GFX_SPECIAL_ARG_SCORESNEW,
GFX_SPECIAL_ARG_NO_TITLE,
GFX_SPECIAL_ARG_FADING,
+ GFX_SPECIAL_ARG_RESTARTING,
GFX_SPECIAL_ARG_QUIT,
NUM_SPECIAL_GFX_ARGS
#define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW
#define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE
#define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING
+#define GAME_MODE_PSEUDO_RESTARTING GFX_SPECIAL_ARG_RESTARTING
#define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT
#define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS
#define PROGRAM_VERSION_SUPER 4
#define PROGRAM_VERSION_MAJOR 3
#define PROGRAM_VERSION_MINOR 5
-#define PROGRAM_VERSION_PATCH 1
+#define PROGRAM_VERSION_PATCH 2
#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
int num_mm_ball_contents;
int mm_ball_choice_mode;
int mm_ball_content[MAX_MM_BALL_CONTENTS];
+ boolean rotate_mm_ball_content;
// ('int' instead of 'boolean' because used as selectbox value in editor)
int use_step_counter; // count steps instead of seconds for level