removed support for object rendering wrap-around for BD level handling
[rocksndiamonds.git] / src / main.h
index 08ba56d5053b1a810ed6756491aaec89f93fbf89..31e926fee481c8ccf24717be4d5cf703ccf1da8e 100644 (file)
@@ -3487,7 +3487,6 @@ struct LevelInfo
   int bd_scheduling_type;              // BD engine scheduling type
   boolean bd_pal_timing;               // BD engine uses special PAL timing
   boolean bd_line_shifting_borders;    // BD engine uses line-shifting wrap-around
-  boolean bd_wraparound_objects;       // BD cave object rendering uses wrap-around
   boolean bd_scan_first_and_last_row;  // BD engine scans top and bottom border rows
   boolean bd_short_explosions;         // BD engine uses four game cycles for explosions
   boolean bd_gravity_affects_all;      // BD engine gravity affects all falling objects