#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <time.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/stat.h>
#define MAX_LEV_FIELDX 128
#define MAX_LEV_FIELDY 128
-#define MAX_PLAYERS 4
-
#define SCREENX(a) ((a) - scroll_x)
#define SCREENY(a) ((a) - scroll_y)
#define LEVELX(a) ((a) + scroll_x)
#define EP_BIT_BELT (1 << 0)
#define EP_BIT_BELT_SWITCH (1 << 1)
#define EP_BIT_TUBE (1 << 2)
-#define EP_BIT_SLIPPERY_GEMS (1 << 3)
+#define EP_BIT_EM_SLIPPERY_WALL (1 << 3)
#define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
#define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
#define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
#define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
#define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
-#define IS_SLIPPERY_GEMS(e) (Elementeigenschaften2[e] & EP_BIT_SLIPPERY_GEMS)
+#define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
#define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
#define TAPE_IS_EMPTY(x) ((x).length == 0)
-#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
+#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
#define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
#define NUM_BITMAPS 12
/* boundaries of arrays etc. */
-#define MAX_PLAYER_NAME_LEN 10
#define MAX_LEVEL_NAME_LEN 32
#define MAX_LEVEL_AUTHOR_LEN 32
#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
int Score;
};
-struct SetupJoystickInfo
-{
- char *device_name;
- int xleft, xmiddle, xright;
- int yupper, ymiddle, ylower;
- int snap;
- int bomb;
-};
-
-struct SetupKeyboardInfo
-{
- Key left;
- Key right;
- Key up;
- Key down;
- Key snap;
- Key bomb;
-};
-
-struct SetupInputInfo
-{
- boolean use_joystick;
- struct SetupJoystickInfo joy;
- struct SetupKeyboardInfo key;
-};
-
-struct SetupInfo
-{
- char *player_name;
-
- boolean sound;
- boolean sound_loops;
- boolean sound_music;
- boolean sound_simple;
- boolean toons;
- boolean double_buffering;
- boolean direct_draw; /* !double_buffering (redundant!) */
- boolean scroll_delay;
- boolean soft_scrolling;
- boolean fading;
- boolean autorecord;
- boolean quick_doors;
- boolean team_mode;
- boolean handicap;
- boolean time_limit;
- boolean fullscreen;
-
- struct SetupInputInfo input[MAX_PLAYERS];
-};
-
struct PlayerInfo
{
boolean present; /* player present in level playfield */
byte programmed_action; /* action forced by game itself (like moving
through doors); overrides other actions */
- int joystick_fd; /* file descriptor of player's joystick */
-
int jx,jy, last_jx,last_jy;
int MovDir, MovPos, GfxPos;
int Frame;
boolean LevelSolved, GameOver;
boolean snapped;
- unsigned long move_delay;
- int move_delay_value;
-
int last_move_dir;
int is_moving;
+ unsigned long move_delay;
+ int move_delay_value;
+
unsigned long push_delay;
unsigned long push_delay_value;
struct LevelInfo
{
- int file_version; /* version of file the level was stored with */
- int game_version; /* version of game engine to play this level */
- boolean encoding_16bit_field; /* level contains 16-bit elements */
+ int file_version; /* file format version the level is stored with */
+ int game_version; /* game engine version the level was created with */
+ boolean encoding_16bit_field; /* level contains 16-bit elements */
boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
int time_timegate;
boolean double_speed;
boolean gravity;
+ boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
};
struct TapeInfo
{
- int file_version; /* version of file this level tape was stored with */
- int game_version; /* version of game engine to play this tapeĀ“s level */
+ int file_version; /* file format version the tape is stored with */
+ int game_version; /* game engine version the tape was created with */
int version;
int level_nr;
unsigned long random_seed;
boolean pause_before_death;
boolean recording, playing, pausing;
boolean fast_forward;
+ boolean index_search;
+ boolean quick_resume;
+ boolean single_step;
boolean changed;
boolean player_participates[MAX_PLAYERS];
int num_participating_players;
+
struct
{
byte action[MAX_PLAYERS];
extern DrawBuffer *fieldbuffer;
extern DrawBuffer *drawto_field;
-extern int joystick_device;
-extern char *joystick_device_name[];
-
extern int game_status;
extern boolean level_editor_test_game;
extern boolean network_playing;
extern int key_joystick_mapping;
-extern int global_joystick_status, joystick_status;
extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
extern int redraw_x1, redraw_y1;
extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
-extern int level_nr;
extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
extern int FX,FY, ScrollStepSize;
extern struct PlayerInfo stored_player[], *local_player;
extern struct HiScore highscore[];
extern struct TapeInfo tape;
-extern struct JoystickInfo joystick[];
-extern struct SetupInfo setup;
extern struct GameInfo game;
extern struct GlobalInfo global;
+extern struct SoundEffectInfo sound_effects[];
+
extern char *sound_name[];
-extern int background_loop[];
-extern int num_bg_loops;
extern char *element_info[];
extern int num_element_info;
#define NUM_SOUNDS 55
-/* default input keys */
-#define DEFAULT_KEY_LEFT KSYM_Left
-#define DEFAULT_KEY_RIGHT KSYM_Right
-#define DEFAULT_KEY_UP KSYM_Up
-#define DEFAULT_KEY_DOWN KSYM_Down
-#define DEFAULT_KEY_SNAP KSYM_Shift_L
-#define DEFAULT_KEY_BOMB KSYM_Shift_R
-#define DEFAULT_KEY_OKAY KSYM_Return
-#define DEFAULT_KEY_CANCEL KSYM_Escape
-
-/* directions for moving */
-#define MV_NO_MOVING 0
-#define MV_LEFT (1 << 0)
-#define MV_RIGHT (1 << 1)
-#define MV_UP (1 << 2)
-#define MV_DOWN (1 << 3)
+
+/* values for sound effects */
+#define SND_BD_EMPTY_SPACE_DIGGING 0
+#define SND_BD_SAND_DIGGING 1
+#define SND_BD_DIAMOND_COLLECTING 2
+#define SND_BD_DIAMOND_IMPACT 3
+#define SND_BD_ROCK_PUSHING 4
+#define SND_BD_ROCK_IMPACT 5
+#define SND_BD_MAGIC_WALL_ACTIVATING 6
+#define SND_BD_MAGIC_WALL_CHANGING 7
+#define SND_BD_MAGIC_WALL_RUNNING 8
+#define SND_BD_AMOEBA_GROWING 9
+#define SND_BD_AMOEBA_TURNING_TO_GEM 10
+#define SND_BD_AMOEBA_TURNING_TO_ROCK 11
+#define SND_BD_BUTTERFLY_MOVING 12
+#define SND_BD_FIREFLY_MOVING 13
+#define SND_BD_EXIT_ENTERING 14
+#define SND_SP_EMPTY_SPACE_DIGGING 15
+#define SND_SP_BASE_DIGGING 16
+#define SND_SP_BUGGY_BASE_DIGGING 17
+#define SND_SP_BUGGY_BASE_ACTIVATING 18
+#define SND_SP_INFOTRON_COLLECTING 19
+#define SND_SP_INFOTRON_IMPACT 20
+#define SND_SP_ZONK_PUSHING 21
+#define SND_SP_ZONK_IMPACT 22
+#define SND_SP_DISK_RED_COLLECTING 23
+#define SND_SP_DISK_ORANGE_PUSHING 24
+#define SND_SP_DISK_YELLOW_PUSHING 25
+#define SND_SP_PORT_PASSING 26
+#define SND_SP_EXIT_ENTERING 27
+#define SND_SP_ELEMENT_EXPLODING 28
+#define SND_SP_SNIKSNAK_MOVING 29
+#define SND_SP_ELECTRON_MOVING 30
+#define SND_SP_TERMINAL_ACTIVATING 31
+#define SND_SOKOBAN_OBJECT_PUSHING 32
+#define SND_SOKOBAN_FIELD_FILLING 33
+#define SND_SOKOBAN_FIELD_CLEARING 34
+#define SND_SOKOBAN_GAME_SOLVING 35
+#define SND_EMPTY_SPACE_DIGGING 36
+#define SND_SAND_DIGGING 37
+#define SND_EMERALD_COLLECTING 38
+#define SND_EMERALD_IMPACT 39
+#define SND_DIAMOND_COLLECTING 40
+#define SND_DIAMOND_IMPACT 41
+#define SND_DIAMOND_BREAKING 42
+#define SND_ROCK_PUSHING 43
+#define SND_ROCK_IMPACT 44
+#define SND_BOMB_PUSHING 45
+#define SND_NUT_PUSHING 46
+#define SND_NUT_CRACKING 47
+#define SND_NUT_IMPACT 48
+#define SND_DYNAMITE_COLLECTING 49
+#define SND_DYNAMITE_PLACING 50
+#define SND_DYNAMITE_BURNING 51
+#define SND_KEY_COLLECTING 52
+#define SND_GATE_PASSING 53
+#define SND_BUG_MOVING 54
+#define SND_SPACESHIP_MOVING 55
+#define SND_YAMYAM_MOVING 56
+#define SND_YAMYAM_WAITING 57
+#define SND_YAMYAM_EATING_DIAMOND 58
+#define SND_ROBOT_MOVING 59
+#define SND_ROBOT_WHEEL_ACTIVATING 60
+#define SND_ROBOT_WHEEL_RUNNING 61
+#define SND_MAGIC_WALL_ACTIVATING 62
+#define SND_MAGIC_WALL_CHANGING 63
+#define SND_MAGIC_WALL_RUNNING 64
+#define SND_AMOEBA_GROWING 65
+#define SND_AMOEBA_DROPPING 66
+#define SND_ACID_SPLASHING 67
+#define SND_QUICKSAND_FILLING 68
+#define SND_QUICKSAND_SLIPPING_THROUGH 69
+#define SND_QUICKSAND_EMPTYING 70
+#define SND_EXIT_OPENING 71
+#define SND_EXIT_ENTERING 72
+#define SND_BALLOON_MOVING 73
+#define SND_BALLOON_PUSHING 74
+#define SND_SPRING_MOVING 75
+#define SND_SPRING_PUSHING 76
+#define SND_SPRING_IMPACT 77
+#define SND_WALL_GROWING 78
+#define SND_PEARL_COLLECTING 79
+#define SND_PEARL_BREAKING 80
+#define SND_PEARL_IMPACT 81
+#define SND_CRYSTAL_COLLECTING 82
+#define SND_CRYSTAL_IMPACT 83
+#define SND_ENVELOPE_COLLECTING 84
+#define SND_SAND_INVISIBLE_DIGGING 85
+#define SND_SHIELD_PASSIVE_COLLECTING 86
+#define SND_SHIELD_PASSIVE_ACTIVATED 87
+#define SND_SHIELD_ACTIVE_COLLECTING 88
+#define SND_SHIELD_ACTIVE_ACTIVATED 89
+#define SND_EXTRA_TIME_COLLECTING 90
+#define SND_MOLE_MOVING 91
+#define SND_MOLE_EATING_AMOEBA 92
+#define SND_SWITCHGATE_SWITCH_ACTIVATING 93
+#define SND_SWITCHGATE_OPENING 94
+#define SND_SWITCHGATE_CLOSING 95
+#define SND_SWITCHGATE_PASSING 96
+#define SND_TIMEGATE_WHEEL_ACTIVATING 97
+#define SND_TIMEGATE_WHEEL_RUNNING 98
+#define SND_TIMEGATE_OPENING 99
+#define SND_TIMEGATE_CLOSING 100
+#define SND_TIMEGATE_PASSING 101
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 102
+#define SND_CONVEYOR_BELT_RUNNING 103
+#define SND_LIGHT_SWITCH_ACTIVATING 104
+#define SND_LIGHT_SWITCH_DEACTIVATING 105
+#define SND_DX_BOMB_PUSHING 106
+#define SND_TRAP_INACTIVE_DIGGING 107
+#define SND_TRAP_ACTIVATING 108
+#define SND_AMOEBA_TURNING_TO_GEM 109
+#define SND_AMOEBA_TURNING_TO_ROCK 110
+#define SND_SPEED_PILL_COLLECTING 111
+#define SND_DYNABOMB_NR_COLLECTING 112
+#define SND_DYNABOMB_SZ_COLLECTING 113
+#define SND_DYNABOMB_XL_COLLECTING 114
+#define SND_DYNABOMB_PLACING 115
+#define SND_DYNABOMB_BURNING 116
+#define SND_SATELLITE_MOVING 117
+#define SND_SATELLITE_PUSHING 118
+#define SND_LAMP_ACTIVATING 119
+#define SND_LAMP_DEACTIVATING 120
+#define SND_TIME_ORB_FULL_COLLECTING 121
+#define SND_TIME_ORB_FULL_IMPACT 122
+#define SND_TIME_ORB_EMPTY_PUSHING 123
+#define SND_TIME_ORB_EMPTY_IMPACT 124
+#define SND_GAMEOFLIFE_GROWING 125
+#define SND_BIOMAZE_GROWING 126
+#define SND_PACMAN_MOVING 127
+#define SND_PACMAN_EATING_AMOEBA 128
+#define SND_DARK_YAMYAM_MOVING 129
+#define SND_DARK_YAMYAM_WAITING 130
+#define SND_DARK_YAMYAM_EATING_ANY 131
+#define SND_PENGUIN_MOVING 132
+#define SND_PENGUIN_ENTERING_EXIT 133
+#define SND_PIG_MOVING 134
+#define SND_PIG_EATING_GEM 135
+#define SND_DRAGON_MOVING 136
+#define SND_DRAGON_BREATHING_FIRE 137
+#define SND_PLAYER_DYING 138
+#define SND_ELEMENT_EXPLODING 139
+#define SND_GAME_STARTING 140
+#define SND_GAME_RUNNING_OUT_OF_TIME 141
+#define SND_GAME_LEVELTIME_BONUS 142
+#define SND_GAME_LOSING 143
+#define SND_GAME_WINNING 144
+#define SND_MENU_DOOR_OPENING 145
+#define SND_MENU_DOOR_CLOSING 146
+#define SND_MENU_HALL_OF_FAME 147
+#define SND_MENU_INFO_SCREEN 148
+
+#define NUM_SOUND_EFFECTS 149
+
/* values for game_status */
#define EXITGAME 0
#define TYPENAME 6
#define HALLOFFAME 7
#define SETUP 8
-#define SETUPINPUT 9
-#define CALIBRATION 10
#define PROGRAM_VERSION_MAJOR 2
#define PROGRAM_VERSION_MINOR 0
-#define PROGRAM_VERSION_PATCH 1
-#define PROGRAM_VERSION_STRING "2.0.1"
+#define PROGRAM_VERSION_PATCH 2
+#define PROGRAM_VERSION_STRING "2.0.2"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
-#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2001 by"
+#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by"
#define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
#define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
#define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
#define ICON_TITLE_STRING PROGRAM_TITLE_STRING
#define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
+#define COOKIE_PREFIX "ROCKSNDIAMONDS"
+#define FILENAME_PREFIX "Rocks"
#define X11_ICON_FILENAME "rocks_icon.xbm"
#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"