rnd-20030421-1-src
[rocksndiamonds.git] / src / main.h
index 6e46f348e52bb8a531acd74c74bd45484554a0c4..2833e094cfacf96086e69d8ae92a6e7223c1bb82 100644 (file)
 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
 
-/* property values */
+/* values for base properties (storable) */
 #define EP_AMOEBALIVE          0
 #define EP_AMOEBOID            1
 #define EP_CAN_BE_CRUMBLED     2
-#define EP_PFORTE              3
+
 #define EP_SOLID               4
 #define EP_INDESTRUCTIBLE      5
 #define EP_SLIPPERY            6
 #define EP_PUSHABLE            24
 #define EP_PLAYER              25
 #define EP_WALKABLE_OVER       26
-#define EP_DIGGABLE            27
-#define EP_COLLECTIBLE         28
-#define EP_WALKABLE_THROUGH    29
-#define EP_OVER_PLAYER         30
-#define EP_ACTIVE_BOMB         31
-
-#define EP_BELT                        32
-#define EP_BELT_ACTIVE         33
-#define EP_BELT_SWITCH         34
-#define EP_WALKABLE_UNDER      35
-#define EP_SP_ELEMENT          36
-#define EP_HAS_CONTENT         37
-#define EP_SOLID_NEW           38
-
-#define NUM_ELEMENT_PROPERTIES 39
+#define EP_WALKABLE_INSIDE     27
+#define EP_WALKABLE_UNDER      28
+#define EP_PASSABLE_OVER       29
+#define EP_PASSABLE_INSIDE     30
+#define EP_PASSABLE_UNDER      31
+
+/* values for runtime properties (non-storable) */
+#define EP_ACCESSIBLE_OVER     32
+#define EP_ACCESSIBLE_INSIDE   33
+#define EP_ACCESSIBLE_UNDER    34
+#define EP_WALKABLE            35
+#define EP_PASSABLE            36
+#define EP_ACCESSIBLE          37
+#define EP_DIGGABLE            38
+#define EP_COLLECTIBLE         39
+#define EP_ACTIVE_BOMB         40
+#define EP_BELT                        41
+#define EP_BELT_ACTIVE         42
+#define EP_BELT_SWITCH         43
+#define EP_SP_ELEMENT          44
+#define EP_HAS_CONTENT         45
+#define EP_TUBE                        46
+
+#define NUM_ELEMENT_PROPERTIES 47
 
 #define NUM_EP_BITFIELDS       ((NUM_ELEMENT_PROPERTIES + 31) / 32)
 #define EP_BITFIELD_BASE       0
 
+#define EP_BITMASK_DEFAULT     0
+
 #define PROPERTY_BIT(p)                (1 << ((p) % 32))
 #define PROPERTY_VAR(e, p)     (Properties[e][(p) / 32])
 #define HAS_PROPERTY(e, p)     ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
                                 (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
                                 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
 
-/* property bit masks */
-#define EP_BIT_AMOEBALIVE      PROPERTY_BIT(EP_AMOEBALIVE)
-#define EP_BIT_AMOEBOID                PROPERTY_BIT(EP_AMOEBOID)
-#define EP_BIT_CAN_BE_CRUMBLED PROPERTY_BIT(EP_CAN_BE_CRUMBLED)
-#define EP_BIT_PFORTE          PROPERTY_BIT(EP_PFORTE)
-#define EP_BIT_SOLID           PROPERTY_BIT(EP_SOLID)
-#define EP_BIT_INDESTRUCTIBLE  PROPERTY_BIT(EP_INDESTRUCTIBLE)
-#define EP_BIT_SLIPPERY                PROPERTY_BIT(EP_SLIPPERY)
-#define EP_BIT_ENEMY           PROPERTY_BIT(EP_ENEMY)
-#define EP_BIT_MAUER           PROPERTY_BIT(EP_MAUER)
-#define EP_BIT_CAN_FALL                PROPERTY_BIT(EP_CAN_FALL)
-#define EP_BIT_CAN_SMASH       PROPERTY_BIT(EP_CAN_SMASH)
-#define EP_BIT_CAN_CHANGE      PROPERTY_BIT(EP_CAN_CHANGE)
-#define EP_BIT_CAN_MOVE                PROPERTY_BIT(EP_CAN_MOVE)
-#define EP_BIT_COULD_MOVE      PROPERTY_BIT(EP_COULD_MOVE)
-#define EP_BIT_DONT_TOUCH      PROPERTY_BIT(EP_DONT_TOUCH)
-#define EP_BIT_DONT_GO_TO      PROPERTY_BIT(EP_DONT_GO_TO)
-#define EP_BIT_FOOD_DARK_YAMYAM        PROPERTY_BIT(EP_FOOD_DARK_YAMYAM)
-#define EP_BIT_EM_SLIPPERY_WALL        PROPERTY_BIT(EP_EM_SLIPPERY_WALL)
-#define EP_BIT_BD_ELEMENT      PROPERTY_BIT(EP_BD_ELEMENT)
-#define EP_BIT_SB_ELEMENT      PROPERTY_BIT(EP_SB_ELEMENT)
-#define EP_BIT_GEM             PROPERTY_BIT(EP_GEM)
-#define EP_BIT_INACTIVE                PROPERTY_BIT(EP_INACTIVE)
-#define EP_BIT_EXPLOSIVE       PROPERTY_BIT(EP_EXPLOSIVE)
-#define EP_BIT_FOOD_PENGUIN    PROPERTY_BIT(EP_FOOD_PENGUIN)
-#define EP_BIT_PUSHABLE                PROPERTY_BIT(EP_PUSHABLE)
-#define EP_BIT_PLAYER          PROPERTY_BIT(EP_PLAYER)
-#define EP_BIT_WALKABLE_OVER   PROPERTY_BIT(EP_WALKABLE_OVER)
-#define EP_BIT_DIGGABLE                PROPERTY_BIT(EP_DIGGABLE)
-#define EP_BIT_COLLECTIBLE     PROPERTY_BIT(EP_COLLECTIBLE)
-#define EP_BIT_WALKABLE_THROUGH PROPERTY_BIT(EP_WALKABLE_THROUGH)
-#define EP_BIT_OVER_PLAYER     PROPERTY_BIT(EP_OVER_PLAYER)
-#define EP_BIT_ACTIVE_BOMB     PROPERTY_BIT(EP_ACTIVE_BOMB)
-
-#define EP_BIT_BELT            PROPERTY_BIT(EP_BELT)
-#define EP_BIT_BELT_ACTIVE     PROPERTY_BIT(EP_BELT_ACTIVE)
-#define EP_BIT_BELT_SWITCH     PROPERTY_BIT(EP_BELT_SWITCH)
-#define EP_BIT_WALKABLE_UNDER  PROPERTY_BIT(EP_WALKABLE_UNDER)
-#define EP_BIT_SP_ELEMENT      PROPERTY_BIT(EP_SP_ELEMENT)
-#define EP_BIT_HAS_CONTENT     PROPERTY_BIT(EP_HAS_CONTENT)
-#define EP_BIT_SOLID_NEW       PROPERTY_BIT(EP_SOLID_NEW)
-
-
-#define EP_BITMASK_DEFAULT     0
-
-/* property macros */
+/* macros for base properties */
 #define IS_AMOEBALIVE(e)       HAS_PROPERTY(e, EP_AMOEBALIVE)
 #define IS_AMOEBOID(e)         HAS_PROPERTY(e, EP_AMOEBOID)
 #define CAN_BE_CRUMBLED(e)     HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
-#define IS_PFORTE(e)           HAS_PROPERTY(e, EP_PFORTE)
+
 #define IS_SOLID(e)            HAS_PROPERTY(e, EP_SOLID)
 #define IS_INDESTRUCTIBLE(e)   HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
 #define IS_SLIPPERY(e)         HAS_PROPERTY(e, EP_SLIPPERY)
 #define IS_PUSHABLE(e)         HAS_PROPERTY(e, EP_PUSHABLE)
 #define ELEM_IS_PLAYER(e)      HAS_PROPERTY(e, EP_PLAYER)
 #define IS_WALKABLE_OVER(e)    HAS_PROPERTY(e, EP_WALKABLE_OVER)
+#define IS_WALKABLE_INSIDE(e)  HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
+#define IS_WALKABLE_UNDER(e)   HAS_PROPERTY(e, EP_WALKABLE_UNDER)
+#define IS_PASSABLE_OVER(e)    HAS_PROPERTY(e, EP_PASSABLE_OVER)
+#define IS_PASSABLE_INSIDE(e)  HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
+#define IS_PASSABLE_UNDER(e)   HAS_PROPERTY(e, EP_PASSABLE_UNDER)
+
+/* macros for runtime properties */
+#define IS_ACCESSIBLE_OVER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
+#define IS_ACCESSIBLE_INSIDE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
+#define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
+#define IS_WALKABLE(e)         HAS_PROPERTY(e, EP_WALKABLE)
+#define IS_PASSABLE(e)         HAS_PROPERTY(e, EP_PASSABLE)
+#define IS_ACCESSIBLE(e)       HAS_PROPERTY(e, EP_ACCESSIBLE)
 #define IS_DIGGABLE(e)         HAS_PROPERTY(e, EP_DIGGABLE)
 #define IS_COLLECTIBLE(e)      HAS_PROPERTY(e, EP_COLLECTIBLE)
-#define IS_WALKABLE_THROUGH(e) HAS_PROPERTY(e, EP_WALKABLE_THROUGH)
-#define IS_OVER_PLAYER(e)      HAS_PROPERTY(e, EP_OVER_PLAYER)
 #define IS_ACTIVE_BOMB(e)      HAS_PROPERTY(e, EP_ACTIVE_BOMB)
-
 #define IS_BELT(e)             HAS_PROPERTY(e, EP_BELT)
 #define IS_BELT_ACTIVE(e)      HAS_PROPERTY(e, EP_BELT_ACTIVE)
 #define IS_BELT_SWITCH(e)      HAS_PROPERTY(e, EP_BELT_SWITCH)
-#define IS_WALKABLE_UNDER(e)   HAS_PROPERTY(e, EP_WALKABLE_UNDER)
 #define IS_SP_ELEMENT(e)       HAS_PROPERTY(e, EP_SP_ELEMENT)
 #define HAS_CONTENT(e)         HAS_PROPERTY(e, EP_HAS_CONTENT)
-#define IS_SOLID_NEW(e)                HAS_PROPERTY(e, EP_SOLID_NEW)
+#define IS_TUBE(e)             HAS_PROPERTY(e, EP_TUBE)
 
 #define IS_CUSTOM_ELEMENT(e)   ((e) >= EL_CUSTOM_START &&      \
                                 (e) <= EL_CUSTOM_END)
 
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
 #define SHIELD_ON(p)           ((p)->shield_normal_time_left > 0)
-#define PROTECTED_FIELD(x,y)   (IS_WALKABLE_UNDER(Feld[x][y]) &&       \
+#define PROTECTED_FIELD(x,y)   (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
                                 IS_INDESTRUCTIBLE(Feld[x][y]))
 #define PLAYER_PROTECTED(x,y)  (SHIELD_ON(PLAYERINFO(x, y)) ||         \
                                 PROTECTED_FIELD(x, y))
 #define EL_KEY_2                       33
 #define EL_KEY_3                       34
 #define EL_KEY_4                       35
-#define EL_GATE_1                      36
-#define EL_GATE_2                      37
-#define EL_GATE_3                      38
-#define EL_GATE_4                      39
-#define EL_GATE_1_GRAY                 40
-#define EL_GATE_2_GRAY                 41
-#define EL_GATE_3_GRAY                 42
-#define EL_GATE_4_GRAY                 43
+#define EL_GATE_1_CLOSED               36
+#define EL_GATE_2_CLOSED               37
+#define EL_GATE_3_CLOSED               38
+#define EL_GATE_4_CLOSED               39
+#define EL_GATE_1_GRAY_CLOSED          40
+#define EL_GATE_2_GRAY_CLOSED          41
+#define EL_GATE_3_GRAY_CLOSED          42
+#define EL_GATE_4_GRAY_CLOSED          43
 #define EL_DYNAMITE                    44
 #define EL_PACMAN                      45
 #define EL_INVISIBLE_WALL              46
 #define EL_EXPANDABLE_WALL_VERTICAL    201
 #define EL_EXPANDABLE_WALL_ANY         202
 
-#define EL_EM_GATE_1                   203
-#define EL_EM_GATE_2                   204
-#define EL_EM_GATE_3                   205
-#define EL_EM_GATE_4                   206
+#define EL_EM_GATE_1_CLOSED            203
+#define EL_EM_GATE_2_CLOSED            204
+#define EL_EM_GATE_3_CLOSED            205
+#define EL_EM_GATE_4_CLOSED            206
 
 #define EL_EM_KEY_2_FILE                       207
 #define EL_EM_KEY_3_FILE                       208
 #define EL_SP_CHIP_BOTTOM              (EL_SP_START + 39)
 #define EL_SP_END                      (EL_SP_START + 39)
 
-#define EL_EM_GATE_1_GRAY              250
-#define EL_EM_GATE_2_GRAY              251
-#define EL_EM_GATE_3_GRAY              252
-#define EL_EM_GATE_4_GRAY              253
+#define EL_EM_GATE_1_GRAY_CLOSED       250
+#define EL_EM_GATE_2_GRAY_CLOSED       251
+#define EL_EM_GATE_3_GRAY_CLOSED       252
+#define EL_EM_GATE_4_GRAY_CLOSED       253
 
 #define EL_UNUSED_254                  254
 #define EL_UNUSED_255                  255
 #define EL_BD_MAGIC_WALL_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
 #define EL_MAGIC_WALL_DEAD             (EL_FIRST_RUNTIME_REAL + 44)
 #define EL_BD_MAGIC_WALL_DEAD          (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_GATE_1_OPEN                 (EL_FIRST_RUNTIME_REAL + 46)
+#define EL_GATE_2_OPEN                 (EL_FIRST_RUNTIME_REAL + 47)
+#define EL_GATE_3_OPEN                 (EL_FIRST_RUNTIME_REAL + 48)
+#define EL_GATE_4_OPEN                 (EL_FIRST_RUNTIME_REAL + 49)
+#define EL_GATE_1_GRAY_OPEN            (EL_FIRST_RUNTIME_REAL + 50)
+#define EL_GATE_2_GRAY_OPEN            (EL_FIRST_RUNTIME_REAL + 51)
+#define EL_GATE_3_GRAY_OPEN            (EL_FIRST_RUNTIME_REAL + 52)
+#define EL_GATE_4_GRAY_OPEN            (EL_FIRST_RUNTIME_REAL + 53)
+#define EL_EM_GATE_1_OPEN              (EL_FIRST_RUNTIME_REAL + 54)
+#define EL_EM_GATE_2_OPEN              (EL_FIRST_RUNTIME_REAL + 55)
+#define EL_EM_GATE_3_OPEN              (EL_FIRST_RUNTIME_REAL + 56)
+#define EL_EM_GATE_4_OPEN              (EL_FIRST_RUNTIME_REAL + 57)
+#define EL_EM_GATE_1_GRAY_OPEN         (EL_FIRST_RUNTIME_REAL + 58)
+#define EL_EM_GATE_2_GRAY_OPEN         (EL_FIRST_RUNTIME_REAL + 59)
+#define EL_EM_GATE_3_GRAY_OPEN         (EL_FIRST_RUNTIME_REAL + 60)
+#define EL_EM_GATE_4_GRAY_OPEN         (EL_FIRST_RUNTIME_REAL + 61)
 
 /* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 46)
+#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 62)
 
 #define EL_BLOCKED                     (EL_FIRST_RUNTIME_UNREAL + 0)
 #define EL_EXPLOSION                   (EL_FIRST_RUNTIME_UNREAL + 1)
 #define PROGRAM_VERSION_MAJOR  2
 #define PROGRAM_VERSION_MINOR  2
 #define PROGRAM_VERSION_PATCH  0
-#define PROGRAM_VERSION_STRING "2.2.0rc4"
+#define PROGRAM_VERSION_STRING "2.2.0rc6"
 
 #define PROGRAM_TITLE_STRING   "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING  "Holger Schemel"
@@ -1228,6 +1219,7 @@ extern short                      MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern boolean                 Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];