#include "conf_gfx.h"
#include "conf_snd.h"
+#define IMG_UNDEFINED (-1)
#define IMG_EMPTY IMG_EMPTY_SPACE
#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
#define IMG_CHAR_START IMG_CHAR_SPACE
-#define IMG_CUSTOM_START IMG_CUSTOM_0
+#define IMG_CUSTOM_START IMG_CUSTOM_1
#define WIN_XSIZE 672
#define WIN_YSIZE 560
#define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
#define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
-/* values for 'Elementeigenschaften1' */
+/* values for 'Properties1' */
#define EP_BIT_AMOEBALIVE (1 << 0)
#define EP_BIT_AMOEBOID (1 << 1)
#define EP_BIT_SCHLUESSEL (1 << 2)
#define EP_BIT_OVER_PLAYER (1 << 30)
#define EP_BIT_ACTIVE_BOMB (1 << 31)
-/* values for 'Elementeigenschaften2' */
+/* values for 'Properties2' */
#define EP_BIT_BELT (1 << 0)
#define EP_BIT_BELT_ACTIVE (1 << 1)
#define EP_BIT_BELT_SWITCH (1 << 2)
#define EP_BIT_TUBE (1 << 3)
#define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
-#define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
-#define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
-#define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
-#define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
-#define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
-#define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
-#define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
-#define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
-#define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
-#define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
-#define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
-#define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
-#define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
-#define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
-#define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
-#define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
-#define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
-#define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
-#define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
-#define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
-#define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
-#define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
-#define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
-#define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
-#define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
-#define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
-#define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
-#define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
-#define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
-#define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
-#define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
-#define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
-
-#define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
-#define IS_BELT_ACTIVE(e) (Elementeigenschaften2[e] & EP_BIT_BELT_ACTIVE)
-#define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
-#define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
-#define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
+#define IS_AMOEBALIVE(e) (Properties1[e] & EP_BIT_AMOEBALIVE)
+#define IS_AMOEBOID(e) (Properties1[e] & EP_BIT_AMOEBOID)
+#define IS_SCHLUESSEL(e) (Properties1[e] & EP_BIT_SCHLUESSEL)
+#define IS_PFORTE(e) (Properties1[e] & EP_BIT_PFORTE)
+#define IS_SOLID(e) (Properties1[e] & EP_BIT_SOLID)
+#define IS_MASSIVE(e) (Properties1[e] & EP_BIT_MASSIVE)
+#define IS_SLIPPERY(e) (Properties1[e] & EP_BIT_SLIPPERY)
+#define IS_ENEMY(e) (Properties1[e] & EP_BIT_ENEMY)
+#define IS_MAUER(e) (Properties1[e] & EP_BIT_MAUER)
+#define CAN_FALL(e) (Properties1[e] & EP_BIT_CAN_FALL)
+#define CAN_SMASH(e) (Properties1[e] & EP_BIT_CAN_SMASH)
+#define CAN_CHANGE(e) (Properties1[e] & EP_BIT_CAN_CHANGE)
+#define CAN_MOVE(e) (Properties1[e] & EP_BIT_CAN_MOVE)
+#define COULD_MOVE(e) (Properties1[e] & EP_BIT_COULD_MOVE)
+#define DONT_TOUCH(e) (Properties1[e] & EP_BIT_DONT_TOUCH)
+#define DONT_GO_TO(e) (Properties1[e] & EP_BIT_DONT_GO_TO)
+#define IS_MAMPF2(e) (Properties1[e] & EP_BIT_MAMPF2)
+#define IS_CHAR(e) (Properties1[e] & EP_BIT_CHAR)
+#define IS_BD_ELEMENT(e) (Properties1[e] & EP_BIT_BD_ELEMENT)
+#define IS_SB_ELEMENT(e) (Properties1[e] & EP_BIT_SB_ELEMENT)
+#define IS_GEM(e) (Properties1[e] & EP_BIT_GEM)
+#define IS_INACTIVE(e) (Properties1[e] & EP_BIT_INACTIVE)
+#define IS_EXPLOSIVE(e) (Properties1[e] & EP_BIT_EXPLOSIVE)
+#define IS_MAMPF3(e) (Properties1[e] & EP_BIT_MAMPF3)
+#define IS_PUSHABLE(e) (Properties1[e] & EP_BIT_PUSHABLE)
+#define ELEM_IS_PLAYER(e) (Properties1[e] & EP_BIT_PLAYER)
+#define HAS_CONTENT(e) (Properties1[e] & EP_BIT_HAS_CONTENT)
+#define IS_EATABLE(e) (Properties1[e] & EP_BIT_EATABLE)
+#define IS_SP_ELEMENT(e) (Properties1[e] & EP_BIT_SP_ELEMENT)
+#define IS_QUICK_GATE(e) (Properties1[e] & EP_BIT_QUICK_GATE)
+#define IS_OVER_PLAYER(e) (Properties1[e] & EP_BIT_OVER_PLAYER)
+#define IS_ACTIVE_BOMB(e) (Properties1[e] & EP_BIT_ACTIVE_BOMB)
+
+#define IS_BELT(e) (Properties2[e] & EP_BIT_BELT)
+#define IS_BELT_ACTIVE(e) (Properties2[e] & EP_BIT_BELT_ACTIVE)
+#define IS_BELT_SWITCH(e) (Properties2[e] & EP_BIT_BELT_SWITCH)
+#define IS_TUBE(e) (Properties2[e] & EP_BIT_TUBE)
+#define IS_EM_SLIPPERY_WALL(e) (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
#define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
#define MAX_LEVEL_AUTHOR_LEN 32
#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
#define MAX_SCORE_ENTRIES 100
+#if 0
#define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
#define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
+#endif
#define MAX_NUM_AMOEBA 100
/* values for elements with content */
** 0 <= element < xxx: real elements, stored in level file
** xxx <= element < yyy: flag elements, only used at runtime
*/
-/* "real" level elements */
+/* "real" level file elements */
+#define EL_UNDEFINED -1
+
#define EL_EMPTY_SPACE 0
#define EL_EMPTY EL_EMPTY_SPACE
#define EL_SAND 1
#define EL_UNUSED_359 359
#define EL_CUSTOM_START 360
-#define EL_CUSTOM_0 (EL_CUSTOM_START + 0)
-#define EL_CUSTOM_31 (EL_CUSTOM_START + 127)
+#define EL_CUSTOM_1 (EL_CUSTOM_START + 0)
+#define EL_CUSTOM_128 (EL_CUSTOM_START + 127)
#define EL_CUSTOM_END (EL_CUSTOM_START + 127)
#define NUM_FILE_ELEMENTS 488
/* "real" (and therefore drawable) runtime elements */
#define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
-#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
-#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
-#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 2)
-#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 3)
-#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 4)
-#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 5)
-#define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 6)
-#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
-#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 8)
-#define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 9)
-#define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 10)
-#define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 11)
-#define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 12)
-#define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
-#define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
-#define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
-#define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
-#define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 17)
-#define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 18)
-#define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 19)
-#define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 20)
-#define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 21)
-#define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
-#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 23)
-#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 24)
-#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 25)
-#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 26)
-#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 27)
-#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 28)
-#define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
-#define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 42)
-#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 0)
+#define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 1)
+#define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 2)
+#define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 3)
+#define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
+#define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
+#define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
+#define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
+#define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 8)
+#define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 9)
+#define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 10)
+#define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 11)
+#define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 12)
+#define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
+#define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
+#define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
+#define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
+#define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
+#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
+#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
+#define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
+#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
+#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
+#define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
+#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
+#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
+#define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
+#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
+#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
+#define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 29)
+#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
+#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
/* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
#define GFX_START_ROCKSMORE 1280
#define GFX_END_ROCKSMORE 1535
+#if 0
#define NUM_TILES 1536 /* see above: MAX_GRAPHICS */
+#endif
/* graphics from "RocksScreen" */
/* Zeile 0 (0) */
#define GFX_ARG_MODE_LINEAR 10
#define GFX_ARG_MODE_PINGPONG 11
#define GFX_ARG_MODE_PINGPONG2 12
-#define GFX_ARG_MODE_REVERSE 13
-#define GFX_ARG_GLOBAL_SYNC 14
+#define GFX_ARG_MODE_RANDOM 13
+#define GFX_ARG_MODE_REVERSE 14
+#define GFX_ARG_GLOBAL_SYNC 15
-#define NUM_GFX_ARGS 15
+#define NUM_GFX_ARGS 16
#define GFX_ARG_UNDEFINED "-1000000"
#define GFX_ARG_UNDEFINED_VALUE (atoi(GFX_ARG_UNDEFINED))
#define PROGRAM_VERSION_MAJOR 2
#define PROGRAM_VERSION_MINOR 2
#define PROGRAM_VERSION_PATCH 0
-#define PROGRAM_VERSION_STRING "2.2.0rc2"
+#define PROGRAM_VERSION_STRING "2.2.0rc3"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
-#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by"
+#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2003 by"
#define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
#define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
struct ElementInfo
{
+ char *token_name; /* element token used in config files */
char *sound_class_name; /* classification for custom sound effects */
char *editor_description; /* short description for level editor */
int anim_delay; /* important: delay of 1 means "no delay"! */
int anim_mode;
boolean anim_global_sync;
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
+ GC clip_gc; /* single-graphic-only clip gc for X11 */
+#endif
};
-extern GC tile_clip_gc;
#if 0
+extern GC tile_clip_gc;
extern Bitmap *pix[];
#endif
extern Bitmap *bitmap_db_field, *bitmap_db_door;
extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
-extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
+
+extern unsigned long Properties1[MAX_NUM_ELEMENTS];
+extern unsigned long Properties2[MAX_NUM_ELEMENTS];
+
+extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
extern struct GameInfo game;
extern struct GlobalInfo global;
extern struct ElementInfo element_info[];
+#if 0
extern struct GraphicInfo graphic_info[];
+#endif
extern struct NewGraphicInfo new_graphic_info[];
extern struct ConfigInfo image_config[], sound_config[];
extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];