/* "real" (and therefore drawable) runtime elements */
#define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
-#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
-#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
-#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 2)
-#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 3)
-#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 4)
-#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 5)
-#define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 6)
-#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
-#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 8)
-#define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 9)
-#define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 10)
-#define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 11)
-#define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 12)
-#define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
-#define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
-#define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
-#define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
-#define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 17)
-#define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 18)
-#define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 19)
-#define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 20)
-#define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 21)
-#define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
-#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 23)
-#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 24)
-#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 25)
-#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 26)
-#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 27)
-#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 28)
-#define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
-#define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 42)
-#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 0)
+#define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 1)
+#define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 2)
+#define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 3)
+#define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
+#define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
+#define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
+#define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
+#define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 8)
+#define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 9)
+#define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 10)
+#define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 11)
+#define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 12)
+#define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
+#define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
+#define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
+#define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
+#define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
+#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
+#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
+#define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
+#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
+#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
+#define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
+#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
+#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
+#define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
+#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
+#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
+#define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 29)
+#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
+#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
/* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
#define GFX_ARG_MODE_LINEAR 10
#define GFX_ARG_MODE_PINGPONG 11
#define GFX_ARG_MODE_PINGPONG2 12
-#define GFX_ARG_MODE_REVERSE 13
-#define GFX_ARG_GLOBAL_SYNC 14
+#define GFX_ARG_MODE_RANDOM 13
+#define GFX_ARG_MODE_REVERSE 14
+#define GFX_ARG_GLOBAL_SYNC 15
-#define NUM_GFX_ARGS 15
+#define NUM_GFX_ARGS 16
#define GFX_ARG_UNDEFINED "-1000000"
#define GFX_ARG_UNDEFINED_VALUE (atoi(GFX_ARG_UNDEFINED))
#define PROGRAM_VERSION_MAJOR 2
#define PROGRAM_VERSION_MINOR 2
#define PROGRAM_VERSION_PATCH 0
-#define PROGRAM_VERSION_STRING "2.2.0rc2"
+#define PROGRAM_VERSION_STRING "2.2.0rc3"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
struct ElementInfo
{
+ char *token_name; /* element token used in config files */
char *sound_class_name; /* classification for custom sound effects */
char *editor_description; /* short description for level editor */