#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
#define IMG_CHAR_START IMG_CHAR_SPACE
+#define IMG_STEELCHAR_START IMG_STEELCHAR_SPACE
#define IMG_CUSTOM_START IMG_CUSTOM_1
#define SND_UNDEFINED (-1)
#define EL_SIGN_STOP 301
#define EL_SIGN_WHEELCHAIR 302
#define EL_SIGN_PARKING 303
-#define EL_SIGN_ONEWAY 304
-#define EL_SIGN_HEART 305
-#define EL_SIGN_TRIANGLE 306
-#define EL_SIGN_ROUND 307
-#define EL_SIGN_EXIT 308
-#define EL_SIGN_YINYANG 309
-#define EL_SIGN_OTHER 310
+#define EL_SIGN_NO_ENTRY 304
+#define EL_SIGN_UNUSED_1 305
+#define EL_SIGN_GIVE_WAY 306
+#define EL_SIGN_ENTRY_FORBIDDEN 307
+#define EL_SIGN_EMERGENCY_EXIT 308
+#define EL_SIGN_YIN_YANG 309
+#define EL_SIGN_UNUSED_2 310
#define EL_MOLE_LEFT 311
#define EL_MOLE_RIGHT 312
#define EL_MOLE_UP 313
#define EL_NEXT_CE_8 730
#define EL_ANY_ELEMENT 731
-#define NUM_FILE_ELEMENTS 732
+#define EL_STEELCHAR_START 732
+#define EL_STEELCHAR_ASCII0 (EL_STEELCHAR_START - 32)
+#define EL_STEELCHAR_ASCII0_START (EL_STEELCHAR_ASCII0 + 32)
+
+/* (auto-generated data structure definitions included with normal chars) */
+
+#define EL_STEELCHAR_ASCII0_END (EL_STEELCHAR_ASCII0 + 111)
+#define EL_STEELCHAR_END (EL_STEELCHAR_START + 79)
+
+#define EL_STEELCHAR(c) (EL_STEELCHAR_ASCII0 +MAP_FONT_ASCII(c))
+
+#define EL_SPERMS 812
+#define EL_BULLET 813
+#define EL_HEART 814
+#define EL_CROSS 815
+#define EL_FRANKIE 816
+#define EL_SIGN_SPERMS 817
+#define EL_SIGN_BULLET 818
+#define EL_SIGN_HEART 819
+#define EL_SIGN_CROSS 820
+#define EL_SIGN_FRANKIE 821
+
+#define EL_STEEL_EXIT_CLOSED 822
+#define EL_STEEL_EXIT_OPEN 823
+
+#define NUM_FILE_ELEMENTS 824
/* "real" (and therefore drawable) runtime elements */
#define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
#define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
#define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
-#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
-#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
-#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
-#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
-#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
-#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
-#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
-#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 47)
-#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 48)
-#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 49)
-#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 50)
-#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 51)
-#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 52)
-#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 53)
-#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 54)
-#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 55)
-#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
-#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
-#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
-#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
+#define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
+#define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
+#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
+#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 46)
+#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 47)
+#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 48)
+#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 49)
+#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 50)
+#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 51)
+#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 52)
+#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 53)
+#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 54)
+#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 55)
+#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
+#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
+#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
+#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
+#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
+#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
/* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 60)
+#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 62)
#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
#define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
#define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20)
#define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21)
-#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 22)
-#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 23)
-#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 24)
-#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 25)
-#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 26)
-#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 27)
-#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 28)
-#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 29)
-#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 30)
-#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 31)
+#define EL_INTERNAL_CASCADE_STEELCHARS (EL_FIRST_INTERNAL + 22)
+#define EL_INTERNAL_CASCADE_STEELCHARS_ACTIVE (EL_FIRST_INTERNAL + 23)
+#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 24)
+#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 25)
+#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 26)
+#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 27)
+#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 28)
+#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 29)
+#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 30)
+#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 31)
+#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 32)
+#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 33)
#define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
#define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
#define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
-#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 31)
+#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 33)
-#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 32)
+#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 34)
/* values for graphics/sounds action types */
/* values for special image configuration suffixes (must match game mode) */
#define GFX_SPECIAL_ARG_DEFAULT 0
#define GFX_SPECIAL_ARG_TITLE 1
-#define GFX_SPECIAL_ARG_MAIN 2
-#define GFX_SPECIAL_ARG_LEVELS 3
-#define GFX_SPECIAL_ARG_SCORES 4
-#define GFX_SPECIAL_ARG_EDITOR 5
-#define GFX_SPECIAL_ARG_INFO 6
-#define GFX_SPECIAL_ARG_SETUP 7
-#define GFX_SPECIAL_ARG_PLAYING 8
-#define GFX_SPECIAL_ARG_DOOR 9
-#define GFX_SPECIAL_ARG_PREVIEW 10
-#define GFX_SPECIAL_ARG_CRUMBLED 11
-
-#define NUM_SPECIAL_GFX_ARGS 12
+#define GFX_SPECIAL_ARG_MESSAGE 2
+#define GFX_SPECIAL_ARG_MAIN 3
+#define GFX_SPECIAL_ARG_LEVELS 4
+#define GFX_SPECIAL_ARG_SCORES 5
+#define GFX_SPECIAL_ARG_EDITOR 6
+#define GFX_SPECIAL_ARG_INFO 7
+#define GFX_SPECIAL_ARG_SETUP 8
+#define GFX_SPECIAL_ARG_PLAYING 9
+#define GFX_SPECIAL_ARG_DOOR 10
+#define GFX_SPECIAL_ARG_PREVIEW 11
+#define GFX_SPECIAL_ARG_CRUMBLED 12
+
+#define NUM_SPECIAL_GFX_ARGS 13
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define GFX_ARG_NAME 36
#define GFX_ARG_SCALE_UP_FACTOR 37
#define GFX_ARG_CLONE_FROM 38
+#define GFX_ARG_FADE_DELAY 39
+#define GFX_ARG_POST_DELAY 40
+#define GFX_ARG_AUTO_DELAY 41
-#define NUM_GFX_ARGS 39
+#define NUM_GFX_ARGS 42
/* values for sound configuration suffixes */
/* values for game_status (must match special image configuration suffixes) */
#define GAME_MODE_DEFAULT 0
#define GAME_MODE_TITLE 1
-#define GAME_MODE_MAIN 2
-#define GAME_MODE_LEVELS 3
-#define GAME_MODE_SCORES 4
-#define GAME_MODE_EDITOR 5
-#define GAME_MODE_INFO 6
-#define GAME_MODE_SETUP 7
-#define GAME_MODE_PLAYING 8
-#define GAME_MODE_PSEUDO_DOOR 9
-#define GAME_MODE_PSEUDO_PREVIEW 10
-#define GAME_MODE_PSEUDO_CRUMBLED 11
+#define GAME_MODE_MESSAGE 2
+#define GAME_MODE_MAIN 3
+#define GAME_MODE_LEVELS 4
+#define GAME_MODE_SCORES 5
+#define GAME_MODE_EDITOR 6
+#define GAME_MODE_INFO 7
+#define GAME_MODE_SETUP 8
+#define GAME_MODE_PLAYING 9
+#define GAME_MODE_PSEUDO_DOOR 10
+#define GAME_MODE_PSEUDO_PREVIEW 11
+#define GAME_MODE_PSEUDO_CRUMBLED 12
/* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME 12
-#define GAME_MODE_QUIT 13
+#define GAME_MODE_PSEUDO_TYPENAME 13
+#define GAME_MODE_QUIT 14
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0
/* program information and versioning definitions */
#define PROGRAM_VERSION_MAJOR 3
#define PROGRAM_VERSION_MINOR 2
-#define PROGRAM_VERSION_PATCH 3
+#define PROGRAM_VERSION_PATCH 4
#define PROGRAM_VERSION_BUILD 0
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
struct MenuMainInputInfo input;
};
+struct TitleInfo
+{
+ int fade_delay;
+ int post_delay;
+ int auto_delay;
+
+ int fade_delay_final;
+ int post_delay_final;
+ int auto_delay_final;
+};
+
struct MenuInfo
{
int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
int fade_delay;
int post_delay;
+ int auto_delay;
int sound[NUM_SPECIAL_GFX_ARGS];
int music[NUM_SPECIAL_GFX_ARGS];
int draw_masked; /* optional setting for drawing envelope gfx */
+ int fade_delay; /* optional setting for drawing title screens */
+ int post_delay; /* optional setting for drawing title screens */
+ int auto_delay; /* optional setting for drawing title screens */
+
+ boolean use_image_size; /* use image size as default width and height */
+
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
GC clip_gc; /* single-graphic-only clip gc for X11 */
extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaCnt[MAX_NUM_AMOEBA];
extern short AmoebaCnt2[MAX_NUM_AMOEBA];
extern struct TapeInfo tape;
extern struct GlobalInfo global;
extern struct BorderInfo border;
+extern struct TitleInfo title;
extern struct MenuInfo menu;
extern struct DoorInfo door_1, door_2;
extern struct PreviewInfo preview;