#define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
+#define EL_NAME(e) (element_info[e].token_name)
/* fundamental game speed values */
#define ONE_SECOND_DELAY 1000 /* delay value for one second */