boolean pause_before_death;
boolean recording, playing, pausing;
boolean fast_forward;
+ boolean index_search;
+ boolean quick_resume;
boolean changed;
boolean player_participates[MAX_PLAYERS];
int num_participating_players;
+
struct
{
byte action[MAX_PLAYERS];
#define TYPENAME 6
#define HALLOFFAME 7
#define SETUP 8
-#define SETUPINPUT 9
-#define CALIBRATION 10
#define PROGRAM_VERSION_MAJOR 2
#define PROGRAM_VERSION_MINOR 0