boolean lazy_relocation; // only redraw off-screen player relocation
boolean can_pass_to_walkable; // player can pass to empty or walkable tile
boolean grow_into_diggable; // amoeba can grow into anything diggable
+ boolean sb_fields_needed; // all Sokoban fields must be solved
+ boolean sb_objects_needed; // all Sokoban objects must be solved
boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
boolean solved_by_one_player; // level is solved if one player enters exit
extern int SBX_Left, SBX_Right;
extern int SBY_Upper, SBY_Lower;
extern int ZX, ZY;
-extern int ExitX, ExitY;
-extern int AllPlayersGone;
extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;