#define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
#define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
-#define IS_LOOP_SOUND(s) (sound_info[s].loop)
-#define IS_LOOP_MUSIC(s) (music_info[s].loop)
+#define IS_LOOP_SOUND(s) ((s) >= 0 && sound_info[s].loop)
+#define IS_LOOP_MUSIC(s) ((s) < 0 || music_info[s].loop)
#define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
GFX_SPECIAL_ARG_LEVELS,
GFX_SPECIAL_ARG_LEVELNR,
GFX_SPECIAL_ARG_SCORES,
+ GFX_SPECIAL_ARG_SCOREINFO,
GFX_SPECIAL_ARG_EDITOR,
GFX_SPECIAL_ARG_INFO,
GFX_SPECIAL_ARG_SETUP,
#define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
#define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
#define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
+#define GAME_MODE_SCOREINFO GFX_SPECIAL_ARG_SCOREINFO
#define GAME_MODE_EDITOR GFX_SPECIAL_ARG_EDITOR
#define GAME_MODE_INFO GFX_SPECIAL_ARG_INFO
#define GAME_MODE_SETUP GFX_SPECIAL_ARG_SETUP
// program information and versioning definitions
#define PROGRAM_VERSION_SUPER 4
#define PROGRAM_VERSION_MAJOR 3
-#define PROGRAM_VERSION_MINOR 1
+#define PROGRAM_VERSION_MINOR 2
#define PROGRAM_VERSION_PATCH 0
#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
#define PROGRAM_EMAIL_STRING "info@artsoft.org"
#define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/"
-#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2021 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2022 by Holger Schemel"
#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
#define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
struct MenuSetupButtonInfo button;
};
+struct MenuScoresButtonInfo
+{
+ struct MenuPosInfo prev_level;
+ struct MenuPosInfo next_level;
+};
+
+struct MenuScoresInfo
+{
+ struct MenuScoresButtonInfo button;
+};
+
struct TitleFadingInfo
{
int fade_mode;
struct MenuMainInfo main;
struct MenuSetupInfo setup;
+ struct MenuScoresInfo scores;
};
struct DoorInfo
int num_entries;
int last_added;
int last_added_local;
+ int last_level_nr;
boolean updated;
boolean uploaded;
extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];