added function to check if a certain sound is playing (not used yet)
[rocksndiamonds.git] / src / main.h
index 92585c34140f2c322253f4f22020689b808c6429..2906946675d805c773f5ad8dc94a6f3ad1d3dedd 100644 (file)
@@ -3916,7 +3916,8 @@ extern int                        BX2, BY2;
 extern int                     SBX_Left, SBX_Right;
 extern int                     SBY_Upper, SBY_Lower;
 
-extern int                     TimeFrames, TimePlayed, TimeLeft, TapeTime;
+extern int                     TimeFrames, TimePlayed, TimeLeft;
+extern int                     TapeTimeFrames, TapeTime;
 
 extern boolean                 network_player_action_received;
 
@@ -3963,6 +3964,7 @@ extern struct ElementActionInfo   element_action_info[];
 extern struct ElementDirectionInfo element_direction_info[];
 extern struct SpecialSuffixInfo special_suffix_info[];
 extern struct TokenIntPtrInfo  image_config_vars[];
+extern struct TokenIntPtrInfo  sound_config_vars[];
 extern struct FontInfo         font_info[];
 extern struct GlobalAnimInfo   global_anim_info[];
 extern struct GlobalAnimNameInfo global_anim_name_info[];
@@ -3975,6 +3977,7 @@ extern struct MusicFileInfo    *music_file_info;
 extern struct HelpAnimInfo     *helpanim_info;
 extern SetupFileHash           *helptext_info;
 extern SetupFileHash          *image_config_hash;
+extern SetupFileHash          *sound_config_hash;
 extern SetupFileHash          *element_token_hash;
 extern SetupFileHash          *graphic_token_hash;
 extern SetupFileHash          *font_token_hash;