#define SND_UNDEFINED (-1)
#define MUS_UNDEFINED (-1)
-#define DEFAULT_FULLSCREEN_MODE "800x600"
-
#define WIN_XSIZE_DEFAULT 672
#define WIN_YSIZE_DEFAULT 560
#define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
+#define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
+
#define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
#define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
#define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
#define ACTION_PAGE_30 81
#define ACTION_PAGE_31 82
#define ACTION_PAGE_32 83
-#define ACTION_OTHER 84
-
-#define NUM_ACTIONS 85
+#define ACTION_PART_1 84
+#define ACTION_PART_2 85
+#define ACTION_PART_3 86
+#define ACTION_PART_4 87
+#define ACTION_PART_5 88
+#define ACTION_PART_6 89
+#define ACTION_PART_7 90
+#define ACTION_PART_8 91
+#define ACTION_OTHER 92
+
+#define NUM_ACTIONS 93
#define ACTION_BORING_LAST ACTION_BORING_10
#define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
#define GFX_SPECIAL_ARG_DEFAULT 0
#define GFX_SPECIAL_ARG_LOADING 1
#define GFX_SPECIAL_ARG_TITLE_INITIAL 2
-#define GFX_SPECIAL_ARG_TITLE 3
-#define GFX_SPECIAL_ARG_MAIN 4
-#define GFX_SPECIAL_ARG_LEVELS 5
-#define GFX_SPECIAL_ARG_LEVELNR 6
-#define GFX_SPECIAL_ARG_SCORES 7
-#define GFX_SPECIAL_ARG_EDITOR 8
-#define GFX_SPECIAL_ARG_INFO 9
-#define GFX_SPECIAL_ARG_SETUP 10
-#define GFX_SPECIAL_ARG_PLAYING 11
-#define GFX_SPECIAL_ARG_DOOR 12
-#define GFX_SPECIAL_ARG_TAPE 13
-#define GFX_SPECIAL_ARG_PANEL 14
-#define GFX_SPECIAL_ARG_PREVIEW 15
-#define GFX_SPECIAL_ARG_CRUMBLED 16
-
-#define NUM_SPECIAL_GFX_ARGS 17
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7
+#define GFX_SPECIAL_ARG_TITLE 8
+#define GFX_SPECIAL_ARG_TITLE_1 9
+#define GFX_SPECIAL_ARG_TITLE_2 10
+#define GFX_SPECIAL_ARG_TITLE_3 11
+#define GFX_SPECIAL_ARG_TITLE_4 12
+#define GFX_SPECIAL_ARG_TITLE_5 13
+#define GFX_SPECIAL_ARG_MAIN 14
+#define GFX_SPECIAL_ARG_LEVELS 15
+#define GFX_SPECIAL_ARG_LEVELNR 16
+#define GFX_SPECIAL_ARG_SCORES 17
+#define GFX_SPECIAL_ARG_EDITOR 18
+#define GFX_SPECIAL_ARG_INFO 19
+#define GFX_SPECIAL_ARG_SETUP 20
+#define GFX_SPECIAL_ARG_PLAYING 21
+#define GFX_SPECIAL_ARG_DOOR 22
+#define GFX_SPECIAL_ARG_TAPE 23
+#define GFX_SPECIAL_ARG_PANEL 24
+#define GFX_SPECIAL_ARG_PREVIEW 25
+#define GFX_SPECIAL_ARG_CRUMBLED 26
+#define GFX_SPECIAL_ARG_MAINONLY 27
+#define GFX_SPECIAL_ARG_TYPENAME 28
+#define GFX_SPECIAL_ARG_SUBMENU 29
+#define GFX_SPECIAL_ARG_MENU 30
+#define GFX_SPECIAL_ARG_TOONS 31
+#define GFX_SPECIAL_ARG_FADING 32
+#define GFX_SPECIAL_ARG_QUIT 33
+
+#define NUM_SPECIAL_GFX_ARGS 34
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define GFX_ARG_DIGGABLE_LIKE 23
#define GFX_ARG_BORDER_SIZE 24
#define GFX_ARG_STEP_OFFSET 25
-#define GFX_ARG_STEP_DELAY 26
-#define GFX_ARG_DIRECTION 27
-#define GFX_ARG_POSITION 28
-#define GFX_ARG_DRAW_XOFFSET 29
-#define GFX_ARG_DRAW_YOFFSET 30
-#define GFX_ARG_DRAW_MASKED 31
-#define GFX_ARG_ANIM_DELAY_FIXED 32
-#define GFX_ARG_ANIM_DELAY_RANDOM 33
-#define GFX_ARG_POST_DELAY_FIXED 34
-#define GFX_ARG_POST_DELAY_RANDOM 35
-#define GFX_ARG_NAME 36
-#define GFX_ARG_SCALE_UP_FACTOR 37
-#define GFX_ARG_TILE_SIZE 38
-#define GFX_ARG_CLONE_FROM 39
-#define GFX_ARG_FADE_MODE 40
-#define GFX_ARG_FADE_DELAY 41
-#define GFX_ARG_POST_DELAY 42
-#define GFX_ARG_AUTO_DELAY 43
-#define GFX_ARG_ALIGN 44
-#define GFX_ARG_VALIGN 45
-#define GFX_ARG_SORT_PRIORITY 46
-#define GFX_ARG_CLASS 47
-#define GFX_ARG_STYLE 48
-#define GFX_ARG_ACTIVE_XOFFSET 49
-#define GFX_ARG_ACTIVE_YOFFSET 50
-#define GFX_ARG_PRESSED_XOFFSET 51
-#define GFX_ARG_PRESSED_YOFFSET 52
-
-#define NUM_GFX_ARGS 53
+#define GFX_ARG_STEP_XOFFSET 26
+#define GFX_ARG_STEP_YOFFSET 27
+#define GFX_ARG_STEP_DELAY 28
+#define GFX_ARG_DIRECTION 29
+#define GFX_ARG_POSITION 30
+#define GFX_ARG_DRAW_XOFFSET 31
+#define GFX_ARG_DRAW_YOFFSET 32
+#define GFX_ARG_DRAW_MASKED 33
+#define GFX_ARG_DRAW_ORDER 34
+#define GFX_ARG_INIT_DELAY_FIXED 35
+#define GFX_ARG_INIT_DELAY_RANDOM 36
+#define GFX_ARG_ANIM_DELAY_FIXED 37
+#define GFX_ARG_ANIM_DELAY_RANDOM 38
+#define GFX_ARG_POST_DELAY_FIXED 39
+#define GFX_ARG_POST_DELAY_RANDOM 40
+#define GFX_ARG_NAME 41
+#define GFX_ARG_SCALE_UP_FACTOR 42
+#define GFX_ARG_TILE_SIZE 43
+#define GFX_ARG_CLONE_FROM 44
+#define GFX_ARG_FADE_MODE 45
+#define GFX_ARG_FADE_DELAY 46
+#define GFX_ARG_POST_DELAY 47
+#define GFX_ARG_AUTO_DELAY 48
+#define GFX_ARG_ALIGN 49
+#define GFX_ARG_VALIGN 50
+#define GFX_ARG_SORT_PRIORITY 51
+#define GFX_ARG_CLASS 52
+#define GFX_ARG_STYLE 53
+#define GFX_ARG_ACTIVE_XOFFSET 54
+#define GFX_ARG_ACTIVE_YOFFSET 55
+#define GFX_ARG_PRESSED_XOFFSET 56
+#define GFX_ARG_PRESSED_YOFFSET 57
+
+#define NUM_GFX_ARGS 58
/* values for sound configuration suffixes */
#define FONT_INPUT_2_ACTIVE 24
#define FONT_INPUT_1 25
#define FONT_INPUT_2 26
-#define FONT_OPTION_OFF 27
-#define FONT_OPTION_ON 28
-#define FONT_VALUE_1 29
-#define FONT_VALUE_2 30
-#define FONT_VALUE_OLD 31
-#define FONT_LEVEL_NUMBER_ACTIVE 32
-#define FONT_LEVEL_NUMBER 33
-#define FONT_TAPE_RECORDER 34
-#define FONT_GAME_INFO 35
-#define FONT_INFO_ELEMENTS 36
-#define FONT_INFO_LEVELSET 37
-
-#define NUM_FONTS 38
+#define FONT_OPTION_OFF_NARROW 27
+#define FONT_OPTION_OFF 28
+#define FONT_OPTION_ON_NARROW 29
+#define FONT_OPTION_ON 30
+#define FONT_VALUE_1 31
+#define FONT_VALUE_2 32
+#define FONT_VALUE_OLD 33
+#define FONT_VALUE_NARROW 34
+#define FONT_LEVEL_NUMBER_ACTIVE 35
+#define FONT_LEVEL_NUMBER 36
+#define FONT_TAPE_RECORDER 37
+#define FONT_GAME_INFO 38
+#define FONT_INFO_ELEMENTS 39
+#define FONT_INFO_LEVELSET 40
+
+#define NUM_FONTS 41
#define NUM_INITIAL_FONTS 4
+/* values for toon animation configuration */
+#define MAX_NUM_TOONS 20
+
+/* values for global animation configuration (must match those from main.c) */
+#define NUM_GLOBAL_ANIMS 8
+#define NUM_GLOBAL_ANIM_PARTS 8
+#define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
+#define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
+
+#define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
+#define GLOBAL_ANIM_ID_GRAPHIC_LAST 7
+#define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS + 0)
+#define GLOBAL_ANIM_ID_CONTROL_LAST (NUM_GLOBAL_ANIMS + 7)
+
+#define GLOBAL_ANIM_ID_PART_FIRST 0
+#define GLOBAL_ANIM_ID_PART_LAST 7
+#define GLOBAL_ANIM_ID_PART_BASE 8
+
+/* values for global border graphics */
+#define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
+#define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
+
/* values for game_status (must match special image configuration suffixes) */
#define GAME_MODE_DEFAULT 0
#define GAME_MODE_LOADING 1
#define GAME_MODE_TITLE_INITIAL 2
-#define GAME_MODE_TITLE 3
-#define GAME_MODE_MAIN 4
-#define GAME_MODE_LEVELS 5
-#define GAME_MODE_LEVELNR 6
-#define GAME_MODE_SCORES 7
-#define GAME_MODE_EDITOR 8
-#define GAME_MODE_INFO 9
-#define GAME_MODE_SETUP 10
-#define GAME_MODE_PLAYING 11
-#define GAME_MODE_PSEUDO_DOOR 12
-#define GAME_MODE_PSEUDO_TAPE 13
-#define GAME_MODE_PSEUDO_PANEL 14
-#define GAME_MODE_PSEUDO_PREVIEW 15
-#define GAME_MODE_PSEUDO_CRUMBLED 16
-
-/* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME 17
-#define GAME_MODE_QUIT 18
+#define GAME_MODE_TITLE_INITIAL_1 3
+#define GAME_MODE_TITLE_INITIAL_2 4
+#define GAME_MODE_TITLE_INITIAL_3 5
+#define GAME_MODE_TITLE_INITIAL_4 6
+#define GAME_MODE_TITLE_INITIAL_5 7
+#define GAME_MODE_TITLE 8
+#define GAME_MODE_TITLE_1 9
+#define GAME_MODE_TITLE_2 10
+#define GAME_MODE_TITLE_3 11
+#define GAME_MODE_TITLE_4 12
+#define GAME_MODE_TITLE_5 13
+#define GAME_MODE_MAIN 14
+#define GAME_MODE_LEVELS 15
+#define GAME_MODE_LEVELNR 16
+#define GAME_MODE_SCORES 17
+#define GAME_MODE_EDITOR 18
+#define GAME_MODE_INFO 19
+#define GAME_MODE_SETUP 20
+#define GAME_MODE_PLAYING 21
+#define GAME_MODE_PSEUDO_DOOR 22
+#define GAME_MODE_PSEUDO_TAPE 23
+#define GAME_MODE_PSEUDO_PANEL 24
+#define GAME_MODE_PSEUDO_PREVIEW 25
+#define GAME_MODE_PSEUDO_CRUMBLED 26
+#define GAME_MODE_PSEUDO_MAINONLY 27
+#define GAME_MODE_PSEUDO_TYPENAME 28
+#define GAME_MODE_PSEUDO_SUBMENU 29
+#define GAME_MODE_PSEUDO_MENU 30
+#define GAME_MODE_PSEUDO_TOONS 31
+#define GAME_MODE_PSEUDO_FADING 32
+#define GAME_MODE_QUIT 33
+
+#define NUM_GAME_MODES 34
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0
#define PROGRAM_VERSION_MINOR 0
#define PROGRAM_VERSION_PATCH 0
#define PROGRAM_VERSION_BUILD 0
+#define PROGRAM_VERSION_EXTRA " RC2"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
#define PROGRAM_EMAIL_STRING "info@artsoft.org"
#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
-#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2015 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2016 by Holger Schemel"
#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
#define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
/* global values for fading screens and masking borders */
int border_status;
+ /* values for global animations */
+ int anim_status;
+ int anim_status_next;
+
boolean use_envelope_request;
};
/* internal bitmap ID for special graphics */
};
+struct GlobalAnimInfo
+{
+ char *token_name; /* global animation token in config files */
+
+ /* global animation graphic and control definitions */
+ int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+
+ /* global animation sound and music definitions */
+ int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+ int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+};
+
struct GraphicInfo
{
Bitmap **bitmaps; /* bitmaps in all required sizes */
int clone_from; /* graphic for cloning *all* settings */
- int anim_delay_fixed; /* optional delay values for bored and */
- int anim_delay_random; /* sleeping player animations (animation */
- int post_delay_fixed; /* intervall and following pause before */
- int post_delay_random; /* next intervall (bored animation only) */
+ int init_delay_fixed; /* optional initial delay values for global */
+ int init_delay_random; /* animations (pause interval before start) */
+ int anim_delay_fixed; /* optional delay values for bored/sleeping */
+ int anim_delay_random; /* and global animations (animation length) */
+ int post_delay_fixed; /* optional delay values after bored/global */
+ int post_delay_random; /* animations (pause before next animation) */
int step_offset; /* optional step offset of toon animations */
+ int step_xoffset; /* optional step offset of toon animations */
+ int step_yoffset; /* optional step offset of toon animations */
int step_delay; /* optional step delay of toon animations */
+ int direction; /* optional move direction of toon animations */
+ int position; /* optional draw position of toon animations */
+ int x; /* optional draw position of toon animations */
+ int y; /* optional draw position of toon animations */
int draw_xoffset; /* optional offset for drawing font chars */
int draw_yoffset; /* optional offset for drawing font chars */
int draw_masked; /* optional setting for drawing envelope gfx */
+ int draw_order; /* optional draw order for global animations */
int fade_mode; /* optional setting for drawing title screens */
int fade_delay; /* optional setting for drawing title screens */
};
-extern Bitmap *bitmap_db_store;
-extern Bitmap *bitmap_db_cross;
extern Bitmap *bitmap_db_field;
extern Bitmap *bitmap_db_panel;
extern Bitmap *bitmap_db_door_1;
extern Bitmap *bitmap_db_door_2;
-extern Bitmap *bitmap_db_toons;
+extern Bitmap *bitmap_db_store_1;
+extern Bitmap *bitmap_db_store_2;
extern DrawBuffer *fieldbuffer;
extern DrawBuffer *drawto_field;
extern struct ViewportInfo viewport;
extern struct TitleFadingInfo fading;
extern struct TitleFadingInfo fading_none;
+extern struct TitleFadingInfo title_initial_first_default;
extern struct TitleFadingInfo title_initial_default;
+extern struct TitleFadingInfo title_first_default;
extern struct TitleFadingInfo title_default;
+extern struct TitleMessageInfo titlescreen_initial_first_default;
+extern struct TitleMessageInfo titlescreen_initial_first[];
+extern struct TitleMessageInfo titlescreen_initial_default;
+extern struct TitleMessageInfo titlescreen_initial[];
+extern struct TitleMessageInfo titlescreen_first_default;
+extern struct TitleMessageInfo titlescreen_first[];
+extern struct TitleMessageInfo titlescreen_default;
+extern struct TitleMessageInfo titlescreen[];
+extern struct TitleMessageInfo titlemessage_initial_first_default;
+extern struct TitleMessageInfo titlemessage_initial_first[];
extern struct TitleMessageInfo titlemessage_initial_default;
extern struct TitleMessageInfo titlemessage_initial[];
+extern struct TitleMessageInfo titlemessage_first_default;
+extern struct TitleMessageInfo titlemessage_first[];
extern struct TitleMessageInfo titlemessage_default;
extern struct TitleMessageInfo titlemessage[];
extern struct TitleMessageInfo readme;
extern struct SpecialSuffixInfo special_suffix_info[];
extern struct TokenIntPtrInfo image_config_vars[];
extern struct FontInfo font_info[];
+extern struct GlobalAnimInfo global_anim_info[];
extern struct MusicPrefixInfo music_prefix_info[];
extern struct GraphicInfo *graphic_info;
extern struct SoundInfo *sound_info;