_SNIKSNAK_RIGHT                  312
+#define IMG_SP_SNIKSNAK_UP                     313
+#define IMG_SP_SNIKSNAK_DOWN                   314
+#define IMG_SP_ELECTRON                                315
+#define IMG_SP_TERMINAL                                316
+#define IMG_SP_TERMINAL_ACTIVE                 317
+#define IMG_SP_BUGGY_BASE                      318
+#define IMG_SP_BUGGY_BASE_ACTIVATING           319
+#define IMG_SP_HARD_BASE1                      320
+#define IMG_SP_HARD_BASE2                      321
+#define IMG_SP_HARD_BASE3                      322
+#define IMG_SP_HARD_BASE4                      323
+#define IMG_SP_HARD_BASE5                      324
+#define IMG_SP_HARD_BASE6                      325
+#define IMG_INVISIBLE_STEELWALL                        326
+#define IMG_INVISIBLE_STEELWALL_ON             327
+#define IMG_INVISIBLE_SAND                     328
+#define IMG_INVISIBLE_SAND_ON                  329
+#define IMG_INVISIBLE_WALL                     330
+#define IMG_INVISIBLE_WALL_ON                  331
+#define IMG_EM_KEY1                            332
+#define IMG_EM_KEY2                            333
+#define IMG_EM_KEY3                            334
+#define IMG_EM_KEY4                            335
+#define IMG_EM_GATE1                           336
+#define IMG_EM_GATE2                           337
+#define IMG_EM_GATE3                           338
+#define IMG_EM_GATE4                           339
+#define IMG_EM_GATE1_GRAY                      340
+#define IMG_EM_GATE2_GRAY                      341
+#define IMG_EM_GATE3_GRAY                      342
+#define IMG_EM_GATE4_GRAY                      343
+#define IMG_SP_EXPLOSION                       344
+#define IMG_SP_EXPLOSION_INFOTRON              345
+#define IMG_CONVEYOR_BELT1_MIDDLE              346
+#define IMG_CONVEYOR_BELT1_MIDDLE_ACTIVE       347
+#define IMG_CONVEYOR_BELT1_LEFT                        348
+#define IMG_CONVEYOR_BELT1_LEFT_ACTIVE         349
+#define IMG_CONVEYOR_BELT1_RIGHT               350
+#define IMG_CONVEYOR_BELT1_RIGHT_ACTIVE                351
+#define IMG_CONVEYOR_BELT1_SWITCH_LEFT         352
+#define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE       353
+#define IMG_CONVEYOR_BELT1_SWITCH_RIGHT                354
+#define IMG_CONVEYOR_BELT2_MIDDLE              355
+#define IMG_CONVEYOR_BELT2_MIDDLE_ACTIVE       356
+#define IMG_CONVEYOR_BELT2_LEFT                        357
+#define IMG_CONVEYOR_BELT2_LEFT_ACTIVE         358
+#define IMG_CONVEYOR_BELT2_RIGHT               359
+#define IMG_CONVEYOR_BELT2_RIGHT_ACTIVE                360
+#define IMG_CONVEYOR_BELT2_SWITCH_LEFT         361
+#define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE       362
+#define IMG_CONVEYOR_BELT2_SWITCH_RIGHT                363
+#define IMG_CONVEYOR_BELT3_MIDDLE              364
+#define IMG_CONVEYOR_BELT3_MIDDLE_ACTIVE       365
+#define IMG_CONVEYOR_BELT3_LEFT                        366
+#define IMG_CONVEYOR_BELT3_LEFT_ACTIVE         367
+#define IMG_CONVEYOR_BELT3_RIGHT               368
+#define IMG_CONVEYOR_BELT3_RIGHT_ACTIVE                369
+#define IMG_CONVEYOR_BELT3_SWITCH_LEFT         370
+#define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE       371
+#define IMG_CONVEYOR_BELT3_SWITCH_RIGHT                372
+#define IMG_CONVEYOR_BELT4_MIDDLE              373
+#define IMG_CONVEYOR_BELT4_MIDDLE_ACTIVE       374
+#define IMG_CONVEYOR_BELT4_LEFT                        375
+#define IMG_CONVEYOR_BELT4_LEFT_ACTIVE         376
+#define IMG_CONVEYOR_BELT4_RIGHT               377
+#define IMG_CONVEYOR_BELT4_RIGHT_ACTIVE                378
+#define IMG_CONVEYOR_BELT4_SWITCH_LEFT         379
+#define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE       380
+#define IMG_CONVEYOR_BELT4_SWITCH_RIGHT                381
+#define IMG_SWITCHGATE_SWITCH_UP               382
+#define IMG_SWITCHGATE_SWITCH_DOWN             383
+#define IMG_LIGHT_SWITCH_OFF                   384
+#define IMG_LIGHT_SWITCH_ON                    385
+#define IMG_TIMEGATE_WHEEL                     386
+#define IMG_TIMEGATE_WHEEL_ACTIVE              387
+#define IMG_ENVELOPE                           388
+#define IMG_SIGN_EXCLAMATION                   389
+#define IMG_SIGN_STOP                          390
+#define IMG_LANDMINE                           391
+#define IMG_STEELWALL_SLANTED                  392
+#define IMG_EXTRA_TIME                         393
+#define IMG_SHIELD_DEADLY                      394
+#define IMG_SHIELD_NORMAL                      395
+#define IMG_SWITCHGATE_CLOSED                  396
+#define IMG_SWITCHGATE_OPENING                 397
+#define IMG_SWITCHGATE_OPEN                    398
+#define IMG_SWITCHGATE_CLOSING                 399
+#define IMG_TIMEGATE_CLOSED                    400
+#define IMG_TIMEGATE_OPENING                   401
+#define IMG_TIMEGATE_OPEN                      402
+#define IMG_TIMEGATE_CLOSING                   403
+#define IMG_BALLOON                            404
+#define IMG_BALLOON_MOVING                     405
+#define IMG_BALLOON_WINDROSE_LEFT              406
+#define IMG_BALLOON_WINDROSE_RIGHT             407
+#define IMG_BALLOON_WINDROSE_UP                        408
+#define IMG_BALLOON_WINDROSE_DOWN              409
+#define IMG_BALLOON_WINDROSE_ALL               410
+#define IMG_EMC_STEELWALL1                     411
+#define IMG_EMC_STEELWALL2                     412
+#define IMG_EMC_STEELWALL3                     413
+#define IMG_EMC_STEELWALL4                     414
+#define IMG_EMC_WALL_PILLAR_UPPER              415
+#define IMG_EMC_WALL_PILLAR_MIDDLE             416
+#define IMG_EMC_WALL_PILLAR_LOWER              417
+#define IMG_EMC_WALL4                          418
+#define IMG_EMC_WALL5                          419
+#define IMG_EMC_WALL6                          420
+#define IMG_EMC_WALL7                          421
+#define IMG_EMC_WALL8                          422
+#define IMG_ARROW_BLUE_LEFT                    423
+#define IMG_ARROW_BLUE_RIGHT                   424
+#define IMG_ARROW_BLUE_UP                      425
+#define IMG_ARROW_BLUE_DOWN                    426
+#define IMG_ARROW_RED_LEFT                     427
+#define IMG_ARROW_RED_RIGHT                    428
+#define IMG_ARROW_RED_UP                       429
+#define IMG_ARROW_RED_DOWN                     430
+#define IMG_SCROLLBAR_BLUE                     431
+#define IMG_SCROLLBAR_RED                      432
+#define IMG_SCROLLBAR_GREEN                    433
+#define IMG_SCROLLBAR_YELLOW                   434
+#define IMG_PEARL                              435
+#define IMG_PEARL_BREAKING                     436
+#define IMG_CRYSTAL                            437
+#define IMG_WALL_PEARL                         438
+#define IMG_WALL_CRYSTAL                       439
+#define IMG_SPRING                             440
+#define IMG_TUBE_RIGHT_DOWN                    441
+#define IMG_TUBE_HORIZONTAL_DOWN               442
+#define IMG_TUBE_LEFT_DOWN                     443
+#define IMG_TUBE_HORIZONTAL                    444
+#define IMG_TUBE_VERTICAL_RIGHT                        445
+#define IMG_TUBE_ALL                           446
+#define IMG_TUBE_VERTICAL_LEFT                 447
+#define IMG_TUBE_VERTICAL                      448
+#define IMG_TUBE_RIGHT_UP                      449
+#define IMG_TUBE_HORIZONTAL_UP                 450
+#define IMG_TUBE_LEFT_UP                       451
+#define IMG_TRAP_INACTIVE                      452
+#define IMG_TRAP_ACTIVE                                453
+#define IMG_TRAP_ACTIVATING                    454
+#define IMG_BD_WALL                            455
+#define IMG_BD_ROCK                            456
+#define IMG_BD_ROCK_FALLING                    457
+#define IMG_BD_ROCK_PUSHING                    458
+#define IMG_DX_BOMB                            459
+
+#define NUM_IMAGE_FILES                                460
+
+
+/* values for sound configuration suffixes */
+/* (currently none) */
+
+/* values for sound configuration */
+#define SND_BD_EMPTY_SPACE_DIGGING             0
+#define SND_BD_SAND_DIGGING                    1
+#define SND_BD_DIAMOND_COLLECTING              2
+#define SND_BD_DIAMOND_IMPACT                  3
+#define SND_BD_ROCK_PUSHING                    4
+#define SND_BD_ROCK_IMPACT                     5
+#define SND_BD_MAGIC_WALL_ACTIVATING           6
+#define SND_BD_MAGIC_WALL_ACTIVE               7
+#define SND_BD_MAGIC_WALL_CHANGING             8
+#define SND_BD_AMOEBA_WAITING                  9
+#define SND_BD_AMOEBA_CREATING                 10
+#define SND_BD_AMOEBA_TURNING_TO_GEM           11
+#define SND_BD_AMOEBA_TURNING_TO_ROCK          12
+#define SND_BD_BUTTERFLY_MOVING                        13
+#define SND_BD_BUTTERFLY_WAITING               14
+#define SND_BD_FIREFLY_MOVING                  15
+#define SND_BD_FIREFLY_WAITING                 16
+#define SND_BD_EXIT_PASSING                    17
+#define SND_SP_EMPTY_SPACE_DIGGING             18
+#define SND_SP_BASE_DIGGING                    19
+#define SND_SP_BUGGY_BASE_DIGGING              20
+#define SND_SP_BUGGY_BASE_ACTIVATING           21
+#define SND_SP_INFOTRON_COLLECTING             22
+#define SND_SP_INFOTRON_IMPACT                 23
+#define SND_SP_ZONK_PUSHING                    24
+#define SND_SP_ZONK_IMPACT                     25
+#define SND_SP_DISK_RED_COLLECTING             26
+#define SND_SP_DISK_ORANGE_PUSHING             27
+#define SND_SP_DISK_YELLOW_PUSHING             28
+#define SND_SP_PORT_PASSING                    29
+#define SND_SP_EXIT_PASSING                    30
+#define SND_SP_ELEMENT_EXPLODING               31
+#define SND_SP_SNIKSNAK_MOVING                 32
+#define SND_SP_SNIKSNAK_WAITING                        33
+#define SND_SP_ELECTRON_MOVING                 34
+#define SND_SP_ELECTRON_WAITING                        35
+#define SND_SP_TERMINAL_ACTIVATING             36
+#define SND_SP_TERMINAL_ACTIVE                 37
+#define SND_SOKOBAN_OBJECT_PUSHING             38
+#define SND_SOKOBAN_FIELD_FILLING              39
+#define SND_SOKOBAN_FIELD_EMPTYING             40
+#define SND_SOKOBAN_GAME_SOLVING               41
+#define SND_EMPTY_SPACE_DIGGING                        42
+#define SND_SAND_DIGGING                       43
+#define SND_EMERALD_COLLECTING                 44
+#define SND_EMERALD_IMPACT                     45
+#define SND_DIAMOND_COLLECTING                 46
+#define SND_DIAMOND_IMPACT                     47
+#define SND_DIAMOND_BREAKING                   48
+#define SND_ROCK_PUSHING                       49
+#define SND_ROCK_IMPACT                                50
+#define SND_BOMB_PUSHING                       51
+#define SND_NUT_PUSHING                                52
+#define SND_NUT_CRACKING                       53
+#define SND_NUT_IMPACT                         54
+#define SND_DYNAMITE_COLLECTING                        55
+#define SND_DYNAMITE_DROPPING                  56
+#define SND_DYNAMITE_BURNING                   57
+#define SND_KEY_COLLECTING                     58
+#define SND_GATE_PASSING                       59
+#define SND_BUG_MOVING                         60
+#define SND_BUG_WAITING                                61
+#define SND_SPACESHIP_MOVING                   62
+#define SND_SPACESHIP_WAITING                  63
+#define SND_YAMYAM_MOVING                      64
+#define SND_YAMYAM_WAITING                     65
+#define SND_YAMYAM_EATING                      66
+#define SND_ROBOT_STEPPING                     67
+#define SND_ROBOT_WAITING                      68
+#define SND_ROBOT_WHEEL_ACTIVATING             69
+#define SND_ROBOT_WHEEL_ACTIVE                 70
+#define SND_MAGIC_WALL_ACTIVATING              71
+#define SND_MAGIC_WALL_ACTIVE                  72
+#define SND_MAGIC_WALL_CHANGING                        73
+#define SND_AMOEBA_WAITING                     74
+#define SND_AMOEBA_CREATING                    75
+#define SND_AMOEBA_DROP_CREATING               76
+#define SND_ACID_SPLASHING                     77
+#define SND_QUICKSAND_FILLING                  78
+#define SND_QUICKSAND_SLIPPING                 79
+#define SND_QUICKSAND_EMPTYING                 80
+#define SND_EXIT_OPENING                       81
+#define SND_EXIT_PASSING                       82
+#define SND_BALLOON_MOVING                     83
+#define SND_BALLOON_WAITING                    84
+#define SND_BALLOON_PUSHING                    85
+#define SND_BALLOON_SWITCH_ACTIVATING          86
+#define SND_SPRING_MOVING                      87
+#define SND_SPRING_PUSHING                     88
+#define SND_SPRING_IMPACT                      89
+#define SND_WALL_GROWING                       90
+#define SND_PEARL_COLLECTING                   91
+#define SND_PEARL_BREAKING                     92
+#define SND_PEARL_IMPACT                       93
+#define SND_CRYSTAL_COLLECTING                 94
+#define SND_CRYSTAL_IMPACT                     95
+#define SND_ENVELOPE_COLLECTING                        96
+#define SND_SAND_INVISIBLE_DIGGING             97
+#define SND_SHIELD_NORMAL_COLLECTING           98
+#define SND_SHIELD_NORMAL_ACTIVE               99
+#define SND_SHIELD_DEADLY_COLLECTING           100
+#define SND_SHIELD_DEADLY_ACTIVE               101
+#define SND_EXTRA_TIME_COLLECTING              102
+#define SND_MOLE_MOVING                                103
+#define SND_MOLE_WAITING                       104
+#define SND_MOLE_EATING                                105
+#define SND_SWITCHGATE_SWITCH_ACTIVATING       106
+#define SND_SWITCHGATE_OPENING                 107
+#define SND_SWITCHGATE_CLOSING                 108
+#define SND_SWITCHGATE_PASSING                 109
+#define SND_TIMEGATE_WHEEL_ACTIVATING          110
+#define SND_TIMEGATE_WHEEL_ACTIVE              111
+#define SND_TIMEGATE_OPENING                   112
+#define SND_TIMEGATE_CLOSING                   113
+#define SND_TIMEGATE_PASSING                   114
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING    115
+#define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING  116
+#define SND_CONVEYOR_BELT_ACTIVE               117
+#define SND_LIGHT_SWITCH_ACTIVATING            118
+#define SND_LIGHT_SWITCH_DEACTIVATING          119
+#define SND_DX_BOMB_PUSHING                    120
+#define SND_TRAP_INACTIVE_DIGGING              121
+#define SND_TRAP_ACTIVATING                    122
+#define SND_TUBE_PASSING                       123
+#define SND_AMOEBA_TURNING_TO_GEM              124
+#define SND_AMOEBA_TURNING_TO_ROCK             125
+#define SND_SPEED_PILL_COLLECTING              126
+#define SND_DYNABOMB_NR_COLLECTING             127
+#define SND_DYNABOMB_SZ_COLLECTING             128
+#define SND_DYNABOMB_XL_COLLECTING             129
+#define SND_DYNABOMB_DROPPING                  130
+#define SND_DYNABOMB_BURNING                   131
+#define SND_SATELLITE_MOVING                   132
+#define SND_SATELLITE_WAITING                  133
+#define SND_SATELLITE_PUSHING                  134
+#define SND_LAMP_ACTIVATING                    135
+#define SND_LAMP_DEACTIVATING                  136
+#define SND_TIME_ORB_FULL_COLLECTING           137
+#define SND_TIME_ORB_FULL_IMPACT               138
+#define SND_TIME_ORB_EMPTY_PUSHING             139
+#define SND_TIME_ORB_EMPTY_IMPACT              140
+#define SND_GAMEOFLIFE_WAITING                 141
+#define SND_GAMEOFLIFE_CREATING                        142
+#define SND_BIOMAZE_WAITING                    143
+#define SND_BIOMAZE_CREATING                   144
+#define SND_PACMAN_MOVING                      145
+#define SND_PACMAN_WAITING                     146
+#define SND_PACMAN_EATING                      147
+#define SND_DARK_YAMYAM_MOVING                 148
+#define SND_DARK_YAMYAM_WAITING                        149
+#define SND_DARK_YAMYAM_EATING                 150
+#define SND_PENGUIN_MOVING                     151
+#define SND_PENGUIN_WAITING                    152
+#define SND_PENGUIN_PASSING_EXIT               153
+#define SND_PIG_MOVING                         154
+#define SND_PIG_WAITING                                155
+#define SND_PIG_EATING                         156
+#define SND_DRAGON_MOVING                      157
+#define SND_DRAGON_WAITING                     158
+#define SND_DRAGON_ATTACKING                   159
+#define SND_PLAYER_DYING                       160
+#define SND_ELEMENT_EXPLODING                  161
+#define SND_GAME_STARTING                      162
+#define SND_GAME_RUNNING_OUT_OF_TIME           163
+#define SND_GAME_LEVELTIME_BONUS               164
+#define SND_GAME_LOSING                                165
+#define SND_GAME_WINNING                       166
+#define SND_MENU_DOOR_OPENING                  167
+#define SND_MENU_DOOR_CLOSING                  168
+#define SND_MENU_HALL_OF_FAME                  169
+#define SND_MENU_INFO_SCREEN                   170
+
+#define NUM_SOUND_FILES                                171
+
 
 /* values for game_status */
 #define EXITGAME               0
@@ -1633,101 +1935,59 @@ extern int             num_element_info;
 #define TYPENAME               6
 #define HALLOFFAME             7
 #define SETUP                  8
-#define SETUPINPUT             9
-#define CALIBRATION            10
-
-#ifndef RO_GAME_DIR
-#define RO_GAME_DIR            "."
-#endif
-
-#ifndef RW_GAME_DIR
-#define RW_GAME_DIR            "."
-#endif
 
-#define RO_BASE_PATH           RO_GAME_DIR
-#define RW_BASE_PATH           RW_GAME_DIR
+#define PROGRAM_VERSION_MAJOR  2
+#define PROGRAM_VERSION_MINOR  1
+#define PROGRAM_VERSION_PATCH  2
+#define PROGRAM_VERSION_STRING "2.1.2"
 
-#define GRAPHICS_DIRECTORY     "graphics"
-#define SOUNDS_DIRECTORY       "sounds"
-#define LEVELS_DIRECTORY       "levels"
-#define TAPES_DIRECTORY                "tapes"
-#define SCORES_DIRECTORY       "scores"
-
-#define PROGRAM_VERSION_STRING "1.5.0"
 #define PROGRAM_TITLE_STRING   "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING  "Holger Schemel"
-#define PROGRAM_RIGHTS_STRING  "Copyright ^1995-2000 by"
+#define PROGRAM_RIGHTS_STRING  "Copyright ^1995-2002 by"
 #define PROGRAM_DOS_PORT_STRING        "DOS port done by Guido Schulz"
 #define PROGRAM_IDENT_STRING   PROGRAM_VERSION_STRING " " TARGET_STRING
 #define WINDOW_TITLE_STRING    PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
-
-/* default name for empty highscore entry */
-#define EMPTY_PLAYER_NAME      "no name"
-
-/* default name for unknown player names */
-#define ANONYMOUS_NAME         "anonymous"
-
-/* default name for new levels */
-#define NAMELESS_LEVEL_NAME    "nameless level"
-
-/* values for button_status */
-#define MB_NOT_PRESSED         FALSE
-#define MB_RELEASED            FALSE
-#define MB_PRESSED             TRUE
-#define MB_MENU_CHOICE         FALSE
-#define MB_MENU_MARK           TRUE
-#define MB_MENU_INITIALIZE     (-1)
-#define MB_LEFTBUTTON          1
-#define MB_MIDDLEBUTTON                2
-#define MB_RIGHTBUTTON         3
-
-/* values for redraw_mask */
-#define REDRAW_ALL             (1 << 0)
-#define REDRAW_FIELD           (1 << 1)
-#define REDRAW_TILES           (1 << 2)
-#define REDRAW_DOOR_1          (1 << 3)
-#define REDRAW_VIDEO_1         (1 << 4)
-#define REDRAW_VIDEO_2         (1 << 5)
-#define REDRAW_VIDEO_3         (1 << 6)
-#define REDRAW_MICROLEVEL      (1 << 7)
-#define REDRAW_FROM_BACKBUFFER (1 << 8)
-#define REDRAW_DOOR_2          (REDRAW_VIDEO_1 | \
-                                REDRAW_VIDEO_2 | \
-                                REDRAW_VIDEO_3)
-#define REDRAW_DOOR_3          (1 << 9)
-#define REDRAW_DOORS           (REDRAW_DOOR_1 | \
-                                REDRAW_DOOR_2 | \
-                                REDRAW_DOOR_3)
-#define REDRAW_MAIN            (REDRAW_FIELD | \
-                                REDRAW_TILES | \
-                                REDRAW_MICROLEVEL)
-#define REDRAW_FPS             (1 << 10)
-#define REDRAWTILES_THRESHOLD  (SCR_FIELDX * SCR_FIELDY / 2)
-
-/* areas in bitmap PIX_DOOR */
-/* meaning in PIX_DB_DOOR: (3 PAGEs)
-   PAGEX1: 1. buffer for DOOR_1
-   PAGEX2: 2. buffer for DOOR_1
-   PAGEX3: buffer for animations
+#define ICON_TITLE_STRING      PROGRAM_TITLE_STRING
+#define UNIX_USERDATA_DIRECTORY        ".rocksndiamonds"
+#define COOKIE_PREFIX          "ROCKSNDIAMONDS"
+#define FILENAME_PREFIX                "Rocks"
+
+#define X11_ICON_FILENAME      "rocks_icon.xbm"
+#define X11_ICONMASK_FILENAME  "rocks_iconmask.xbm"
+#define MSDOS_POINTER_FILENAME "mouse.pcx"
+
+/* file version numbers for resource files (levels, tapes, score, setup, etc.)
+** currently supported/known file version numbers:
+**     1.0 (old)
+**     1.2 (still in use)
+**     1.4 (still in use)
+**     2.0 (actual)
 */
+#define FILE_VERSION_1_0       VERSION_IDENT(1,0,0)
+#define FILE_VERSION_1_2       VERSION_IDENT(1,2,0)
+#define FILE_VERSION_1_4       VERSION_IDENT(1,4,0)
+#define FILE_VERSION_2_0       VERSION_IDENT(2,0,0)
+
+/* file version does not change for every program version, but is changed
+   when new features are introduced that are incompatible with older file
+   versions, so that they can be treated accordingly */
+#define FILE_VERSION_ACTUAL    FILE_VERSION_2_0
 
-#define DOOR_GFX_PAGESIZE      DXSIZE
-#define DOOR_GFX_PAGEX1                (0 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX2                (1 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX3                (2 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX4                (3 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX5                (4 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX6                (5 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX7                (6 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX8                (7 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEY1                0
-#define DOOR_GFX_PAGEY2                DYSIZE
+#define GAME_VERSION_1_0       FILE_VERSION_1_0
+#define GAME_VERSION_1_2       FILE_VERSION_1_2
+#define GAME_VERSION_1_4       FILE_VERSION_1_4
+#define GAME_VERSION_2_0       FILE_VERSION_2_0
+
+#define GAME_VERSION_ACTUAL    VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
+                                             PROGRAM_VERSION_MINOR, \
+                                             PROGRAM_VERSION_PATCH)
 
 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
 #define ANIM_NORMAL            0
-#define ANIM_OSCILLATE         1
-#define ANIM_REVERSE           2
+#define ANIM_REVERSE           (1 << 0)
+#define ANIM_PINGPONG          (1 << 1)
+#define ANIM_PINGPONG2         (1 << 2)
 
 /* values for game_emulation */
 #define EMU_NONE               0
@@ -1735,4 +1995,239 @@ extern int              num_element_info;
 #define EMU_SOKOBAN            2
 #define EMU_SUPAPLEX           3
 
+struct HiScore
+{
+  char Name[MAX_PLAYER_NAME_LEN + 1];
+  int Score;
+};
+
+struct PlayerInfo
+{
+  boolean present;             /* player present in level playfield */
+  boolean connected;           /* player connected (locally or via network) */
+  boolean active;              /* player (present && connected) */
+
+  int index_nr, client_nr, element_nr;
+
+  byte action;                 /* action from local input device */
+  byte effective_action;       /* action acknowledged from network server
+                                  or summarized over all configured input
+                                  devices when in single player mode */
+  byte programmed_action;      /* action forced by game itself (like moving
+                                  through doors); overrides other actions */
+
+  int jx,jy, last_jx,last_jy;
+  int MovDir, MovPos, GfxPos;
+  int Frame;
+
+  boolean Pushing;
+  boolean Switching;
+  boolean LevelSolved, GameOver;
+  boolean snapped;
+
+  int last_move_dir;
+  int is_moving;
+
+  unsigned long move_delay;
+  int move_delay_value;
+
+  unsigned long push_delay;
+  unsigned long push_delay_value;
+
+  int frame_reset_delay;
+
+  unsigned long actual_frame_counter;
+
+  int score;
+  int gems_still_needed;
+  int sokobanfields_still_needed;
+  int lights_still_needed;
+  int friends_still_needed;
+  int key[4];
+  int dynamite;
+  int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
+  int shield_passive_time_left;
+  int shield_active_time_left;
+};
+
+struct LevelInfo
+{
+  int file_version;    /* file format version the level is stored with    */
+  int game_version;    /* game release version the level was created with */
+
+  boolean encoding_16bit_field;                /* level contains 16-bit elements  */
+  boolean encoding_16bit_yamyam;       /* yamyam contains 16-bit elements */
+  boolean encoding_16bit_amoeba;       /* amoeba contains 16-bit elements */
+
+  int fieldx;
+  int fieldy;
+  int time;
+  int gems_needed;
+  char name[MAX_LEVEL_NAME_LEN + 1];
+  char author[MAX_LEVEL_AUTHOR_LEN + 1];
+  int score[LEVEL_SCORE_ELEMENTS];
+  int yam_content[MAX_ELEMENT_CONTENTS][3][3];
+  int num_yam_contents;
+  int amoeba_speed;
+  int amoeba_content;
+  int time_magic_wall;
+  int time_wheel;
+  int time_light;
+  int time_timegate;
+  boolean double_speed;
+  boolean gravity;
+  boolean em_slippery_gems;    /* EM style "gems slip from wall" behaviour */
+};
+
+struct TapeInfo
+{
+  int file_version;    /* file format version the tape is stored with    */
+  int game_version;    /* game release version the tape was created with */
+  int engine_version;  /* game engine version the tape was recorded with */
+
+  int level_nr;
+  unsigned long random_seed;
+  unsigned long date;
+  unsigned long counter;
+  unsigned long length;
+  unsigned long length_seconds;
+  unsigned int delay_played;
+  boolean pause_before_death;
+  boolean recording, playing, pausing;
+  boolean fast_forward;
+  boolean index_search;
+  boolean quick_resume;
+  boolean single_step;
+  boolean changed;
+  boolean player_participates[MAX_PLAYERS];
+  int num_participating_players;
+
+  struct
+  {
+    byte action[MAX_PLAYERS];
+    byte delay;
+  } pos[MAX_TAPELEN];
+};
+
+struct GameInfo
+{
+  /* constant within running game */
+  int engine_version;
+  int emulation;
+  int initial_move_delay;
+  int initial_move_delay_value;
+
+  /* variable within running game */
+  int yam_content_nr;
+  boolean magic_wall_active;
+  int magic_wall_time_left;
+  int light_time_left;
+  int timegate_time_left;
+  int belt_dir[4];
+  int belt_dir_nr[4];
+  int switchgate_pos;
+  int balloon_dir;
+  boolean explosions_delayed;
+};
+
+struct GlobalInfo
+{
+  float frames_per_second;
+  boolean fps_slowdown;
+  int fps_slowdown_factor;
+};
+
+struct ElementInfo
+{
+  char *sound_class_name;      /* classification for custom sound effects */
+  char *editor_description;    /* short description for level editor */
+
+  int graphic[NUM_GFX_ACTIONS_MAPPED];
+
+                               /* special graphics for left/right/up/down */
+  int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4];
+  boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED];
+};
+
+struct GraphicInfo
+{
+  Bitmap *bitmap;
+  int src_x, src_y;
+};
+
+struct NewGraphicInfo
+{
+  Bitmap *bitmap;
+  int src_x, src_y;
+  int anim_frames;
+  int anim_delay;
+  int anim_mode;
+  boolean anim_global_sync;
+  boolean anim_vertical;
+};
+
+extern GC              tile_clip_gc;
+extern Bitmap         *pix[];
+extern Pixmap          tile_clipmask[];
+extern DrawBuffer      *fieldbuffer;
+extern DrawBuffer      *drawto_field;
+
+extern int             game_status;
+extern boolean         level_editor_test_game;
+extern boolean         network_playing;
+
+extern int             key_joystick_mapping;
+
+extern boolean         redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+extern int             redraw_x1, redraw_y1;
+
+extern short           Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern boolean         Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+extern short           ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern unsigned long   Elementeigenschaften1[MAX_ELEMENTS];
+extern unsigned long   Elementeigenschaften2[MAX_ELEMENTS];
+
+extern int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
+
+extern int             FX,FY, ScrollStepSize;
+extern int             ScreenMovDir, ScreenMovPos, ScreenGfxPos;
+extern int             BorderElement;
+extern int             GameFrameDelay;
+extern int             FfwdFrameDelay;
+extern int             BX1,BY1, BX2,BY2;
+extern int             SBX_Left, SBX_Right;
+extern int             SBY_Upper, SBY_Lower;
+extern int             ZX,ZY, ExitX,ExitY;
+extern int             AllPlayersGone;
+
+extern int             TimeFrames, TimePlayed, TimeLeft;
+extern boolean         SiebAktiv;
+extern int             SiebCount;
+
+extern boolean         network_player_action_received;
+
+extern struct LevelInfo                level;
+extern struct PlayerInfo       stored_player[], *local_player;
+extern struct HiScore          highscore[];
+extern struct TapeInfo         tape;
+extern struct GameInfo         game;
+extern struct GlobalInfo       global;
+extern struct ElementInfo      element_info[];
+extern struct GraphicInfo      graphic_info[];
+extern struct NewGraphicInfo   new_graphic_info[];
+extern struct ConfigInfo       image_config[], sound_config[];
+extern struct ConfigInfo       image_config_suffix[], sound_config_suffix[];
+extern struct FileInfo        *image_files, *sound_files;
+
 #endif /* MAIN_H */