fixed input of negative numbers to numeric text gadgets
[rocksndiamonds.git] / src / main.h
index 5d03cb54cccd6d0e44008bcab8288caffbb72596..45b045f19f7c5a4d02df8388a5734f307053e513 100644 (file)
@@ -3498,6 +3498,24 @@ struct LevelInfo
   boolean bd_push_mega_rock_with_sweet;        // BD player can push mega rocks after eating sweet
   boolean bd_magic_wall_wait_hatching; // BD magic wall waits for player's birth
   boolean bd_magic_wall_stops_amoeba;  // BD magic wall turns amoeba to diamonds
+  boolean bd_amoeba_wait_for_hatching; // BD amoeba waits for player's birth
+  boolean bd_amoeba_start_immediately; // BD amoeba growth starts immediately
+  boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
+  int bd_amoeba_threshold_too_big;     // BD amoeba turns to stones if threshold reached
+  int bd_amoeba_slow_growth_time;      // BD amoeba slow growth time (in seconds)
+  int bd_amoeba_slow_growth_rate;      // BD amoeba slow growth rate (in percent)
+  int bd_amoeba_fast_growth_rate;      // BD amoeba fast growth rate (in percent)
+  int bd_amoeba_content_too_big;       // BD amoeba changes to this element if too big
+  int bd_amoeba_content_enclosed;      // BD amoeba changes to this element if enclosed
+  int bd_amoeba_2_threshold_too_big;   // BD amoeba 2 turns to stones if threshold reached
+  int bd_amoeba_2_slow_growth_time;    // BD amoeba 2 slow growth time (in seconds)
+  int bd_amoeba_2_slow_growth_rate;    // BD amoeba 2 slow growth rate (in percent)
+  int bd_amoeba_2_fast_growth_rate;    // BD amoeba 2 fast growth rate (in percent)
+  int bd_amoeba_2_content_too_big;     // BD amoeba 2 changes to this element if too big
+  int bd_amoeba_2_content_enclosed;    // BD amoeba 2 changes to this element if enclosed
+  int bd_amoeba_2_content_exploding;   // BD amoeba 2 changes to this element if exploding
+  int bd_amoeba_2_content_looks_like;  // BD amoeba 2 looks like this other game element
+  int bd_clock_extra_time;             // BD engine extra time when collecting clock
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour
   boolean em_explodes_by_fire;         // EM style chain explosion behaviour
   boolean use_spring_bug;              // for compatibility with old levels