#define MV_BIT_TURNING_RANDOM 16
/* values for custom move patterns */
-#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
-#define MV_VERTICAL (MV_UP | MV_DOWN)
-#define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
-#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
#define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
(e) <= EL_ENVELOPE_4)
-#define IS_GATE(e) ((e) >= EL_GATE_1 && \
+#define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
+ (e) <= EL_KEY_4)
+#define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
+ (e) <= EL_EM_KEY_4)
+#define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
+ (e) <= EL_EMC_KEY_8)
+#define IS_KEY(e) (IS_RND_KEY(e) || \
+ IS_EM_KEY(e) || \
+ IS_EMC_KEY(e))
+#define RND_KEY_NR(e) ((e) - EL_KEY_1)
+#define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
+#define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
+#define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
+ IS_EM_KEY(e) ? EM_KEY_NR(e) : \
+ IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
+
+#define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
(e) <= EL_GATE_4)
-
-#define IS_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
- (e) <= EL_GATE_4_GRAY)
-
#define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
(e) <= EL_EM_GATE_4)
-
+#define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
+ (e) <= EL_EMC_GATE_8)
+#define IS_GATE(e) (IS_RND_GATE(e) || \
+ IS_EM_GATE(e) || \
+ IS_EMC_GATE(e))
+#define RND_GATE_NR(e) ((e) - EL_GATE_1)
+#define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
+#define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
+#define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
+ IS_EM_GATE(e) ? EM_GATE_NR(e) : \
+ IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
+
+#define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
+ (e) <= EL_GATE_4_GRAY)
#define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
(e) <= EL_EM_GATE_4_GRAY)
+#define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
+ (e) <= EL_EMC_GATE_8_GRAY)
+#define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
+ IS_EM_GATE_GRAY(e) || \
+ IS_EMC_GATE_GRAY(e))
+#define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
+#define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
+#define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
+#define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
+ IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
+ IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
#define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \
element_info[e].gfx_element : e)
#define MAX_SCORE_ENTRIES 100
#define MAX_NUM_AMOEBA 100
#define MAX_INVENTORY_SIZE 1000
-#define MAX_KEYS 4
+#define STD_NUM_KEYS 4
+#define MAX_NUM_KEYS 8
#define NUM_BELTS 4
#define NUM_BELT_PARTS 3
#define MIN_ENVELOPE_XSIZE 1
#define VY 400
#define EX DX
#define EY (VY - 44)
-#define TILEX 32
-#define TILEY 32
-#define MINI_TILEX (TILEX / 2)
-#define MINI_TILEY (TILEY / 2)
-#define MICRO_TILEX (TILEX / 8)
-#define MICRO_TILEY (TILEY / 8)
+#define TILESIZE 32
+#define TILEX TILESIZE
+#define TILEY TILESIZE
+#define MINI_TILESIZE (TILESIZE / 2)
+#define MINI_TILEX MINI_TILESIZE
+#define MINI_TILEY MINI_TILESIZE
+#define MICRO_TILESIZE (TILESIZE / 8)
+#define MICRO_TILEX MICRO_TILESIZE
+#define MICRO_TILEY MICRO_TILESIZE
#define MIDPOSX (SCR_FIELDX / 2)
#define MIDPOSY (SCR_FIELDY / 2)
#define SXSIZE (SCR_FIELDX * TILEX)
#define EYSIZE (VYSIZE + 44)
#define FULL_SXSIZE (2 + SXSIZE + 2)
#define FULL_SYSIZE (2 + SYSIZE + 2)
-#define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
-#define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
-#define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
-#define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
-#define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
+#define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
+#define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
+#define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
+#define MICROLEVEL_YPOS (SX + 12 * TILEY - MICRO_TILEY)
+#define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
+#define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
/* score for elements */
/* the following EMC style elements are currently not implemented in R'n'D */
#define EL_BALLOON_SWITCH_NONE 667
-#define EL_EM_GATE_5 668
-#define EL_EM_GATE_6 669
-#define EL_EM_GATE_7 670
-#define EL_EM_GATE_8 671
-#define EL_EM_GATE_5_GRAY 672
-#define EL_EM_GATE_6_GRAY 673
-#define EL_EM_GATE_7_GRAY 674
-#define EL_EM_GATE_8_GRAY 675
-#define EL_EM_KEY_5 676
-#define EL_EM_KEY_6 677
-#define EL_EM_KEY_7 678
-#define EL_EM_KEY_8 679
+#define EL_EMC_GATE_5 668
+#define EL_EMC_GATE_6 669
+#define EL_EMC_GATE_7 670
+#define EL_EMC_GATE_8 671
+#define EL_EMC_GATE_5_GRAY 672
+#define EL_EMC_GATE_6_GRAY 673
+#define EL_EMC_GATE_7_GRAY 674
+#define EL_EMC_GATE_8_GRAY 675
+#define EL_EMC_KEY_5 676
+#define EL_EMC_KEY_6 677
+#define EL_EMC_KEY_7 678
+#define EL_EMC_KEY_8 679
#define EL_EMC_ANDROID 680
#define EL_EMC_GRASS 681
#define EL_EMC_MAGIC_BALL 682
-#define EL_EMC_MAGIC_BALL_SWITCH 683
-#define EL_EMC_SPRING_BUMPER 684
-#define EL_EMC_PLANT 685
-#define EL_EMC_LENSES 686
-#define EL_EMC_MAGNIFIER 687
-#define EL_EMC_WALL_9 688
-#define EL_EMC_WALL_10 689
-#define EL_EMC_WALL_11 690
-#define EL_EMC_WALL_12 691
-#define EL_EMC_WALL_13 692
-#define EL_EMC_WALL_14 693
-#define EL_EMC_WALL_15 694
-#define EL_EMC_WALL_16 695
-#define EL_EMC_WALL_SLIPPERY_1 696
-#define EL_EMC_WALL_SLIPPERY_2 697
-#define EL_EMC_WALL_SLIPPERY_3 698
-#define EL_EMC_WALL_SLIPPERY_4 699
-#define EL_EMC_FAKE_GRASS 700
-#define EL_EMC_DRIPPER 701
-
-#define NUM_FILE_ELEMENTS 702
+#define EL_EMC_MAGIC_BALL_ACTIVE 683
+#define EL_EMC_MAGIC_BALL_SWITCH 684
+#define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
+#define EL_EMC_SPRING_BUMPER 686
+#define EL_EMC_PLANT 687
+#define EL_EMC_LENSES 688
+#define EL_EMC_MAGNIFIER 689
+#define EL_EMC_WALL_9 690
+#define EL_EMC_WALL_10 691
+#define EL_EMC_WALL_11 692
+#define EL_EMC_WALL_12 693
+#define EL_EMC_WALL_13 694
+#define EL_EMC_WALL_14 695
+#define EL_EMC_WALL_15 696
+#define EL_EMC_WALL_16 697
+#define EL_EMC_WALL_SLIPPERY_1 698
+#define EL_EMC_WALL_SLIPPERY_2 699
+#define EL_EMC_WALL_SLIPPERY_3 700
+#define EL_EMC_WALL_SLIPPERY_4 701
+#define EL_EMC_FAKE_GRASS 702
+#define EL_EMC_FAKE_ACID 703
+#define EL_EMC_DRIPPER 704
+
+#define NUM_FILE_ELEMENTS 705
/* "real" (and therefore drawable) runtime elements */
#define ACTION_SMASHED_BY_SPRING 48
#define ACTION_SLURPED_BY_SPRING 49
#define ACTION_TWINKLING 50
-#define ACTION_OTHER 51
+#define ACTION_SPLASHING 51
+#define ACTION_OTHER 52
-#define NUM_ACTIONS 52
+#define NUM_ACTIONS 53
#define ACTION_BORING_LAST ACTION_BORING_10
#define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
#define GFX_ARG_2ND_OFFSET 12
#define GFX_ARG_2ND_XOFFSET 13
#define GFX_ARG_2ND_YOFFSET 14
-#define GFX_ARG_FRAMES 15
-#define GFX_ARG_FRAMES_PER_LINE 16
-#define GFX_ARG_START_FRAME 17
-#define GFX_ARG_DELAY 18
-#define GFX_ARG_ANIM_MODE 19
-#define GFX_ARG_GLOBAL_SYNC 20
-#define GFX_ARG_CRUMBLED_LIKE 21
-#define GFX_ARG_DIGGABLE_LIKE 22
-#define GFX_ARG_BORDER_SIZE 23
-#define GFX_ARG_STEP_OFFSET 24
-#define GFX_ARG_STEP_DELAY 25
-#define GFX_ARG_DIRECTION 26
-#define GFX_ARG_POSITION 27
-#define GFX_ARG_DRAW_XOFFSET 28
-#define GFX_ARG_DRAW_YOFFSET 29
-#define GFX_ARG_DRAW_MASKED 30
-#define GFX_ARG_ANIM_DELAY_FIXED 31
-#define GFX_ARG_ANIM_DELAY_RANDOM 32
-#define GFX_ARG_POST_DELAY_FIXED 33
-#define GFX_ARG_POST_DELAY_RANDOM 34
-#define GFX_ARG_NAME 35
-#define GFX_ARG_SCALE_UP_FACTOR 36
-
-#define NUM_GFX_ARGS 37
+#define GFX_ARG_2ND_SWAP_TILES 15
+#define GFX_ARG_FRAMES 16
+#define GFX_ARG_FRAMES_PER_LINE 17
+#define GFX_ARG_START_FRAME 18
+#define GFX_ARG_DELAY 19
+#define GFX_ARG_ANIM_MODE 20
+#define GFX_ARG_GLOBAL_SYNC 21
+#define GFX_ARG_CRUMBLED_LIKE 22
+#define GFX_ARG_DIGGABLE_LIKE 23
+#define GFX_ARG_BORDER_SIZE 24
+#define GFX_ARG_STEP_OFFSET 25
+#define GFX_ARG_STEP_DELAY 26
+#define GFX_ARG_DIRECTION 27
+#define GFX_ARG_POSITION 28
+#define GFX_ARG_DRAW_XOFFSET 29
+#define GFX_ARG_DRAW_YOFFSET 30
+#define GFX_ARG_DRAW_MASKED 31
+#define GFX_ARG_ANIM_DELAY_FIXED 32
+#define GFX_ARG_ANIM_DELAY_RANDOM 33
+#define GFX_ARG_POST_DELAY_FIXED 34
+#define GFX_ARG_POST_DELAY_RANDOM 35
+#define GFX_ARG_NAME 36
+#define GFX_ARG_SCALE_UP_FACTOR 37
+
+#define NUM_GFX_ARGS 38
/* values for sound configuration suffixes */
/* program information and versioning definitions */
#define PROGRAM_VERSION_MAJOR 3
-#define PROGRAM_VERSION_MINOR 1
-#define PROGRAM_VERSION_PATCH 1
-#define PROGRAM_VERSION_BUILD 0
+#define PROGRAM_VERSION_MINOR 2
+#define PROGRAM_VERSION_PATCH 0
+#define PROGRAM_VERSION_BUILD 3
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
struct MenuInfo
{
- int draw_xoffset_default;
- int draw_yoffset_default;
int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
int scrollbar_xoffset;
- int list_size_default;
int list_size[NUM_SPECIAL_GFX_ARGS];
int sound[NUM_SPECIAL_GFX_ARGS];
boolean use_murphy_graphic;
boolean block_last_field;
- int block_delay;
+ int block_delay_adjustment; /* needed for different engine versions */
boolean can_fall_into_acid;
int sokobanfields_still_needed;
int lights_still_needed;
int friends_still_needed;
- int key[4];
+ int key[MAX_NUM_KEYS];
int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
int shield_normal_time_left;
int shield_deadly_time_left;
boolean block_last_field; /* player blocks previous field while moving */
boolean sp_block_last_field; /* player blocks previous field while moving */
+
+#if 0 /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */
int block_delay; /* delay for blocking previous field */
int sp_block_delay; /* delay for blocking previous field */
+#endif
/* ('int' instead of 'boolean' because used as selectbox value in editor) */
int use_step_counter; /* count steps instead of seconds for level */
/* flags to handle bugs in and changes between different engine versions */
/* (for the latest engine version, these flags should always be "FALSE") */
- boolean use_bug_change_when_pushing;
+ boolean use_change_when_pushing_bug;
+ boolean use_block_last_field_bug;
/* variable within running game */
int yamyam_content_nr;
int offset_x, offset_y; /* x/y offset to next animation frame */
int offset2_x, offset2_y; /* x/y offset to second movement tile */
boolean double_movement; /* animation has second movement tile */
+ int swap_double_tiles; /* explicitely force or forbid tile swapping */
int anim_frames;
int anim_frames_per_line;
int anim_start_frame;