added storing current level set identifier in caveset structure
[rocksndiamonds.git] / src / main.h
index 999c24a74205ca8ffd96cbf69df9a50936161fb9..45b045f19f7c5a4d02df8388a5734f307053e513 100644 (file)
@@ -3515,6 +3515,7 @@ struct LevelInfo
   int bd_amoeba_2_content_enclosed;    // BD amoeba 2 changes to this element if enclosed
   int bd_amoeba_2_content_exploding;   // BD amoeba 2 changes to this element if exploding
   int bd_amoeba_2_content_looks_like;  // BD amoeba 2 looks like this other game element
+  int bd_clock_extra_time;             // BD engine extra time when collecting clock
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour
   boolean em_explodes_by_fire;         // EM style chain explosion behaviour
   boolean use_spring_bug;              // for compatibility with old levels