char *sound_class_name; /* classification for custom sound effects */
char *editor_description; /* short description for level editor */
+ /* default graphics for several actions */
int graphic[NUM_GFX_ACTIONS_MAPPED];
/* special graphics for left/right/up/down */
int direction_graphic[NUM_GFX_ACTIONS_MAPPED][NUM_MV_DIRECTIONS];
- boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED];
};
struct GraphicInfo