#ifndef MAIN_H
#define MAIN_H
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
#include <time.h>
#include <sys/time.h>
#include <sys/types.h>
#define CE_LEFT_BY_PLAYER 22
#define CE_OTHER_GETS_ENTERED 23
#define CE_OTHER_GETS_LEFT 24
+#define CE_SWITCHED 25
+#define CE_OTHER_IS_SWITCHING 26
-/* values for derived change events (determined from properties above) */
-#define CE_TOUCHING_SOME_SIDE 25 /* summarized left/right/up/down/any */
-
-#define NUM_CHANGE_EVENTS 26
+#define NUM_CHANGE_EVENTS 27
#define CE_BITMASK_DEFAULT 0
#define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
PROTECTED_FIELD(x, y))
+#define PLAYER_SWITCHING(p,x,y) ((p)->Switching && \
+ (p)->switch_x == (x) && (p)->switch_y == (y))
+
#define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
#define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
#define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
#define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
#define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
-#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 28)
-#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
-#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
+#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
+#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
+#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
/* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
#define PROGRAM_VERSION_MAJOR 3
#define PROGRAM_VERSION_MINOR 0
-#define PROGRAM_VERSION_PATCH 5
+#define PROGRAM_VERSION_PATCH 7
#define PROGRAM_VERSION_RELEASE 0
-#define PROGRAM_VERSION_STRING "3.0.5"
+#define PROGRAM_VERSION_STRING "3.0.7"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
boolean LevelSolved, GameOver;
boolean snapped;
+ int switch_x, switch_y;
+
int last_move_dir;
boolean is_moving;
boolean is_waiting;
int time_light;
int time_timegate;
boolean double_speed;
- boolean gravity;
+ boolean initial_gravity;
boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int initial_move_delay;
int initial_move_delay_value;
- boolean envelope_active;
-
/* variable within running game */
int yamyam_content_nr;
boolean magic_wall_active;
int belt_dir_nr[4];
int switchgate_pos;
int balloon_dir;
+ boolean gravity;
boolean explosions_delayed;
+ boolean envelope_active;
};
struct GlobalInfo
extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];