rnd-20020501-2-src
[rocksndiamonds.git] / src / main.h
index 416ba9f2308c21090ca24b846c25fa8eb3868fc4..2d7b635287f04a1c598acb9c7c80895b08ff3895 100644 (file)
 #define IS_DRAWABLE(e)         ((e) < EL_BLOCKED)
 #define IS_NOT_DRAWABLE(e)     ((e) >= EL_BLOCKED)
 #define TAPE_IS_EMPTY(x)       ((x).length == 0)
-#define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing &&!(x).pausing)
+#define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing)
 
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
 #define SHIELD_ON(p)           ((p)->shield_passive_time_left > 0)
@@ -234,12 +234,12 @@ struct PlayerInfo
   boolean LevelSolved, GameOver;
   boolean snapped;
 
-  unsigned long move_delay;
-  int move_delay_value;
-
   int last_move_dir;
   int is_moving;
 
+  unsigned long move_delay;
+  int move_delay_value;
+
   unsigned long push_delay;
   unsigned long push_delay_value;
 
@@ -304,6 +304,7 @@ struct TapeInfo
   boolean fast_forward;
   boolean index_search;
   boolean quick_resume;
+  boolean single_step;
   boolean changed;
   boolean player_participates[MAX_PLAYERS];
   int num_participating_players;
@@ -396,9 +397,9 @@ extern struct TapeInfo              tape;
 extern struct GameInfo         game;
 extern struct GlobalInfo       global;
 
+extern struct SoundEffectInfo  sound_effects[];
+
 extern char            *sound_name[];
-extern int             background_loop[];
-extern int             num_bg_loops;
 extern char            *element_info[];
 extern int             num_element_info;
 
@@ -1439,6 +1440,131 @@ extern int              num_element_info;
 
 #define NUM_SOUNDS             55
 
+
+/* sound effects */
+#define SND_TEST1              0
+#define SND_TEST2              1
+#define SND_TEST3              2
+#define SND_TEST4              3
+
+#define NUM_SOUND_EFFECTS      4
+
+
+#define SND_BD_EMPTY_SPACE_DIGGING     0
+#define SND_BD_SAND_DIGGING            1
+#define SND_BD_DIAMOND_COLLECTING      2
+#define SND_BD_DIAMOND_IMPACT          3
+#define SND_BD_ROCK_PUSHING            4
+#define SND_BD_ROCK_IMPACT             5
+#define SND_BD_MAGIC_WALL_ACTIVATING   6
+#define SND_BD_MAGIC_WALL_CHANGING     7
+#define SND_BD_MAGIC_WALL_RUNNING      8
+#define SND_BD_AMOEBA_GROWING          9
+#define SND_BD_AMOEBA_TURNING_TO_GEM   10
+#define SND_BD_AMOEBA_TURNING_TO_ROCK  11
+#define SND_BD_BUTTERFLY_MOVING                12
+#define SND_BD_FIREFLY_MOVING          13
+#define SND_BD_EXIT_ENTERING           14
+#define SND_SP_EMPTY_SPACE_DIGGING     15
+#define SND_SP_BASE_DIGGING            16
+#define SND_SP_BUGGY_BASE_DIGGING      17
+#define SND_SP_BUGGY_BASE_ACTIVATING   18
+#define SND_SP_INFOTRON_COLLECTING     19
+#define SND_SP_INFOTRON_IMPACT         20
+#define SND_SP_ZONK_PUSHING            21
+#define SND_SP_ZONK_IMPACT             22
+#define SND_SP_DISK_RED_COLLECTING     23
+#define SND_SP_DISK_ORANGE_PUSHING     24
+#define SND_SP_DISK_YELLOW_PUSHING     25
+#define SND_SP_PORT_PASSING            26
+#define SND_SP_EXIT_ENTERING           27
+#define SND_SP_ELEMENT_EXPLODING       28
+#define SND_SOKOBAN_OBJECT_PUSHING     29
+#define SND_SOKOBAN_FIELD_FILLING      30
+#define SND_SOKOBAN_GAME_SOLVING       31
+#define SND_EMPTY_SPACE_DIGGING                32
+#define SND_SAND_DIGGING               33
+#define SND_EMERALD_COLLECTING         34
+#define SND_EMERALD_IMPACT             35
+#define SND_DIAMOND_COLLECTING         36
+#define SND_DIAMOND_IMPACT             37
+#define SND_DIAMOND_BREAKING           38
+#define SND_ROCK_PUSHING               39
+#define SND_ROCK_IMPACT                        40
+#define SND_BOMB_PUSHING               41
+#define SND_NUT_PUSHING                        42
+#define SND_NUT_CRACKING               43
+#define SND_NUT_IMPACT                 44
+#define SND_DYNAMITE_COLLECTING                45
+#define SND_DYNAMITE_PLACING           46
+#define SND_DYNAMITE_BURNING           47
+#define SND_KEY_COLLECTING             48
+#define SND_GATE_PASSING               49
+#define SND_BUG_MOVING                 50
+#define SND_SPACESHIP_MOVING           51
+#define SND_YAMYAM_WAITING             52
+#define SND_ROBOT_MOVING               53
+#define SND_ROBOT_WHEEL_ACTIVATING     54
+#define SND_ROBOT_WHEEL_RUNNING                55
+#define SND_MAGIC_WALL_ACTIVATING      56
+#define SND_MAGIC_WALL_CHANGING                57
+#define SND_MAGIC_WALL_RUNNING         58
+#define SND_AMOEBA_GROWING             59
+#define SND_ACID_SPLASHING             60
+#define SND_EXIT_OPENING               61
+#define SND_EXIT_ENTERING              62
+#define SND_BALLOON_MOVING             63
+#define SND_SPRING_PUSHING             64
+#define SND_PEARL_COLLECTING           65
+#define SND_PEARL_BREAKING             66
+#define SND_CRYSTAL_COLLECTING         67
+#define SND_ENVELOPE_COLLECTING                68
+#define SND_SAND_INVISIBLE_DIGGING     69
+#define SND_SHIELD_PASSIVE_COLLECTING  70
+#define SND_SHIELD_ACTIVE_COLLECTING   71
+#define SND_EXTRA_TIME_COLLECTING      72
+#define SND_MOLE_EATING_AMOEBA         73
+#define SND_SWITCHGATE_OPENING         74
+#define SND_SWITCHGATE_CLOSING         75
+#define SND_SWITCHGATE_PASSING         76
+#define SND_TIMEGATE_WHEEL_ACTIVATING  77
+#define SND_TIMEGATE_WHEEL_RUNNING     78
+#define SND_TIMEGATE_OPENING           79
+#define SND_TIMEGATE_CLOSING           80
+#define SND_TIMEGATE_PASSING           81
+#define SND_DX_BOMB_PUSHING            82
+#define SND_TRAP_INACTIVE_DIGGING      83
+#define SND_AMOEBA_TURNING_TO_GEM      84
+#define SND_AMOEBA_TURNING_TO_ROCK     85
+#define SND_SPEED_PILL_COLLECTING      86
+#define SND_DYNABOMB_NR_COLLECTING     87
+#define SND_DYNABOMB_SZ_COLLECTING     88
+#define SND_DYNABOMB_XL_COLLECTING     89
+#define SND_DYNABOMB_PLACING           90
+#define SND_DYNABOMB_BURNING           91
+#define SND_SATELLITE_PUSHING          92
+#define SND_LAMP_ACTIVATING            93
+#define SND_LAMP_DEACTIVATING          94
+#define SND_TIME_ORB_FULL_COLLECTING   95
+#define SND_TIME_ORB_FULL_IMPACT       96
+#define SND_TIME_ORB_EMPTY_PUSHING     97
+#define SND_TIME_ORB_EMPTY_IMPACT      98
+#define SND_GAMEOFLIFE_GROWING         99
+#define SND_BIOMAZE_GROWING            100
+#define SND_PENGUIN_ENTERING_EXIT      101
+#define SND_PLAYER_SCREAMING           102
+#define SND_ELEMENT_EXPLODING          103
+#define SND_GAME_RUNNING_OUT_OF_TIME   104
+#define SND_GAME_LEVELTIME_BONUS       105
+#define SND_GAME_LAUGHING_AT_PLAYER    106
+#define SND_MENU_DOOR_OPENING          107
+#define SND_MENU_DOOR_CLOSING          108
+#define SND_MENU_HALL_OF_FAME          109
+#define SND_MENU_INFO_SCREEN           110
+
+#define NUM_SOUND_EFFECTS__NEW         0
+
+
 /* values for game_status */
 #define EXITGAME               0
 #define MAINMENU               1
@@ -1455,19 +1581,12 @@ extern int              num_element_info;
 #define PROGRAM_VERSION_PATCH  2
 #define PROGRAM_VERSION_STRING "2.0.2"
 
-#define PROGRAM_DATE_STRING    "[2002-04-01 01:11]"
-
 #define PROGRAM_TITLE_STRING   "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING  "Holger Schemel"
 #define PROGRAM_RIGHTS_STRING  "Copyright ^1995-2002 by"
 #define PROGRAM_DOS_PORT_STRING        "DOS port done by Guido Schulz"
 #define PROGRAM_IDENT_STRING   PROGRAM_VERSION_STRING " " TARGET_STRING
-#define PROGRAM_BUILD_STRING   PROGRAM_IDENT_STRING " " PROGRAM_DATE_STRING
-#ifdef DEBUG
-#define WINDOW_TITLE_STRING    PROGRAM_TITLE_STRING " " PROGRAM_BUILD_STRING
-#else
 #define WINDOW_TITLE_STRING    PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
-#endif
 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
 #define ICON_TITLE_STRING      PROGRAM_TITLE_STRING
 #define UNIX_USERDATA_DIRECTORY        ".rocksndiamonds"