GFX_ARG_SORT_PRIORITY,
GFX_ARG_CLASS,
GFX_ARG_STYLE,
+ GFX_ARG_ALPHA,
GFX_ARG_ACTIVE_XOFFSET,
GFX_ARG_ACTIVE_YOFFSET,
GFX_ARG_PRESSED_XOFFSET,
#define PROGRAM_VERSION_SUPER 4
#define PROGRAM_VERSION_MAJOR 3
#define PROGRAM_VERSION_MINOR 7
-#define PROGRAM_VERSION_PATCH 0
+#define PROGRAM_VERSION_PATCH 2
#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
void (*post_change_function)(int x, int y);
short actual_trigger_element; // element that actually triggered change
+ int actual_trigger_x; // element x position that triggered change
+ int actual_trigger_y; // element y position that triggered change
int actual_trigger_side; // element side that triggered the change
int actual_trigger_player; // player which actually triggered change
int actual_trigger_player_bits; // player bits of triggering players
int class;
int style;
+ int alpha;
int active_xoffset;
int active_yoffset;