#define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
+#define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
+
#define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
#define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
#define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
#define BUTTON_ACTIVE(b) (ActiveButton[b])
#define FONT_ACTIVE(f) (ActiveFont[f])
-
/* fundamental game speed values */
#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
#define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
#define ACTION_PAGE_30 81
#define ACTION_PAGE_31 82
#define ACTION_PAGE_32 83
-#define ACTION_OTHER 84
-
-#define NUM_ACTIONS 85
+#define ACTION_PART_1 84
+#define ACTION_PART_2 85
+#define ACTION_PART_3 86
+#define ACTION_PART_4 87
+#define ACTION_PART_5 88
+#define ACTION_PART_6 89
+#define ACTION_PART_7 90
+#define ACTION_PART_8 91
+#define ACTION_OTHER 92
+
+#define NUM_ACTIONS 93
#define ACTION_BORING_LAST ACTION_BORING_10
#define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
#define GFX_ARG_DIGGABLE_LIKE 23
#define GFX_ARG_BORDER_SIZE 24
#define GFX_ARG_STEP_OFFSET 25
-#define GFX_ARG_STEP_DELAY 26
-#define GFX_ARG_DIRECTION 27
-#define GFX_ARG_POSITION 28
-#define GFX_ARG_DRAW_XOFFSET 29
-#define GFX_ARG_DRAW_YOFFSET 30
-#define GFX_ARG_DRAW_MASKED 31
-#define GFX_ARG_ANIM_DELAY_FIXED 32
-#define GFX_ARG_ANIM_DELAY_RANDOM 33
-#define GFX_ARG_POST_DELAY_FIXED 34
-#define GFX_ARG_POST_DELAY_RANDOM 35
-#define GFX_ARG_NAME 36
-#define GFX_ARG_SCALE_UP_FACTOR 37
-#define GFX_ARG_TILE_SIZE 38
-#define GFX_ARG_CLONE_FROM 39
-#define GFX_ARG_FADE_MODE 40
-#define GFX_ARG_FADE_DELAY 41
-#define GFX_ARG_POST_DELAY 42
-#define GFX_ARG_AUTO_DELAY 43
-#define GFX_ARG_ALIGN 44
-#define GFX_ARG_VALIGN 45
-#define GFX_ARG_SORT_PRIORITY 46
-#define GFX_ARG_CLASS 47
-#define GFX_ARG_STYLE 48
-#define GFX_ARG_ACTIVE_XOFFSET 49
-#define GFX_ARG_ACTIVE_YOFFSET 50
-#define GFX_ARG_PRESSED_XOFFSET 51
-#define GFX_ARG_PRESSED_YOFFSET 52
-
-#define NUM_GFX_ARGS 53
+#define GFX_ARG_STEP_XOFFSET 26
+#define GFX_ARG_STEP_YOFFSET 27
+#define GFX_ARG_STEP_FRAMES 28
+#define GFX_ARG_STEP_DELAY 29
+#define GFX_ARG_DIRECTION 30
+#define GFX_ARG_POSITION 31
+#define GFX_ARG_DRAW_XOFFSET 32
+#define GFX_ARG_DRAW_YOFFSET 33
+#define GFX_ARG_DRAW_MASKED 34
+#define GFX_ARG_ANIM_DELAY_FIXED 35
+#define GFX_ARG_ANIM_DELAY_RANDOM 36
+#define GFX_ARG_POST_DELAY_FIXED 37
+#define GFX_ARG_POST_DELAY_RANDOM 38
+#define GFX_ARG_NAME 39
+#define GFX_ARG_SCALE_UP_FACTOR 40
+#define GFX_ARG_TILE_SIZE 41
+#define GFX_ARG_CLONE_FROM 42
+#define GFX_ARG_FADE_MODE 43
+#define GFX_ARG_FADE_DELAY 44
+#define GFX_ARG_POST_DELAY 45
+#define GFX_ARG_AUTO_DELAY 46
+#define GFX_ARG_ALIGN 47
+#define GFX_ARG_VALIGN 48
+#define GFX_ARG_SORT_PRIORITY 49
+#define GFX_ARG_CLASS 50
+#define GFX_ARG_STYLE 51
+#define GFX_ARG_ACTIVE_XOFFSET 52
+#define GFX_ARG_ACTIVE_YOFFSET 53
+#define GFX_ARG_PRESSED_XOFFSET 54
+#define GFX_ARG_PRESSED_YOFFSET 55
+
+#define NUM_GFX_ARGS 56
/* values for sound configuration suffixes */
#define NUM_FONTS 38
#define NUM_INITIAL_FONTS 4
+/* values for global animation configuration (must match those from main.c) */
+#define NUM_GLOBAL_ANIMS 8
+#define NUM_GLOBAL_ANIM_PARTS 8
+#define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
+#define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
+
+#define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
+#define GLOBAL_ANIM_ID_GRAPHIC_LAST 7
+#define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS + 0)
+#define GLOBAL_ANIM_ID_CONTROL_LAST (NUM_GLOBAL_ANIMS + 7)
+
+#define GLOBAL_ANIM_ID_PART_FIRST 0
+#define GLOBAL_ANIM_ID_PART_LAST 7
+#define GLOBAL_ANIM_ID_PART_BASE 8
+
/* values for game_status (must match special image configuration suffixes) */
#define GAME_MODE_DEFAULT 0
#define GAME_MODE_LOADING 1
struct TitleFadingInfo leave_menu;
struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
- struct TitleFadingInfo next_screen;
+ struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
int sound[NUM_SPECIAL_GFX_ARGS];
int music[NUM_SPECIAL_GFX_ARGS];
struct ViewportInfo
{
- struct RectWithBorder window;
+ struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
/* internal bitmap ID for special graphics */
};
+struct GlobalAnimInfo
+{
+ char *token_name; /* global animation token in config files */
+
+ /* global animation graphic and control definitions */
+ int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+};
+
struct GraphicInfo
{
Bitmap **bitmaps; /* bitmaps in all required sizes */
int post_delay_random; /* next intervall (bored animation only) */
int step_offset; /* optional step offset of toon animations */
+ int step_xoffset; /* optional step offset of toon animations */
+ int step_yoffset; /* optional step offset of toon animations */
+ int step_frames; /* optional step frames of toon animations */
int step_delay; /* optional step delay of toon animations */
+ int direction; /* optional move direction of toon animations */
+ int position; /* optional draw position of toon animations */
int draw_xoffset; /* optional offset for drawing font chars */
int draw_yoffset; /* optional offset for drawing font chars */
extern DrawBuffer *drawto_field;
extern int game_status;
+extern boolean game_status_last_screen;
extern boolean level_editor_test_game;
extern boolean network_playing;
extern struct TitleFadingInfo fading_none;
extern struct TitleFadingInfo title_initial_default;
extern struct TitleFadingInfo title_default;
+extern struct TitleMessageInfo titlescreen_initial_default;
+extern struct TitleMessageInfo titlescreen_initial_first[];
+extern struct TitleMessageInfo titlescreen_initial[];
+extern struct TitleMessageInfo titlescreen_default;
+extern struct TitleMessageInfo titlescreen_first[];
+extern struct TitleMessageInfo titlescreen[];
extern struct TitleMessageInfo titlemessage_initial_default;
+extern struct TitleMessageInfo titlemessage_initial_first[];
extern struct TitleMessageInfo titlemessage_initial[];
extern struct TitleMessageInfo titlemessage_default;
+extern struct TitleMessageInfo titlemessage_first[];
extern struct TitleMessageInfo titlemessage[];
extern struct TitleMessageInfo readme;
extern struct InitInfo init, init_last;
extern struct SpecialSuffixInfo special_suffix_info[];
extern struct TokenIntPtrInfo image_config_vars[];
extern struct FontInfo font_info[];
+extern struct GlobalAnimInfo global_anim_info[];
extern struct MusicPrefixInfo music_prefix_info[];
extern struct GraphicInfo *graphic_info;
extern struct SoundInfo *sound_info;