#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 25)
#define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
-#define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 1)
-#define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 2)
+#define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
+#define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
+#define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
#define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
-#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 2)
+#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 3)
-#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 3)
+#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 4)
/* values for graphics/sounds action types */
#define PROGRAM_VERSION_MAJOR 3
#define PROGRAM_VERSION_MINOR 1
#define PROGRAM_VERSION_PATCH 0
-#define PROGRAM_VERSION_BUILD 1
+#define PROGRAM_VERSION_BUILD 2
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
boolean pause_before_death;
boolean recording, playing, pausing;
boolean fast_forward;
- boolean index_search;
+ boolean warp_forward;
+ boolean deactivate_display;
boolean auto_play;
boolean auto_play_level_solved;
boolean quick_resume;
boolean in_group[NUM_GROUP_ELEMENTS];
+#if 0
boolean can_leave_element; /* element can leave other element behind */
boolean can_leave_element_last;
+#endif
/* ---------- internal values used in level editor ---------- */